MCItemStackMutable
Link to mcitemstackmutable
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.MCItemStackMutable;
Implemented Interfaces
Link to implemented-interfaces
MCItemStackMutable implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStackMutable
Static Properties
Link to static-properties
Nombre | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Nombre CRAFTTWEAKER_DATA_KEY | Type string | Has Getter true | Has Setter false | Description No Description Provided |
Casters
Link to casters
Result type | Is Implicit |
---|---|
Result type IData | Is Implicit true |
Result type IIngredientWithAmount | Is Implicit true |
Result type ItemDefinition | Is Implicit true |
Result type MapData | Is Implicit true |
Result type Percentaged<IItemStack> | Is Implicit true |
Methods
Link to methods
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myMCItemStackMutable.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. |
Parameter name | Type string | Description The name of the modifier. |
Parameter value | Type double | Description The value of the modifier. |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
Return Type: void
ZenScript Copy// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[]) as void
myMCItemStackMutable.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. |
Parameter uuid | Type string | Description The unique identifier of the modifier to replace. |
Parameter name | Type string | Description The name of the modifier. |
Parameter value | Type double | Description The value of the modifier. |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. |
Name: addShiftTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.addShiftTooltip(content as Component, showMessage as Component) as void
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter contenido | Type Component | Description No Description Provided | Optional false | DefaultValue |
Parameter showMessage | Type Component | Description No Description Provided | Optional true | DefaultValue |
Name: addTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.addTooltip(content as Component) as void
Parameter | Type | Description |
---|---|---|
Parameter contenido | Type Component | Description No Description Provided |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStackMutable.anyDamage() as IngredientConditioned<IIngredient>
myMCItemStackMutable.anyDamage();
Name: asIIngredientWithAmount
Return Type: IIngredientWithAmount
ZenScript Copy// MCItemStackMutable.asIIngredientWithAmount() as IIngredientWithAmount
myMCItemStackMutable.asIIngredientWithAmount();
Name: clearTooltip
Return Type: void
ZenScript Copy// MCItemStackMutable.clearTooltip() as void
myMCItemStackMutable.clearTooltip();
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// MCItemStackMutable.contains(ingredient as IIngredient) as boolean
myMCItemStackMutable.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parameter | Type | Description |
---|---|---|
Parameter ingredient | Type IIngredient | Description The ingredient to check |
Name: getAttributes
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]
ZenScript Copy// MCItemStackMutable.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]
myMCItemStackMutable.getAttributes(<equipmentslot:chest>);
Parameter | Type | Description |
---|---|---|
Parameter slotType | Type EquipmentSlot | Description The slot to get the Attributes for. |
Name: getDefinition
Return Type: ItemDefinition
ZenScript Copy// MCItemStackMutable.getDefinition() as ItemDefinition
myMCItemStackMutable.getDefinition();
Name: getEnchantmentLevel
Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.
Return Type: int
ZenScript CopyMCItemStackMutable.getEnchantmentLevel(enchantment as Enchantment) as int
Parameter | Type | Description |
---|---|---|
Parameter enchantment | Type Enchantment | Description No Description Provided |
Name: getEnchantments
Return Type: int?[Enchantment]
ZenScript Copy// MCItemStackMutable.getEnchantments() as int?[Enchantment]
myMCItemStackMutable.getEnchantments();
Name: getImmutableInternal
Return Type: ItemStack
ZenScript Copy// MCItemStackMutable.getImmutableInternal() as ItemStack
myMCItemStackMutable.getImmutableInternal();
Name: getMaxStackSize
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
ZenScript Copy// MCItemStackMutable.getMaxStackSize() as int
myMCItemStackMutable.getMaxStackSize();
Name: getRarity
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
ZenScript Copy// MCItemStackMutable.getRarity() as Rarity
myMCItemStackMutable.getRarity();
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.getRemainingItem(stack as IItemStack) as IItemStack
myMCItemStackMutable.getRemainingItem(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|---|---|
Parameter stack | Type IItemStack | Description The stack to provide for this ingredient. |
Name: grow
Grows this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.grow(amount as int) as IItemStack
myMCItemStackMutable.grow(2);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter amount | Type int | Description The amount to grow by. | Optional true | DefaultValue 1 |
Name: isEdible
Return Type: boolean
ZenScript Copy// MCItemStackMutable.isEdible() as boolean
myMCItemStackMutable.isEdible();
Name: isFireResistant
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// MCItemStackMutable.isFireResistant() as boolean
myMCItemStackMutable.isFireResistant();
Name: isMutable
Return Type: boolean
ZenScript Copy// MCItemStackMutable.isMutable() as boolean
myMCItemStackMutable.isMutable();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// MCItemStackMutable.matches(stack as IItemStack) as boolean
myMCItemStackMutable.matches(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|---|---|
Parameter stack | Type IItemStack | Description The stack to check |
Name: modifyShiftTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter shiftedFunction | Type ITooltipFunction | Description No Description Provided | Optional false | DefaultValue |
Parameter unshiftedFunction | Type ITooltipFunction | Description No Description Provided | Optional true | DefaultValue |
Name: modifyTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.modifyTooltip(function as ITooltipFunction) as void
Parameter | Type | Description |
---|---|---|
Parameter function | Type ITooltipFunction | Description No Description Provided |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyMCItemStackMutable.mul(amount as int) as IIngredientWithAmount
Parameter | Type | Description |
---|---|---|
Parameter amount | Type int | Description No Description Provided |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter condition | Type IIngredientCondition<IIngredient> | Description No Description Provided |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStackMutable.onlyDamaged() as IngredientConditioned<IIngredient>
myMCItemStackMutable.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter minDamage | Type int | Description No Description Provided |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter maxDamage | Type int | Description No Description Provided |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStackMutable.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter uid | Type string | Description No Description Provided | Optional false | DefaultValue |
Parameter function | Type Predicate<IItemStack> | Description No Description Provided | Optional true | DefaultValue |
Name: percent
Return Type: Percentaged<IItemStack>
ZenScript CopyMCItemStackMutable.percent(percentage as double) as Percentaged<IItemStack>
Parameter | Type | Description |
---|---|---|
Parameter percentage | Type double | Description No Description Provided |
Name: removeEnchantment
Removes the given enchantment from this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.removeEnchantment(enchantment as Enchantment) as IItemStack
myMCItemStackMutable.removeEnchantment(<enchantment:minecraft:riptide>);
Parameter | Type | Description |
---|---|---|
Parameter enchantment | Type Enchantment | Description The enchantment to remove. |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
Return Type: void
ZenScript Copy// MCItemStackMutable.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[]) as void
myMCItemStackMutable.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter attribute | Type Attribute | Description The attribute to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Description The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
Return Type: void
ZenScript Copy// MCItemStackMutable.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[]) as void
myMCItemStackMutable.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslot:chest>]);
Parameter | Type | Description |
---|---|---|
Parameter uuid | Type string | Description The unique id of the AttributeModifier to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Description The slot types to remove it from. |
Name: removeTooltip
Return Type: void
ZenScript CopyMCItemStackMutable.removeTooltip(regex as string) as void
Parameter | Type | Description |
---|---|---|
Parameter regex | Type string | Description No Description Provided |
Name: resetHoverName
Clears any custom name set for this ItemStack
Return Type: void
ZenScript Copy// MCItemStackMutable.resetHoverName() as void
myMCItemStackMutable.resetHoverName();
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// MCItemStackMutable.reuse() as IIngredientTransformed<IIngredient>
myMCItemStackMutable.reuse();
Name: setEnchantments
Sets the enchantments on this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack
ZenScript CopyMCItemStackMutable.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
Parameter | Type | Description |
---|---|---|
Parameter enchantments | Type int?[Enchantment] | Description The new enchantments |
Name: setFireResistant
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
Return Type: void
ZenScript CopyMCItemStackMutable.setFireResistant(fireResistant as boolean) as void
Parameter | Type | Description |
---|---|---|
Parameter fireResistant | Type boolean | Description Should the item be immune to fire. |
Name: setMaxStackSize
Sets the max stacksize of the Item.
Return Type: void
ZenScript Copy// MCItemStackMutable.setMaxStackSize(newMaxStackSize as int) as void
myMCItemStackMutable.setMaxStackSize(16);
Parameter | Type | Description |
---|---|---|
Parameter newMaxStackSize | Type int | Description The new max stack size of the Item. |
Name: setRarity
Sets the rarity of the Item.
Return Type: void
ZenScript Copy// MCItemStackMutable.setRarity(newRarity as Rarity) as void
myMCItemStackMutable.setRarity(Rarity.UNCOMMON);
Parameter | Type | Description |
---|---|---|
Parameter newRarity | Type Rarity | Description The new rarity of the Item. |
Name: shrink
Shrinks this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.shrink(amount as int) as IItemStack
myMCItemStackMutable.shrink(2);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter amount | Type int | Description The amount to shrink by. | Optional true | DefaultValue 1 |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStackMutable.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter transformador | Type IIngredientTransformer<IIngredient> | Description No Description Provided |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStackMutable.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter uid | Type string | Description No Description Provided | Optional false | DefaultValue |
Parameter function | Type Function<IItemStack,IItemStack> | Description No Description Provided | Optional true | DefaultValue |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStackMutable.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter amount | Type int | Description No Description Provided | Optional true | DefaultValue 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStackMutable.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
Parameter | Type | Description |
---|---|---|
Parameter replaceWith | Type IItemStack | Description No Description Provided |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStackMutable.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. | Optional false | DefaultValue |
Parameter name | Type string | Description The name of the modifier. | Optional false | DefaultValue |
Parameter value | Type double | Description The value of the modifier. | Optional false | DefaultValue |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. | Optional false | DefaultValue |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. | Optional false | DefaultValue |
Parameter preserveDefaults | Type boolean | Description Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | DefaultValue false |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStackMutable.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslot:chest>], true);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter attribute | Type Attribute | Description The Attribute of the modifier. | Optional false | DefaultValue |
Parameter uuid | Type string | Description The unique identifier of the modifier to replace. | Optional false | DefaultValue |
Parameter name | Type string | Description The name of the modifier. | Optional false | DefaultValue |
Parameter value | Type double | Description The value of the modifier. | Optional false | DefaultValue |
Parameter operation | Type AttributeOperation | Description The operation of the modifier. | Optional false | DefaultValue |
Parameter slotTypes | Type EquipmentSlot[] | Description What slots the modifier is valid for. | Optional false | DefaultValue |
Parameter preserveDefaults | Type boolean | Description Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional true | DefaultValue false |
Name: withDamage
Sets the damage of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.withDamage(damage as int) as IItemStack
myMCItemStackMutable.withDamage(10);
Parameter | Type | Description |
---|---|---|
Parameter damage | Type int | Description the new damage value |
Name: withDisplayName
Sets the display name of the ItemStack
Return Type: IItemStack
ZenScript CopyMCItemStackMutable.withDisplayName(text as Component) as IItemStack
Parameter | Type | Description |
---|---|---|
Parameter texto | Type Component | Description New name of the stack. |
Name: withEnchantment
Enchants this IItemStack with the given Enchantment.
Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.withEnchantment(enchantment as Enchantment, level as int) as IItemStack
myMCItemStackMutable.withEnchantment(<enchantment:minecraft:riptide>, 2);
Parameter | Type | Description | Optional | DefaultValue |
---|---|---|---|---|
Parameter enchantment | Type Enchantment | Description The enchantment to add. | Optional false | DefaultValue |
Parameter level | Type int | Description The level of the enchantment | Optional true | DefaultValue 1 |
Name: withTag
Sets the tag for the ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.withTag(tag as MapData) as IItemStack
myMCItemStackMutable.withTag({Display: {lore: ["Hello"]}});
Parameter | Type | Description |
---|---|---|
Parameter tag | Type MapData | Description The tag to set. |
Name: withoutTag
Removes the tag from this ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStackMutable.withoutTag() as IItemStack
myMCItemStackMutable.withoutTag();
Operadores
Link to operadores
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myMCItemStackMutable
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCItemStackMutable
Name: EQUALS
ZenScript CopymyMCItemStackMutable == o as Object
Name: MOD
ZenScript CopymyMCItemStackMutable % percentage as double
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyMCItemStackMutable * amount as int
Name: OR
ZenScript CopymyMCItemStackMutable | other as IIngredient
Properties
Link to properties
Nombre | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Nombre amount | Type int | Has Getter true | Has Setter false | Description Gets the amount of Items in the ItemStack |
Nombre burnTime | Type void | Has Getter false | Has Setter true | Description Sets the burn time of this ingredient, for use in the furnace and other machines |
Nombre damage | Type int | Has Getter true | Has Setter false | Description No Description Provided |
Nombre damageableItem | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
Nombre damaged | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
Nombre definition | Type ItemDefinition | Has Getter true | Has Setter false | Description No Description Provided |
Nombre descriptionId | Type string | Has Getter true | Has Setter false | Description Returns the unlocalized Name of the Item in the ItemStack |
Nombre displayName | Type Component | Has Getter true | Has Setter false | Description Gets the display name of the ItemStack |
Nombre empty | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack is empty |
Nombre enchantments | Type int?[Enchantment] | Has Getter true | Has Setter true | Description No Description Provided |
Nombre fireResistant | Type void | Has Getter true | Has Setter true | Description Sets if this IItemStack is immune to fire / lava. If true, the item will not burn when thrown into fire or lava. |
Nombre food | Type FoodProperties | Has Getter true | Has Setter true | Description No Description Provided |
Nombre getBaseRepairCost | Type int | Has Getter true | Has Setter false | Description Gets the base repair cost of the ItemStack, or 0 if no repair is defined. |
Nombre getOrCreate | Type MapData | Has Getter true | Has Setter false | Description Returns the NBT tag attached to this ItemStack or makes a new tag. |
Nombre hasCustomHoverName | Type boolean | Has Getter true | Has Setter false | Description Returns true if the ItemStack has a display name. |
Nombre hasFoil | Type boolean | Has Getter true | Has Setter false | Description Returns true if this ItemStack has a foil effect. Foil is the glint / effect that is added to enchanted ItemStacks (and other items). |
Nombre hasTag | Type boolean | Has Getter true | Has Setter false | Description Returns true if this ItemStack has a Tag |
Nombre isEnchantable | Type boolean | Has Getter true | Has Setter false | Description Can this ItemStack be enchanted? |
Nombre isEnchanted | Type boolean | Has Getter true | Has Setter false | Description Is this ItemStack enchanted? |
Nombre isMutable | Type boolean | Has Getter true | Has Setter false | Description No Description Provided |
Nombre maxDamage | Type int | Has Getter true | Has Setter true | Description Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
Nombre maxStackSize | Type int | Has Getter true | Has Setter true | Description Returns the max stack size of the Item in the ItemStack |
Nombre owner | Type string | Has Getter true | Has Setter false | Description Gets owning mod for the Item in this IItemStack |
Nombre rarity | Type Rarity | Has Getter true | Has Setter true | Description Returns the rarity of the Item in the ItemStack |
Nombre registryName | Type ResourceLocation | Has Getter true | Has Setter false | Description Gets the registry name for the Item in this IItemStack |
Nombre stackable | Type boolean | Has Getter true | Has Setter false | Description Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
Nombre tag | Type MapData | Has Getter true | Has Setter false | Description Returns the NBT tag attached to this ItemStack. |
Nombre useDuration | Type int | Has Getter true | Has Setter false | Description Gets the use duration of the ItemStack |
Nombre useOnRelease | Type boolean | Has Getter true | Has Setter false | Description Returns true if this stack is considered a crossbow item |