LivingHurtEvent
Link to livinghurtevent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
Diese Klasse importieren
Link to diese-klasse-importieren
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingHurtEvent;
Extending LivingEvent
Link to extending-livingevent
LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent
Methoden
Link to methoden
Name: getAmount
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
ZenScript Copy// LivingHurtEvent.getAmount() as float
event.getAmount();
Name: getSource
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
ZenScript Copy// LivingHurtEvent.getSource() as DamageSource
event.getSource();
Name: setAmount
Sets the amount of damage.
Return Type: void
ZenScript Copy// LivingHurtEvent.setAmount(amount as float) as void
event.setAmount(0.5);
Parameter | Type | Beschreibung |
---|---|---|
Parameter amount | Type float | Beschreibung The amount of damage. |
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Beschreibung |
---|---|---|---|---|
Name amount | Type float | Has Getter true | Has Setter true | Beschreibung Gets the amount of damage. |
Name quell | Type DamageSource | Has Getter true | Has Setter false | Beschreibung Gets the source of the damage. |