PlayerPredicate
Link to playerpredicate
Represents a predicate for a player, as a specialization of EntityPredicate.
This predicate can be used to check various properties of the player entity, such as the game mode, experience, unlocked advancements and recipes, or statistics.
By default, the entity passes the checks without caring about the entity type. If at least one of the properties is set, then the entity must be a player to pass the checks.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.predicate.PlayerPredicate;
Extending AnyDefaultingVanillaWrappingPredicate
Link to extending-anydefaultingvanillawrappingpredicate
PlayerPredicate extends AnyDefaultingVanillaWrappingPredicate. That means all methods available in AnyDefaultingVanillaWrappingPredicate are also available in PlayerPredicate
使用方式
Link to 使用方式
Name: withAdvancementPredicate
Adds an advancement to the ones that should be checked, along with the AdvancementPredicate that should be used to validate it.
If the same advancement had already been added to the map with a different predicate, then the previous configuration is replaced. Otherwise the addition completes normally.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withAdvancementPredicate(advancement as string, builder as Consumer<AdvancementPredicate>) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 advancement | 类型 string | 描述 The advancement that should be checked. |
参数 生成器 | 类型 Consumer<AdvancementPredicate> | 描述 A consumer to configure the AdvancementPredicate for the given advancement. |
Name: withBoundedExperienceLevel
Sets both the minimum and maximum value the experience level should be to min
and max
respectively.
If the experience level had already some bounds specified, then they will be overwritten with the new values.
Both minimum and maximum values are inclusive, meaning that a value that is equal to either min
or
max
will pass the check.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withBoundedExperienceLevel(min as int, max as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 min | 类型 int | 描述 The minimum value the experience level should be. |
参数 max | 类型 int | 描述 The maximum value the experience level should be. |
Name: withBoundedStatistic
Sets both the minimum and maximum value the statistic should be to minValue
and
maxValue
respectively.
If the statistic had already some bounds specified, then they will be overwritten with the new values.
Both minimum and maximum values are inclusive, meaning that a value that is equal to either min
or
max
will pass the check.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withBoundedStatistic(type as MCResourceLocation, name as MCResourceLocation, minValue as int, maxValue as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 类型 | 类型 MCResourceLocation | 描述 The statistic's base type. |
参数 name(名称) | 类型 MCResourceLocation | 描述 The statistic's unique identifier. |
参数 minValue | 类型 int | 描述 The minimum value the statistic should be. |
参数 maxValue | 类型 int | 描述 The maximum value the statistic should be. |
Name: withExactExperienceLevel
Sets the experience level to exactly match the given value
.
If the experience level had already some bounds specified, then they will be overwritten with the new value.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withExactExperienceLevel(level as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 level | 类型 int | 描述 The exact value the experience level should be. |
Name: withExactStatistic
Sets the statistic to exactly match the given value
.
If the statistic had already some bounds specified, then they will be overwritten with the new value.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withExactStatistic(type as MCResourceLocation, name as MCResourceLocation, value as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 类型 | 类型 MCResourceLocation | 描述 The statistic's base type. |
参数 name(名称) | 类型 MCResourceLocation | 描述 The statistic's unique identifier. |
参数 value | 类型 int | 描述 The exact value the statistic should be. |
Name: withGameMode
Sets the GameMode the player has to be in.
Returns: This player for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withGameMode(mode as GameMode) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 mode | 类型 GameMode | 描述 The game mode. |
Name: withLockedRecipe
Adds the recipe name
to the list of recipes that have to be locked.
If the predicate had already been set to check for this recipe's unlocked status, the setting is overwritten.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withLockedRecipe(name as string) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the recipe that needs to be locked. |
Name: withMaximumExperienceLevel
Sets the maximum value the experience level should be to max
.
If the experience level had already some bounds specified, then the maximum value of the bound will be overwritten with the value specified in max
. On the other hand, if the experience level didn't have any bounds set, the maximum is set, leaving the lower end unbounded.
The maximum value is inclusive, meaning that a value that is equal to max
will pass the check.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withMaximumExperienceLevel(max as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 max | 类型 int | 描述 The maximum value the experience level should be. |
Name: withMaximumStatistic
Sets the maximum value the statistic should be to max
.
If the statistic had already some bounds specified, then the maximum value of the bound will be overwritten with the value specified in max
. On the other hand, if the statistic didn't have any bounds set, the maximum is set, leaving the upper end unbounded.
The maximum value is inclusive, meaning that a value that is equal to max
will pass the check.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withMaximumStatistic(type as MCResourceLocation, name as MCResourceLocation, max as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 类型 | 类型 MCResourceLocation | 描述 The statistic's base type. |
参数 name(名称) | 类型 MCResourceLocation | 描述 The statistic's unique identifier. |
参数 max | 类型 int | 描述 The maximum value the statistic should be. |
Name: withMinimumExperienceLevel
Sets the minimum value the experience level should be to min
.
If the experience level had already some bounds specified, then the minimum value of the bound will be overwritten with the value specified in min
. On the other hand, if the experience level didn't have any bounds set, the minimum is set, leaving the upper end unbounded.
The minimum value is inclusive, meaning that a value that is equal to min
will pass the check.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withMinimumExperienceLevel(min as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 min | 类型 int | 描述 The minimum value the experience level should be. |
Name: withMinimumStatistic
Sets the minimum value the statistic should be to min
.
If the statistic had already some bounds specified, then the minimum value of the bound will be overwritten with the value specified in min
. On the other hand, if the statistic didn't have any bounds set, the minimum is set, leaving the upper end unbounded.
The minimum value is inclusive, meaning that a value that is equal to min
will pass the check.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withMinimumStatistic(type as MCResourceLocation, name as MCResourceLocation, min as int) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 类型 | 类型 MCResourceLocation | 描述 The statistic's base type. |
参数 name(名称) | 类型 MCResourceLocation | 描述 The statistic's unique identifier. |
参数 min | 类型 int | 描述 The minimum value the statistic should be. |
Name: withUnlockedRecipe
Adds the recipe name
to the list of recipes that have to be unlocked.
If the predicate had already been set to check for this recipe's locked status, the setting is overwritten.
Returns: This predicate for chaining.
Return Type: PlayerPredicate
ZenScript CopyPlayerPredicate.withUnlockedRecipe(name as string) as PlayerPredicate
参数 | 类型 | 描述 |
---|---|---|
参数 name(名称) | 类型 string | 描述 The name of the recipe that needs to be unlocked. |