CampFireManager #篝火配方管理

Link to campfiremanager-篝火配方管理

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.CampFireManager;

已实现的接口

Link to 已实现的接口

CampFireManager实现了以下接口。 That means all methods defined in these interfaces are also available in CampFireManager

Name: addJSONRecipe

基于提供的IData添加配方 提供的 IData 应该代表一个JSON数据包 ,这有效地允许您注册任何支持 IRecipeType 系统的 DataPack配方。

Return Type: void

ZenScript
Copy
// CampFireManager.addJSONRecipe(name as string, data as IData) as void

campfire.addJSONRecipe("recipe_name", {ingredient:{item:<item:minecraft:gold_ore>.registryName},result:<item:minecraft:cooked_porkchop>.registryName,experience:0.35 as float, cookingtime:100});
参数类型描述
参数
name(名称)
类型
string
描述
name of the recipe
参数
data
类型
IData #数据
描述
data representing the json file

Name: addRecipe

添加基于给定参数的合成表

Note: A cookTime of 0 will cause the recipe to never complete, it will burn and use fuel, but no progress will be made on the recipe, it needs to be at-least 1 or more.

Saying that, if you would like to make a recipe that will never complete (for example being able to give the player an infinitely burning furnace for whatever reason), you can still use a cookTime of 0.

Return Type: void

ZenScript
Copy
// CampFireManager.addRecipe(name as string, output as IItemStack, input as IIngredient, xp as float, cookTime as int) as void

campfire.addRecipe("wool2diamond", <item:minecraft:diamond>, <tag:items:minecraft:wool>, 1.0, 30);
参数类型描述
参数
name(名称)
类型
string
描述
新的合成表名称
参数
output(输出)
类型
IItemstack
描述
合成表的输出物品id
参数
input(输入)
类型
材料(IIngredient)
描述
合成表的输入成分
参数
xp (经验值)
类型
float
描述
玩家获得多少经验
参数
cookTime #烧制时间
类型
int
描述
烧制需要多长时间

Name: getAllRecipes

Return Type: stdlib.List<WrapperRecipe>

ZenScript
Copy
// CampFireManager.getAllRecipes() as stdlib.List<WrapperRecipe>

campfire.getAllRecipes();

Name: getRecipeByName

Return Type: WrapperRecipe

ZenScript
Copy
CampFireManager.getRecipeByName(name as string) as WrapperRecipe
参数类型描述
参数
name(名称)
类型
string
描述
No Description Provided

Name: getRecipeMap

Returns a map of all known recipes.

Returns: A Map of recipe name to recipe of all known recipes.
Return Type: WrapperRecipe[MCResourceLocation]

ZenScript
Copy
// CampFireManager.getRecipeMap() as WrapperRecipe[MCResourceLocation]

campfire.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<WrapperRecipe>

ZenScript
Copy
CampFireManager.getRecipesByOutput(output as IIngredient) as stdlib.List<WrapperRecipe>
参数类型描述
参数
output(输出)
类型
材料(IIngredient)
描述
No Description Provided

Name: removeAll

Remove all recipes in this registry

Return Type: void

ZenScript
Copy
// CampFireManager.removeAll() as void

campfire.removeAll();

Name: removeByModid

Remove recipe based on Registry name modid

Return Type: void

ZenScript
Copy
// CampFireManager.removeByModid(modid as string) as void

campfire.removeByModid("minecraft");
参数类型描述
参数
modid
类型
string
描述
modid of the recipes to remove

Name: removeByModid

Remove recipe based on Registry name modid with an added exclusion check, so you can remove the whole mod besides a few specified.

Return Type: void

ZenScript
Copy
// CampFireManager.removeByModid(modid as string, exclude as RecipeFilter) as void

campfire.removeByModid("minecraft", (name as string) => {return name == "orange_wool";});
参数类型描述
参数
modid
类型
string
描述
modid of the recipes to remove
参数
不包含
类型
RecipeFilter
描述
要避免被移除的配方。

Name: removeByName

Remove recipe based on Registry name

Return Type: void

ZenScript
Copy
// CampFireManager.removeByName(name as string) as void

campfire.removeByName("minecraft:furnace");
参数类型描述
参数
name(名称)
类型
string
描述
registry name of recipe to remove

Name: removeByRegex

Remove recipe based on regex.

Return Type: void

ZenScript
Copy
// CampFireManager.removeByRegex(regex as string) as void

campfire.removeByRegex("\\d_\\d");
参数类型描述
参数
regex
类型
string
描述
regex to match against

Name: removeByRegex

Remove recipe based on regex with an added exclusion check, so you can remove the whole mod besides a few specified.

Return Type: void

ZenScript
Copy
// CampFireManager.removeByRegex(regex as string, exclude as RecipeFilter) as void

campfire.removeByRegex("\\d_\\d", (name as string) => {return name == "orange_wool";});
参数类型描述
参数
regex
类型
string
描述
regex to match against
参数
不包含
类型
RecipeFilter
描述
No Description Provided

Name: removeRecipe

Remove a recipe based on it's output.

Return Type: void

ZenScript
Copy
// CampFireManager.removeRecipe(output as IIngredient) as void

campfire.removeRecipe(<tag:items:minecraft:wool>);
参数类型描述
参数
output(输出)
类型
材料(IIngredient)
描述
output of the recipe

Name: removeRecipe

Removes a recipe based on it's output.

Return Type: void

ZenScript
Copy
// CampFireManager.removeRecipe(output as IItemStack) as void

campfire.removeRecipe(<item:minecraft:glass>);
参数类型描述
参数
output(输出)
类型
IItemstack
描述
output of the recipe

Name: removeRecipe

移除基于输出和输入的合成表

Return Type: void

ZenScript
Copy
// CampFireManager.removeRecipe(output as IItemStack, input as IIngredient) as void

campfire.removeRecipe(<item:minecraft:diamond>, <tag:items:minecraft:wool>);
参数类型描述
参数
output(输出)
类型
IItemstack
描述
合成表的输出物品id.
参数
input(输入)
类型
材料(IIngredient)
描述
要移除的配方的成分。

Link to removeRecipeByInput

Name: removeRecipeByInput

Removes all recipes who's input contains the given IItemStack.

Return Type: void

ZenScript
Copy
// CampFireManager.removeRecipeByInput(input as IItemStack) as void

campfire.removeRecipeByInput(<item:minecraft:iron_ingot>);
参数类型描述
参数
input(输入)
类型
IItemstack
描述
The input IItemStack.
名称类型可获得可设置描述
名称
allRecipes
类型
stdlib.List<WrapperRecipe>
可获得
true
可设置
false
描述
No Description Provided
名称
recipeMap
类型
WrapperRecipe[MCResourceLocation]
可获得
true
可设置
false
描述
Returns a map of all known recipes.