Expansion for MCBlockState
Link to expansion-for-mcblockstate
Additional methods for easier modification of block state-related loot tables.
使用方式
Link to 使用方式
Name: addBlockDrop
Adds an IItemStack to the drop for this block, ignoring the current state.
Return Type: void
ZenScript CopyMCBlockState.addBlockDrop(uniqueId as string, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addBlockDrops
Adds a list of IItemStacks to the drops for this block, ignoring the current state.
Return Type: void
ZenScript CopyMCBlockState.addBlockDrops(uniqueId as string, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addBlockLootModifier
Adds an ILootModifier to this block, ignoring the current state.
Return Type: void
ZenScript CopyMCBlockState.addBlockLootModifier(name as string, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add. |
Name: addNoSilkTouchLootModifier
Adds an ILootModifier to the current block, only if it matches the current block state precisely and not harvested with the silk touch enchantment.
Return Type: void
ZenScript CopyMCBlockState.addNoSilkTouchLootModifier(name as string, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block state. |
Name: addTargetedDrop
Adds an IItemStack to the drops of the current block, only if it matches the current block state precisely.
Return Type: void
ZenScript CopyMCBlockState.addTargetedDrop(uniqueId as string, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addTargetedDrops
Adds a list of IItemStacks to the drops of the current block, only if it matches the current block state precisely.
Return Type: void
ZenScript CopyMCBlockState.addTargetedDrops(uniqueId as string, stacks as IItemStack[]) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 stacks | 类型 IItemStack[] | 描述 The stacks to add to the drops. |
Name: addTargetedLootModifier
Adds an ILootModifier to the current block, only if it matches the current block state precisely.
Return Type: void
ZenScript CopyMCBlockState.addTargetedLootModifier(name as string, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block state. |
Name: addToolDrop
Adds an IItemStack to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.
Parameters that may be attached the tool such as count, damage, or NBT data are ignored.
Return Type: void
ZenScript CopyMCBlockState.addToolDrop(uniqueId as string, tool as IItemStack, stack as IItemStack) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block state was broken with. |
参数 堆叠 | 类型 IItemstack | 描述 The stack to add to the drops. |
Name: addToolDrops
Adds a list of IItemStacks to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.
Parameters that may be attached the tool such as count, damage, or NBT data are ignored.
Return Type: void
ZenScript CopyMCBlockState.addToolDrops(uniqueId as string, tool as IItemStack, stacks as IItemStack[]) as void
参数 | 类型 | 描述 |
---|---|---|
参数 uniqueId | 类型 string | 描述 A unique identifier for this loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block state was broken with. |
参数 stacks | 类型 IItemStack[] | 描述 The stacks to add to the drops. |
Name: addToolLootModifier
Adds an ILootModifier that fires if this block state gets broken with the given tool.
Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.
Return Type: void
ZenScript CopyMCBlockState.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block state was broken with. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block state. |
Name: addToolLootModifier
Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage.
Additional parameters that may be attached to the tool, such as NBT or count, are ignored.
Return Type: void
ZenScript CopyMCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block state was broken with. |
参数 matchDamage | 类型 布尔值 | 描述 Whether to consider damage or not when trying to match the tool. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block state. |
Name: addToolLootModifier
Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage or NBT.
Additional parameters that may be attached to the tool, such as count, are ignored.
Return Type: void
ZenScript CopyMCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 tool | 类型 IItemstack | 描述 The tool the block state was broken with. |
参数 matchDamage | 类型 布尔值 | 描述 Whether to consider damage or not when trying to match the tool. |
参数 matchNbt | 类型 布尔值 | 描述 Whether to consider NBT data or not when trying to match the tool. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block state. |
Name: addToolTypeLootModifier
Adds an ILootModifier that fires if this block state gets broken with a tool with the given ToolType.
Damage or NBT is ignored when attempting to match the tool.
Return Type: void
ZenScript CopyMCBlockState.addToolTypeLootModifier(name as string, toolType as ToolType, modifier as ILootModifier) as void
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the loot modifier. |
参数 toolType | 类型 ToolType | 描述 The type of the tool the block state must be broken with. |
参数 modifier | 类型 ILootModifier | 描述 The loot modifier to add to the block state. |