Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.ServerLevel;

ServerLevel extends Level. That means all methods available in Level are also available in ServerLevel

Name: getEntities

Gets entities in the world that match the given Predicate and the given MCEntityType (if provided).

Returns: A List of Entities that match.
Return Type: stdlib.List<Entity>

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// ServerLevel.getEntities(predicate as Predicate<Entity>, type as EntityType) as stdlib.List<Entity>

myServerLevel.getEntities((entity as MCEntity) => entity.isImmuneToFire(), <entitytype:minecraft:sheep>);
ParameterTypeDescriptionOptionalDefaultValue
Parameter
predicate
Type
Predicate<Entity>
Description
The predicate to check against.
Optional
false
DefaultValue
Parameter
type
Type
EntityType
Description
No Description Provided
Optional
true
DefaultValue

Name: isRaided

Checks if a position is within an active raid.

Returns: Whether the position was inside an active raid.
Return Type: boolean

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// ServerLevel.isRaided(pos as BlockPos) as boolean

myServerLevel.isRaided(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to look up.

Name: isSlimeChunk

Checks if a position is within a chunk that is considered a slime chunk.

Returns: Whether the position was inside a slime chunk.
Return Type: boolean

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// ServerLevel.isSlimeChunk(pos as BlockPos) as boolean

myServerLevel.isSlimeChunk(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to look up.

Name: isVillage

Checks if a position is within a village.

Returns: Whether the position was inside a village.
Return Type: boolean

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// ServerLevel.isVillage(pos as BlockPos) as boolean

myServerLevel.isVillage(new BlockPos(0, 1, 2));
ParameterTypeDescription
Parameter
pos
Type
BlockPos
Description
The position to look up.

Name: setTimeToDay

Sets the time of the Minecraft day to day. This is like using the "time set day" command or setting the time to 1000.

Return Type: void

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// ServerLevel.setTimeToDay() as void

myServerLevel.setTimeToDay();

Link to setTimeToMidnight

Name: setTimeToMidnight

Sets the time of the Minecraft day to midnight. This is like using the "time set midnight" command or setting the time to 18000.

Return Type: void

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// ServerLevel.setTimeToMidnight() as void

myServerLevel.setTimeToMidnight();

Name: setTimeToNight

Sets the time of the Minecraft day to night. This is like using the "time set night" command or setting the time to 13000.

Return Type: void

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// ServerLevel.setTimeToNight() as void

myServerLevel.setTimeToNight();

Name: setTimeToNoon

Sets the time of the Minecraft day to noon. This is like using the "time set noon" command or setting the time to 6000.

Return Type: void

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// ServerLevel.setTimeToNoon() as void

myServerLevel.setTimeToNoon();
NameTypeHas GetterHas SetterDescription
Name
dayTime
Type
ServerLevel
Has Getter
false
Has Setter
true
Description
Sets the time of the Minecraft day.
Name
seed
Type
long
Has Getter
true
Has Setter
false
Description
Gets the random seed of the world.
Name
server
Type
Server
Has Getter
true
Has Setter
false
Description
No Description Provided