MCItemStack
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
import crafttweaker.api.item.MCItemStack;
Implemented Interfaces
MCItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStack
Static Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name CRAFTTWEAKER_DATA_KEY | Type string | Has Getter true | Has Setter false | Description No Description Provided |
Casters
Result type | Is Implicit |
---|---|
Result type IData | Is Implicit true |
Result type IIngredientWithAmount | Is Implicit true |
Result type ItemDefinition | Is Implicit true |
Result type MapData | Is Implicit true |
Result type Percentaged<IItemStack> | Is Implicit true |
Methods
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. |
Parameter name | Type string | Description The name of the modifier. |
Parameter value | Type double | Description The value of the modifier. |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. |
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier.
You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. |
Parameter uuid | Type string | Description The unique identifier of the modifier to replace. |
Parameter name | Type string | Description The name of the modifier. |
Parameter value | Type double | Description The value of the modifier. |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. |
Return Type: void
MCItemStack.addShiftTooltip(content as Component, showMessage as Component) as void
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter content | Type Component | Description No Description Provided | Optional false | DefaultValue |
Parameter showMessage | Type Component | Description No Description Provided | Optional true | DefaultValue |
Return Type: void
MCItemStack.addTooltip(content as Component) as void
Parameter | Type | Description |
---|---|---|
Parameter content | Type Component | Description No Description Provided |
Return Type: IngredientConditioned<IIngredient>
// MCItemStack.anyDamage() as IngredientConditioned<IIngredient>
myMCItemStack.anyDamage();
Return Type: IIngredientWithAmount
// MCItemStack.asIIngredientWithAmount() as IIngredientWithAmount
myMCItemStack.asIIngredientWithAmount();
Return Type: void
// MCItemStack.clearTooltip() as void
myMCItemStack.clearTooltip();
Does the ingredient contain the given ingredient?
Return Type: boolean
// MCItemStack.contains(ingredient as IIngredient) as boolean
myMCItemStack.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parameter | Type | Description |
---|---|---|
Parameter ingredient | Type IIngredient | Description The ingredient to check |
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]
// MCItemStack.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]
myMCItemStack.getAttributes(<equipmentslot:chest>);
Parameter | Type | Description |
---|---|---|
Parameter slotType | Type EquipmentSlot | Description The slot to get the Attributes for. |
Return Type: ItemDefinition
// MCItemStack.getDefinition() as ItemDefinition
myMCItemStack.getDefinition();
Gets the level of the given enchantment on the item. Returns 0 if the item doesn’t have the given enchantment.
Return Type: int
MCItemStack.getEnchantmentLevel(enchantment as Enchantment) as int
Parameter | Type | Description |
---|---|---|
Parameter enchantment | Type Enchantment | Description No Description Provided |
Return Type: int?[Enchantment]
// MCItemStack.getEnchantments() as int?[Enchantment]
myMCItemStack.getEnchantments();
Return Type: ItemStack
// MCItemStack.getImmutableInternal() as ItemStack
myMCItemStack.getImmutableInternal();
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
// MCItemStack.getMaxStackSize() as int
myMCItemStack.getMaxStackSize();
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
// MCItemStack.getRarity() as Rarity
myMCItemStack.getRarity();
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
// MCItemStack.getRemainingItem(stack as IItemStack) as IItemStack
myMCItemStack.getRemainingItem(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|---|---|
Parameter stack | Type IItemStack | Description The stack to provide for this ingredient. |
Grows this IItemStack’s stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
// MCItemStack.grow(amount as int) as IItemStack
myMCItemStack.grow(2);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter amount | Type int | Description The amount to grow by. | Optional true | DefaultValue 1 |
Return Type: boolean
// MCItemStack.isEdible() as boolean
myMCItemStack.isEdible();
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
// MCItemStack.isFireResistant() as boolean
myMCItemStack.isFireResistant();
Return Type: boolean
// MCItemStack.isMutable() as boolean
myMCItemStack.isMutable();
Does the given stack match the ingredient?
Return Type: boolean
// MCItemStack.matches(stack as IItemStack) as boolean
myMCItemStack.matches(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|---|---|
Parameter stack | Type IItemStack | Description The stack to check |
Return Type: void
MCItemStack.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter shiftedFunction | Type ITooltipFunction | Description No Description Provided | Optional false | DefaultValue |
Parameter unshiftedFunction | Type ITooltipFunction | Description No Description Provided | Optional true | DefaultValue |
Return Type: void
MCItemStack.modifyTooltip(function as ITooltipFunction) as void
Parameter | Type | Description |
---|---|---|
Parameter function | Type ITooltipFunction | Description No Description Provided |
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
MCItemStack.mul(amount as int) as IIngredientWithAmount
Parameter | Type | Description |
---|---|---|
Parameter amount | Type int | Description No Description Provided |
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
MCItemStack.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter condition | Type IIngredientCondition<IIngredient> | Description No Description Provided |
Return Type: IngredientConditioned<IIngredient>
// MCItemStack.onlyDamaged() as IngredientConditioned<IIngredient>
myMCItemStack.onlyDamaged();
Return Type: IngredientConditioned<IIngredient>
MCItemStack.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter minDamage | Type int | Description No Description Provided |
Return Type: IngredientConditioned<IIngredient>
MCItemStack.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter maxDamage | Type int | Description No Description Provided |
Return Type: IngredientConditioned<IIngredient>
MCItemStack.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter uid | Type string | Description No Description Provided | Optional false | DefaultValue |
Parameter function | Type Predicate<IItemStack> | Description No Description Provided | Optional true | DefaultValue |
Return Type: Percentaged<IItemStack>
MCItemStack.percent(percentage as double) as Percentaged<IItemStack>
Parameter | Type | Description |
---|---|---|
Parameter percentage | Type double | Description No Description Provided |
Removes the given enchantment from this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack
// MCItemStack.removeEnchantment(enchantment as Enchantment) as IItemStack
myMCItemStack.removeEnchantment(<enchantment:minecraft:riptide>);
Parameter | Type | Description |
---|---|---|
Parameter enchantment | Type Enchantment | Description The enchantment to remove. |
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
Return Type: void
// MCItemStack.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[]) as void
myMCItemStack.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The attribute to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Description The slot types to remove it from. |
Removes all AttributeModifiers who’s ID is the same as the given uuid from this IIngredient.
Return Type: void
// MCItemStack.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[]) as void
myMCItemStack.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter uuid | Type string | Description The unique id of the AttributeModifier to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Description The slot types to remove it from. |
Return Type: void
MCItemStack.removeTooltip(regex as string) as void
Parameter | Type | Description |
---|---|---|
Parameter regex | Type string | Description No Description Provided |
Clears any custom name set for this ItemStack
Return Type: void
// MCItemStack.resetHoverName() as void
myMCItemStack.resetHoverName();
Return Type: IIngredientTransformed<IIngredient>
// MCItemStack.reuse() as IIngredientTransformed<IIngredient>
myMCItemStack.reuse();
Sets the enchantments on this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack
MCItemStack.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
Parameter | Type | Description |
---|---|---|
Parameter enchantments | Type int?[Enchantment] | Description The new enchantments |
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
Return Type: void
MCItemStack.setFireResistant(fireResistant as boolean) as void
Parameter | Type | Description |
---|---|---|
Parameter fireResistant | Type boolean | Description Should the item be immune to fire. |
Sets the max stacksize of the Item.
Return Type: void
// MCItemStack.setMaxStackSize(newMaxStackSize as int) as void
myMCItemStack.setMaxStackSize(16);
Parameter | Type | Description |
---|---|---|
Parameter newMaxStackSize | Type int | Description The new max stack size of the Item. |
Sets the rarity of the Item.
Return Type: void
// MCItemStack.setRarity(newRarity as Rarity) as void
myMCItemStack.setRarity(Rarity.UNCOMMON);
Parameter | Type | Description |
---|---|---|
Parameter newRarity | Type Rarity | Description The new rarity of the Item. |
Shrinks this IItemStack’s stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
// MCItemStack.shrink(amount as int) as IItemStack
myMCItemStack.shrink(2);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter amount | Type int | Description The amount to shrink by. | Optional true | DefaultValue 1 |
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
MCItemStack.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter transformer | Type IIngredientTransformer<IIngredient> | Description No Description Provided |
Return Type: IIngredientTransformed<IIngredient>
MCItemStack.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter uid | Type string | Description No Description Provided | Optional false | DefaultValue |
Parameter function | Type Function<IItemStack,IItemStack> | Description No Description Provided | Optional true | DefaultValue |
Return Type: IIngredientTransformed<IIngredient>
MCItemStack.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter amount | Type int | Description No Description Provided | Optional true | DefaultValue 1 |
Return Type: IIngredientTransformed<IIngredient>
MCItemStack.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter replaceWith | Type IItemStack | Description No Description Provided |
Adds an AttributeModifier to this IItemStack.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier.
You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate’s Armor and Toughness values.
When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier.
This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
// MCItemStack.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. | Optional false | DefaultValue |
Parameter name | Type string | Description The name of the modifier. | Optional false | DefaultValue |
Parameter value | Type double | Description The value of the modifier. | Optional false | DefaultValue |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. | Optional false | DefaultValue |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. | Optional false | DefaultValue |
Parameter preserveDefaults | Type boolean | Description Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | DefaultValue false |
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier.
You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate’s Armor and Toughness values.
When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier.
This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
// MCItemStack.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. | Optional false | DefaultValue |
Parameter uuid | Type string | Description The unique identifier of the modifier to replace. | Optional false | DefaultValue |
Parameter name | Type string | Description The name of the modifier. | Optional false | DefaultValue |
Parameter value | Type double | Description The value of the modifier. | Optional false | DefaultValue |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. | Optional false | DefaultValue |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. | Optional false | DefaultValue |
Parameter preserveDefaults | Type boolean | Description Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | DefaultValue false |
Sets the damage of the ItemStack
Return Type: IItemStack
// MCItemStack.withDamage(damage as int) as IItemStack
myMCItemStack.withDamage(10);
Parameter | Type | Description |
---|---|---|
Parameter damage | Type int | Description the new damage value |
Sets the display name of the ItemStack
Return Type: IItemStack
MCItemStack.withDisplayName(text as Component) as IItemStack
Parameter | Type | Description |
---|---|---|
Parameter text | Type Component | Description New name of the stack. |
Enchants this IItemStack with the given Enchantment.
Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack
// MCItemStack.withEnchantment(enchantment as Enchantment, level as int) as IItemStack
myMCItemStack.withEnchantment(<enchantment:minecraft:riptide>, 2);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter enchantment | Type Enchantment | Description The enchantment to add. | Optional false | DefaultValue |
Parameter level | Type int | Description The level of the enchantment | Optional true | DefaultValue 1 |
Sets the tag for the ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
// MCItemStack.withTag(tag as MapData) as IItemStack
myMCItemStack.withTag({Display: {lore: ["Hello"]}});
Parameter | Type | Description |
---|---|---|
Parameter tag | Type MapData | Description The tag to set. |
Removes the tag from this ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
// MCItemStack.withoutTag() as IItemStack
myMCItemStack.withoutTag();
Operators
Does the ingredient contain the given ingredient?
ingredient as IIngredient in myMCItemStack(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCItemStack
myMCItemStack == o as Object
myMCItemStack % percentage as double
Use this in contexts where machines accept more than one item to state that fact.
myMCItemStack * amount as int
myMCItemStack | other as IIngredient
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name amount | Type int | Has Getter true | Has Setter false | Description Gets the amount of Items in the ItemStack |
Name burnTime | Type void | Has Getter false | Has Setter true | Description Sets the burn time of this ingredient, for use in the furnace and other machines |
Name damage | Type int | Has Getter true | Has Setter false | Description No Description Provided |
Name damageableItem | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
Name damaged | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
Name definition | Type ItemDefinition | Has Getter true | Has Setter false | Description No Description Provided |
Name descriptionId | Type string | Has Getter true | Has Setter false | Description Returns the unlocalized Name of the Item in the ItemStack |
Name displayName | Type Component | Has Getter true | Has Setter false | Description Gets the display name of the ItemStack |
Name empty | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is empty |
Name enchantments | Type int?[Enchantment] | Has Getter true | Has Setter true | Description No Description Provided |
Name fireResistant | Type void | Has Getter true | Has Setter true | Description Sets if this IItemStack is immune to fire / lava. If true, the item will not burn when thrown into fire or lava. |
Name food | Type FoodProperties | Has Getter true | Has Setter true | Description No Description Provided |
Name getBaseRepairCost | Type int | Has Getter true | Has Setter false | Description Gets the base repair cost of the ItemStack, or 0 if no repair is defined. |
Name getOrCreate | Type MapData | Has Getter true | Has Setter false | Description Returns the NBT tag attached to this ItemStack or makes a new tag. |
Name hasCustomHoverName | Type boolean | Has Getter true | Has Setter false | Description Returns true if the ItemStack has a display name. |
Name hasFoil | Type boolean | Has Getter true | Has Setter false | Description Returns true if this ItemStack has a foil effect. Foil is the glint / effect that is added to enchanted ItemStacks (and other items). |
Name hasTag | Type boolean | Has Getter true | Has Setter false | Description Returns true if this ItemStack has a Tag |
Name isEnchantable | Type boolean | Has Getter true | Has Setter false | Description Can this ItemStack be enchanted? |
Name isEnchanted | Type boolean | Has Getter true | Has Setter false | Description Is this ItemStack enchanted? |
Name isMutable | Type boolean | Has Getter true | Has Setter false | Description No Description Provided |
Name maxDamage | Type int | Has Getter true | Has Setter true | Description Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
Name maxStackSize | Type int | Has Getter true | Has Setter true | Description Returns the max stack size of the Item in the ItemStack |
Name owner | Type string | Has Getter true | Has Setter false | Description Gets owning mod for the Item in this IItemStack |
Name rarity | Type Rarity | Has Getter true | Has Setter true | Description Returns the rarity of the Item in the ItemStack |
Name registryName | Type ResourceLocation | Has Getter true | Has Setter false | Description Gets the registry name for the Item in this IItemStack |
Name stackable | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
Name tag | Type MapData | Has Getter true | Has Setter false | Description Returns the NBT tag attached to this ItemStack. |
Name useDuration | Type int | Has Getter true | Has Setter false | Description Gets the use duration of the ItemStack |
Name useOnRelease | Type boolean | Has Getter true | Has Setter false | Description Returns true if this stack is considered a crossbow item |