This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

Diese Klasse importieren

Link to diese-klasse-importieren

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.entity.living.LivingHealEvent;

Extending LivingEvent

Link to extending-livingevent

LivingHealEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHealEvent

Link to g-

Name: getAmount

Gets the amount of healing.

Returns: The amount of damage to heal.
Return Type: float

ZenScript
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// LivingHealEvent.getAmount() as float

event.getAmount();

Link to g--1

Name: setAmount

Sets the amount of healing.

Return Type: void

ZenScript
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// LivingHealEvent.setAmount(amount as float) as void

event.setAmount(0.5);
ParameterTypeBeschreibung
Parameter
amount
Type
float
Beschreibung
The amount of damage to heal.
NameTypeHas GetterHas SetterBeschreibung
Name
amount
Type
float
Has Getter
true
Has Setter
true
Beschreibung
Gets the amount of healing.