材料(IIngredient)
Link to 材料iingredient
This is IIngredient!!!
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.IIngredient;
已实现的接口
Link to 已实现的接口
IIngredient implements the following interfaces. That means all methods defined in these interfaces are also available in IIngredient
Casters
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结果类型 | 是否隐藏 |
---|---|
结果类型 IData #数据 | 是否隐藏 true |
结果类型 Ingredient | 是否隐藏 true |
结果类型 MapData #地图数据 | 是否隐藏 true |
使用方式
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Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// IIngredient.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void
<tag:items:forge:ingots>.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 MCEquipmentSlotType[] | 描述 What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// IIngredient.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void
<tag:items:forge:ingots>.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 uuid | 类型 string | 描述 The unique identifier of the modifier to replace. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 MCEquipmentSlotType[] | 描述 What slots the modifier is valid for. |
Name: addTooltip
Return Type: void
ZenScript CopyIIngredient.addTooltip(content as MCTextComponent) as void
参数 | 类型 | 描述 |
---|---|---|
参数 内容 | 类型 MCText组件 | 描述 No Description Provided |
Name: anyDamage
Return Type: MCIngredientConditioned<IIngredient>
ZenScript Copy// IIngredient.anyDamage() as MCIngredientConditioned<IIngredient>
<tag:items:forge:ingots>.anyDamage();
Name: asVanillaIngredient
Create a Vanilla ingredient matching this one.
Return Type: Ingredient
ZenScript Copy// IIngredient.asVanillaIngredient() as Ingredient
<tag:items:forge:ingots>.asVanillaIngredient();
Name: clearTooltip
Return Type: void
ZenScript Copy// IIngredient.clearTooltip() as void
<tag:items:forge:ingots>.clearTooltip();
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// IIngredient.contains(ingredient as IIngredient) as boolean
<tag:items:forge:ingots>.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数 | 类型 | 描述 |
---|---|---|
参数 ingredient | 类型 材料(IIngredient) | 描述 The ingredient to check |
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// IIngredient.getRemainingItem(stack as IItemStack) as IItemStack
<tag:items:forge:ingots>.getRemainingItem(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to provide for this ingredient. |
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// IIngredient.matches(stack as IItemStack) as boolean
<tag:items:forge:ingots>.matches(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to check |
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript CopyIIngredient.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to check |
参数 忽略伤害 | 类型 布尔值 | 描述 Should damage be checked? |
Name: modifyShiftTooltip
Return Type: void
ZenScript CopyIIngredient.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 shiftedFunction | 类型 ITooltipFunction | 描述 No Description Provided | 可选 false | DefaultValue |
参数 unshiftedFunction | 类型 ITooltipFunction | 描述 No Description Provided | 可选 true | DefaultValue |
Name: modifyTooltip
Return Type: void
ZenScript CopyIIngredient.modifyTooltip(function as ITooltipFunction) as void
参数 | 类型 | 描述 |
---|---|---|
参数 function | 类型 ITooltipFunction | 描述 No Description Provided |
Name: only
Use this if you already have the condition from another ingredient
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyIIngredient.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 condition | 类型 IIngredientCondition<IIngredient> | 描述 No Description Provided |
Name: onlyDamaged
Return Type: MCIngredientConditioned<IIngredient>
ZenScript Copy// IIngredient.onlyDamaged() as MCIngredientConditioned<IIngredient>
<tag:items:forge:ingots>.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyIIngredient.onlyDamagedAtLeast(minDamage as int) as MCIngredientConditioned<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 minDamage | 类型 int | 描述 No Description Provided |
Name: onlyDamagedAtMost
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyIIngredient.onlyDamagedAtMost(maxDamage as int) as MCIngredientConditioned<IIngredient>
参数 | 类型 | 描述 |
---|---|---|
参数 maxDamage | 类型 int | 描述 No Description Provided |
Name: onlyIf
Return Type: MCIngredientConditioned<IIngredient>
ZenScript CopyIIngredient.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|---|---|---|---|
参数 uid | 类型 string | 描述 No Description Provided | 可选 false | DefaultValue |
参数 function | 类型 Predicate<IItemStack> | 描述 No Description Provided | 可选 true | DefaultValue |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
Return Type: void
ZenScript Copy// IIngredient.removeGlobalAttribute(attribute as Attribute, slotTypes as MCEquipmentSlotType[]) as void
<tag:items:forge:ingots>.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslottype:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The attribute to remove. |
参数 slotTypes | 类型 MCEquipmentSlotType[] | 描述 The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
Return Type: void
ZenScript Copy// IIngredient.removeGlobalAttributeModifier(uuid as string, slotTypes as MCEquipmentSlotType[]) as void
<tag:items:forge:ingots>.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslottype:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 uuid | 类型 string | 描述 The unique id of the AttributeModifier to remove. |
参数 slotTypes | 类型 MCEquipmentSlotType[] | 描述 The slot types to remove it from. |
Name: removeTooltip
Return Type: void
ZenScript CopyIIngredient.removeTooltip(regex as string) as void
参数 | 类型 | 描述 |
---|---|---|
参数 regex | 类型 string | 描述 No Description Provided |
运算符
Link to 运算符
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myIIngredient
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in <tag:items:forge:ingots>
Name: OR
ZenScript CopymyIIngredient | other as IIngredient
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 burnTime | 类型 void | 可获得 false | 可设置 true | 描述 Sets the burn time of this ingredient, for use in the furnace and other machines |
名称 commandString #命令字符串 | 类型 string | 可获得 true | 可设置 false | 描述 Returns the BEP to get this stack |
名称 items | 类型 IItemStack[] | 可获得 true | 可设置 false | 描述 No Description Provided |