MCLivingHurtEvent
Link to mclivinghurtevent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.MCLivingHurtEvent;
Extending MCLivingEvent
Link to extending-mclivingevent
MCLivingHurtEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHurtEvent
使用方式
Link to 使用方式
Name: getAmount
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
ZenScript Copy// MCLivingHurtEvent.getAmount() as float
event.getAmount();
Name: getSource
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
ZenScript Copy// MCLivingHurtEvent.getSource() as DamageSource
event.getSource();
Name: setAmount
Sets the amount of damage.
Return Type: void
ZenScript Copy// MCLivingHurtEvent.setAmount(amount as float) as void
event.setAmount(0.5);
参数 | 类型 | 描述 |
---|---|---|
参数 amount | 类型 float | 描述 The amount of damage. |
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 amount | 类型 float | 可获得 true | 可设置 true | 描述 Gets the amount of damage. |
名称 来源 | 类型 DamageSource | 可获得 true | 可设置 false | 描述 Gets the source of the damage. |