Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.tag.TagManagerFluid;

Implemented Interfaces

Link to implemented-interfaces

TagManagerFluid implements the following interfaces. That means all methods defined in these interfaces are also available in TagManagerFluid

Name: exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Returns: Whether this tag already exists
Return Type: boolean

ZenScript
Copy
TagManagerFluid.exists(location as ResourceLocation) as boolean
ParameterTypeDescription
Parameter
location
Type
ResourceLocation
Description
The resource location to check for

Name: exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Returns: Whether or not this tag already exists
Return Type: boolean

ZenScript
Copy
TagManagerFluid.exists(name as string) as boolean
ParameterTypeDescription
Parameter
name
Type
string
Description
The resource location to check for

Name: getAllTags

Retrieves a list of all tags currently registered.

Return Type: stdlib.List<MCTag<T>>

ZenScript
Copy
// TagManagerFluid.getAllTags() as stdlib.List<MCTag<T>>

myTagManagerFluid.getAllTags();

Name: getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Returns: A Tag object.
Return Type: MCTag<T>

ZenScript
Copy
TagManagerFluid.getTag(location as ResourceLocation) as MCTag<T>
ParameterTypeDescription
Parameter
location
Type
ResourceLocation
Description
The Resource location of the tag

Name: getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Returns: A Tag object.
Return Type: MCTag<T>

ZenScript
Copy
TagManagerFluid.getTag(name as string) as MCTag<T>
ParameterTypeDescription
Parameter
name
Type
string
Description
The Resource location of the tag

Name: CONTAINS

Checks if a tag already exists. Does the same as calling .exists on a tag directly

ZenScript
Copy
name as string in myTagManagerFluid
NameTypeHas GetterHas SetterDescription
Name
all
Type
stdlib.List<MCTag<T>>
Has Getter
true
Has Setter
false
Description
Retrieves a list of all tags currently registered.