AnvilUpdateEvent

Link to anvilupdateevent

AnvilUpdateEvent is fired when the inputs (either input stack, or the name) of an anvil are changed. You can listen to this event to add custom anvil recipes.

The event is cancelable.

If the event is canceled, vanilla behavior will not run, and the output will be set to <item:minecraft:air>.

If the event is not canceled, but the output is not empty, it will set the output and not run vanilla behavior.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.AnvilUpdateEvent;

AnvilUpdateEvent extends Event. That means all methods available in Event are also available in AnvilUpdateEvent

NameTypeHas GetterHas SetterDescription
Name
left
Type
IItemStack
Has Getter
true
Has Setter
false
Description
No Description Provided
Name
levelCost
Type
int
Has Getter
true
Has Setter
true
Description
No Description Provided
Name
materialCost
Type
int
Has Getter
true
Has Setter
true
Description
No Description Provided
Name
name
Type
invalid
Has Getter
true
Has Setter
false
Description
No Description Provided
Name
output
Type
IItemStack
Has Getter
true
Has Setter
true
Description
No Description Provided
Name
player
Type
Player
Has Getter
true
Has Setter
false
Description
No Description Provided
Name
right
Type
IItemStack
Has Getter
true
Has Setter
false
Description
No Description Provided