Expansion for MCBlock
Link to expansion-for-mcblock
Additional methods for easier modification of block-related loot tables.
使用方式
Link to 使用方式
Name: addDrop
Adds an IItemStack as a drop for this block.
Return Type: void
ZenScript CopyMCBlock.addDrop(uniqueId as string, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addDrops
Adds a list of IItemStacks as drops for this block.
Return Type: void
ZenScript CopyMCBlock.addDrops(uniqueId as string, stacks as IItemStack[]) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 stacks | 类型 IItemStack[] | 描述 The stacks to add to the drops. |
Name: addLootModifier
Adds an ILootModifier to this block, with the given name.
Return Type: void
ZenScript CopyMCBlock.addLootModifier(name as string, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier to add. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add. |
Name: addNoSilkTouchLootModifier
Adds an ILootModifier to the current block, only if it is not harvested with the silk touch enchantment.
Return Type: void
ZenScript CopyMCBlock.addNoSilkTouchLootModifier(name as string, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block. |
Name: addStateDrop
Adds an IItemStack to the drops of this block if it matches the state outlined in the StatePropertiesPredicate.
Return Type: void
ZenScript CopyMCBlock.addStateDrop(uniqueId as string, statePredicate as Consumer<StatePropertiesPredicate>, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 statePredicate | 类型 Consumer<StatePropertiesPredicate> | 描述 A consumer to configure the StatePropertiesPredicate to identify the target state. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addStateLootModifier
Adds an ILootModifier to this block, firing only if it matches the state outlined in the StatePropertiesPredicate.
Return Type: void
ZenScript CopyMCBlock.addStateLootModifier(name as string, statePredicate as Consumer<StatePropertiesPredicate>, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier to add. |
参数 statePredicate | 类型 Consumer<StatePropertiesPredicate> | 描述 A consumer to configure the StatePropertiesPredicate to identify the target state. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add. |
Name: addToolDrop
Adds an IItemStack to the drops of this block, if it gets broken with the given tool.
Parameters that may be attached the tool such as count, damage, or NBT data are ignored.
Return Type: void
ZenScript CopyMCBlock.addToolDrop(uniqueId as string, tool as IItemStack, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block was broken with. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addToolDrops
Adds a list of IItemStacks to the drops of this block, if it gets broken with the given tool.
Parameters that may be attached the tool such as count, damage, or NBT data are ignored.
Return Type: void
ZenScript CopyMCBlock.addToolDrops(uniqueId as string, tool as IItemStack, stacks as IItemStack[]) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block was broken with. |
参数 stacks | 类型 IItemStack[] | 描述 The stacks to add to the drops. |
Name: addToolLootModifier
Adds an ILootModifier that fires if this block gets broken with the given tool.
Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.
Return Type: void
ZenScript CopyMCBlock.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block was broken with. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block. |
Name: addToolLootModifier
Adds an ILootModifier that fires if this block gets broken with the given tool, optionally considering its damage.
Additional parameters that may be attached to the tool, such as NBT or count, are ignored.
Return Type: void
ZenScript CopyMCBlock.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block was broken with. |
参数 matchDamage | 类型 布尔值 | 描述 Whether to consider damage or not when trying to match the tool. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block. |
Name: addToolLootModifier
Adds an ILootModifier that fires if this block gets broken with the given tool, optionally considering its damage or NBT.
Additional parameters that may be attached to the tool, such as count, are ignored.
Return Type: void
ZenScript CopyMCBlock.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block was broken with. |
参数 matchDamage | 类型 布尔值 | 描述 Whether to consider damage or not when trying to match the tool. |
参数 matchNbt | 类型 布尔值 | 描述 Whether to consider NBT data or not when trying to match the tool. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block. |
Name: addToolTypeLootModifier
Adds an ILootModifier that fires if this block gets broken with a tool with the given ToolType.
Damage or NBT is ignored when attempting to match the tool.
Return Type: void
ZenScript CopyMCBlock.addToolTypeLootModifier(name as string, toolType as ToolType, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 toolType | 类型 ToolType | 描述 The type of the tool the block must be broken with. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block. |