MCLivingHealEvent

This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

导入相关包

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.entity.living.MCLivingHealEvent;

Extending MCLivingEvent

MCLivingHealEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHealEvent

方法

getAmount

Gets the amount of healing.

Return Type: float

ZenScript
Copy
MCLivingHealEvent.getAmount() as float
event.getAmount();

setAmount

Sets the amount of healing.

Return Type: void

ZenScript
Copy
MCLivingHealEvent.setAmount(amount as float) as void
event.setAmount(0.5);
参数类型描述
amountfloatThe amount of damage to heal.

参数

名称类型可获得可设置
amountfloattruetrue