The event is cancelable.

If the event is canceled, the Entity does not fall (no fall damage is inflicted).

The event does not have a result.

Diese Klasse importieren

Link to diese-klasse-importieren

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.living.LivingFallEvent;

Extending LivingEvent

Link to extending-livingevent

LivingFallEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingFallEvent

Link to g-

Name: getDamageMultiplier

Return Type: float

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// LivingFallEvent.getDamageMultiplier() as float

myLivingFallEvent.getDamageMultiplier();

Link to g--1

Name: getDistance

Return Type: float

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// LivingFallEvent.getDistance() as float

myLivingFallEvent.getDistance();

Link to g--2

Name: setDamageMultiplier

Return Type: void

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LivingFallEvent.setDamageMultiplier(value as int) as void
ParameterTypeBeschreibung
Parameter
value
Type
int
Beschreibung
No Description Provided

Link to g--3

Name: setDistance

Return Type: void

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LivingFallEvent.setDistance(value as int) as void
ParameterTypeBeschreibung
Parameter
value
Type
int
Beschreibung
No Description Provided
NameTypeHas GetterHas SetterBeschreibung
Name
damageMultiplier
Type
float
Has Getter
true
Has Setter
true
Beschreibung
No Description Provided
Name
distance
Type
float
Has Getter
true
Has Setter
true
Beschreibung
No Description Provided