TagManagerFluid
Link to tagmanagerfluid
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.tag.TagManagerFluid;
Implemented Interfaces
Link to implemented-interfaces
TagManagerFluid implements the following interfaces. That means all methods defined in these interfaces are also available in TagManagerFluid
Methods
Link to methods
Name: exists
Checks if a tag already exists. Does the same as calling .exists
on a tag directly
Returns: Whether this tag already exists
Return Type: boolean
ZenScript CopyTagManagerFluid.exists(location as ResourceLocation) as boolean
Parameter | Type | Description |
---|---|---|
Parameter location | Type ResourceLocation | Description The resource location to check for |
Name: exists
Checks if a tag already exists. Does the same as calling .exists
on a tag directly
Returns: Whether or not this tag already exists
Return Type: boolean
ZenScript CopyTagManagerFluid.exists(name as string) as boolean
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description The resource location to check for |
Name: getAllTags
Retrieves a list of all tags currently registered.
Return Type: stdlib.List<MCTag<T>>
ZenScript Copy// TagManagerFluid.getAllTags() as stdlib.List<MCTag<T>>
myTagManagerFluid.getAllTags();
Name: getTag
Retrieves a tag by its name. Will also be called by the BEP.
Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.
Returns: A Tag object.
Return Type: MCTag<T>
ZenScript CopyTagManagerFluid.getTag(location as ResourceLocation) as MCTag<T>
Parameter | Type | Description |
---|---|---|
Parameter location | Type ResourceLocation | Description The Resource location of the tag |
Name: getTag
Retrieves a tag by its name. Will also be called by the BEP.
Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.
Returns: A Tag object.
Return Type: MCTag<T>
ZenScript CopyTagManagerFluid.getTag(name as string) as MCTag<T>
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description The Resource location of the tag |
Operators
Link to operators
Name: CONTAINS
Checks if a tag already exists. Does the same as calling .exists
on a tag directly
ZenScript Copyname as string in myTagManagerFluid
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name all | Type stdlib.List<MCTag<T>> | Has Getter true | Has Setter false | Description Retrieves a list of all tags currently registered. |