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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.item.IngredientList;

已实现的接口

IngredientList implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientList

Constructor #构造函数

No Description Provided

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new IngredientList(ingredients as IIngredient[]) as IngredientList
参数类型描述
ingredientsIIngredient[]No Description Provided

Casters

结果类型是否隐藏
IDatatrue
MapData #地图数据true

方法

addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientList.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
参数类型描述
attributeAttributeThe Attribute of the modifier.
namestringThe name of the modifier.
valuedoubleThe value of the modifier.
operationAttributeOperationThe operation of the modifier.
slotTypesMCEquipmentSlotType[]What slots the modifier is valid for.
addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientList.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
参数类型描述
attributeAttributeThe Attribute of the modifier.
uuidstringThe unique identifier of the modifier to replace.
namestringThe name of the modifier.
valuedoubleThe value of the modifier.
operationAttributeOperationThe operation of the modifier.
slotTypesMCEquipmentSlotType[]What slots the modifier is valid for.
addShiftTooltip

Return Type: void

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IngredientList.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
参数类型描述可选DefaultValue
内容MCText组件No Description Providedfalse
showMessageMCText组件No Description Providedtrue
addTooltip

Return Type: void

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IngredientList.addTooltip(content as MCTextComponent) as void
参数类型描述
内容MCText组件No Description Provided
anyDamage

Return Type: MCIngredientConditioned<IIngredient>

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// IngredientList.anyDamage() as MCIngredientConditioned<IIngredient>

myIngredientList.anyDamage();
clearTooltip

Return Type: void

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// IngredientList.clearTooltip() as void

myIngredientList.clearTooltip();
contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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// IngredientList.contains(ingredient as IIngredient) as boolean

myIngredientList.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数类型描述
ingredient材料(IIngredient)The ingredient to check
getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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// IngredientList.getRemainingItem(stack as IItemStack) as IItemStack

myIngredientList.getRemainingItem(<item:minecraft:iron_ingot>);
参数类型描述
stackIItemStackThe stack to provide for this ingredient.
matches

Does the given stack match the ingredient?

Return Type: boolean

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// IngredientList.matches(stack as IItemStack) as boolean

myIngredientList.matches(<item:minecraft:iron_ingot>);
参数类型描述
stackIItemStackThe stack to check
modifyShiftTooltip

Return Type: void

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IngredientList.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
参数类型描述可选DefaultValue
shiftedFunctionITooltipFunctionNo Description Providedfalse
unshiftedFunctionITooltipFunctionNo Description Providedtrue
modifyTooltip

Return Type: void

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IngredientList.modifyTooltip(function as ITooltipFunction) as void
参数类型描述
functionITooltipFunctionNo Description Provided
only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

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IngredientList.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
参数类型描述
conditionIIngredientCondition<IIngredient>No Description Provided
onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

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// IngredientList.onlyDamaged() as MCIngredientConditioned<IIngredient>

myIngredientList.onlyDamaged();
onlyIf

Return Type: MCIngredientConditioned<IIngredient>

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IngredientList.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
参数类型描述可选DefaultValue
uidstringNo Description Providedfalse
functionPredicate<IItemStack>No Description Providedtrue
removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

Return Type: void

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// IngredientList.removeGlobalAttribute(attribute as Attribute, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslottype:chest>]);
参数类型描述
attributeAttributeThe attribute to remove.
slotTypesMCEquipmentSlotType[]The slot types to remove it from.
removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

Return Type: void

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// IngredientList.removeGlobalAttributeModifier(uuid as string, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslottype:chest>]);
参数类型描述
uuidstringThe unique id of the AttributeModifier to remove.
slotTypesMCEquipmentSlotType[]The slot types to remove it from.
removeTooltip

Return Type: void

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IngredientList.removeTooltip(regex as string) as void
参数类型描述
regexstringNo Description Provided

运算符

CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myIngredientList
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientList
OR
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myIngredientList | other as IIngredient

参数

名称类型可获得可设置描述
burnTimevoidfalsetrueSets the burn time of this ingredient, for use in the furnace and other machines