Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.block.Block;
Result typeIs Implicit
Result type
ItemDefinition
Is Implicit
false
Result type
string
Is Implicit
false

Name: asItem

Gets the Item representation of this Block.

NOTE: Not all Blocks have Items, for instance, a Lit Redstone Lamp does not have an Item.

Returns: The Item representation of this Block.
Return Type: ItemDefinition

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// Block.asItem() as ItemDefinition

<block:minecraft:grass_block>.asItem();

Link to getCommandString

Name: getCommandString

Gets the block bracket handler syntax for this Block.

E.G. block:minecraft:dirt

Returns: The block bracket handler syntax for this Block.
Return Type: string

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// Block.getCommandString() as string

<block:minecraft:grass_block>.getCommandString();

Name: getDefaultState

Gets the default BlockState of this Block.

Returns: The default BlockState of this Block.
Return Type: BlockState

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// Block.getDefaultState() as BlockState

<block:minecraft:grass_block>.getDefaultState();

Link to getDescriptionId

Name: getDescriptionId

Gets the translation key that is used to localize this Block.

Returns: The unlocalized name of this block.
Return Type: string

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// Block.getDescriptionId() as string

<block:minecraft:grass_block>.getDescriptionId();

Link to getExplosionResistance

Name: getExplosionResistance

Gets the blast resistance of this Block.

Returns: The blast resistance of this Block.
Return Type: float

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// Block.getExplosionResistance() as float

<block:minecraft:grass_block>.getExplosionResistance();

Name: getFriction

Gets the friction of this Block.

Returns: The friction of this Block.
Return Type: float

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// Block.getFriction() as float

<block:minecraft:grass_block>.getFriction();

Name: getJumpFactor

Gets the jump factor of this Block.

Returns: The jump factor of this Block.
Return Type: float

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// Block.getJumpFactor() as float

<block:minecraft:grass_block>.getJumpFactor();

Name: getLootTable

Gets the loot table id for this Block.

Returns: The loot table id for this Block.
Return Type: string

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// Block.getLootTable() as string

<block:minecraft:grass_block>.getLootTable();

Name: getMaterial

Gets the material of this Block.

Returns: The material of this Block.
Return Type: Material

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// Block.getMaterial() as Material

<block:minecraft:grass_block>.getMaterial();

Link to getPossibleStates

Name: getPossibleStates

Gets a list of valid BlockStates for this Block.

Returns: A list of valid BlockStates for this Block.
Return Type: stdlib.List<BlockState>

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// Block.getPossibleStates() as stdlib.List<BlockState>

<block:minecraft:grass_block>.getPossibleStates();

Name: getRegistryName

Gets the registry name of this block.

Returns: A ResourceLocation of the registry name of this block.
Return Type: ResourceLocation

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// Block.getRegistryName() as ResourceLocation

<block:minecraft:grass_block>.getRegistryName();

Name: getSpeedFactor

Gets the speed factor of this Block.

Returns: The speed factor of this Block.
Return Type: float

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// Block.getSpeedFactor() as float

<block:minecraft:grass_block>.getSpeedFactor();

Name: hasCollision

Checks if entities can collide with this Block.

Returns: True if entities will collide with this Block. False otherwise.
Return Type: boolean

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// Block.hasCollision() as boolean

<block:minecraft:grass_block>.hasCollision();

Name: hasDynamicShape

Checks if the opacity of this block is different in different areas of the Block.

Returns: True if this Block has variable opacity. False otherwise.
Return Type: boolean

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// Block.hasDynamicShape() as boolean

<block:minecraft:grass_block>.hasDynamicShape();

Link to isPossibleToRespawnInThis

Name: isPossibleToRespawnInThis

Checks if an entity can be spawned inside this Block.

This is used to find valid spawn locations for players.

Returns: True if an entity can be spawned in this Block. False Otherwise.
Return Type: boolean

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// Block.isPossibleToRespawnInThis() as boolean

<block:minecraft:grass_block>.isPossibleToRespawnInThis();

Name: matches

Checks whether this Block matches another Block.

Returns: True if this Block matches the other Block. False otherwise.
Return Type: boolean

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Block.matches(other as Block) as boolean
ParameterTypeDescription
Parameter
other
Type
Block
Description
The other Block to check if this Block matches.

Link to setExplosionResistance

Name: setExplosionResistance

Sets the blast resistance of this Block.

Return Type: void

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// Block.setExplosionResistance(resistance as float) as void

<block:minecraft:grass_block>.setExplosionResistance(2);
ParameterTypeDescription
Parameter
resistance
Type
float
Description
The new blast resistance of this Block.

Name: setHasCollision

Sets whether entities can collide with this Block.

Return Type: void

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// Block.setHasCollision(canCollide as boolean) as void

<block:minecraft:grass_block>.setHasCollision(true);
ParameterTypeDescription
Parameter
canCollide
Type
boolean
Description
Can entities collide with this Block.

Name: setJumpFactor

Sets the jump factor of this Block.

Return Type: void

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// Block.setJumpFactor(jumpFactor as float) as void

<block:minecraft:grass_block>.setJumpFactor(2);
ParameterTypeDescription
Parameter
jumpFactor
Type
float
Description
The new jump factor of this Block.

Name: setMaterial

Sets the material of this Block.

Return Type: void

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// Block.setMaterial(material as Material) as void

<block:minecraft:grass_block>.setMaterial(<blockmaterial:earth>);
ParameterTypeDescription
Parameter
material
Type
Material
Description
The new material of this Block.

Name: setSlipperiness

Sets the friction of this Block.

Return Type: void

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// Block.setSlipperiness(friction as float) as void

<block:minecraft:grass_block>.setSlipperiness(2);
ParameterTypeDescription
Parameter
friction
Type
float
Description
The new friction of this Block.

Name: setSpeedFactor

Sets the speed factor of this Block.

Return Type: void

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// Block.setSpeedFactor(speedFactor as float) as void

<block:minecraft:grass_block>.setSpeedFactor(2);
ParameterTypeDescription
Parameter
speedFactor
Type
float
Description
The new speed factor of this Block.
NombreTypeHas GetterHas SetterDescription
Nombre
canCollide
Type
Block
Has Getter
false
Has Setter
true
Description
Sets whether entities can collide with this Block.
Nombre
commandString
Type
string
Has Getter
true
Has Setter
false
Description
Gets the block bracket handler syntax for this Block.

E.G.

block:minecraft:dirt
Nombre
defaultState
Type
BlockState
Has Getter
true
Has Setter
false
Description
Gets the default BlockState of this Block.
Nombre
dynamicShape
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if the opacity of this block is different in different areas of the Block.
Nombre
explosionResistance
Type
float
Has Getter
true
Has Setter
true
Description
Gets the blast resistance of this Block.
Nombre
friction
Type
float
Has Getter
true
Has Setter
true
Description
Gets the friction of this Block.
Nombre
hasCollision
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if entities can collide with this Block.
Nombre
jumpFactor
Type
float
Has Getter
true
Has Setter
true
Description
Gets the jump factor of this Block.
Nombre
lootTable
Type
string
Has Getter
true
Has Setter
false
Description
Gets the loot table id for this Block.
Nombre
material
Type
Material
Has Getter
true
Has Setter
true
Description
Gets the material of this Block.
Nombre
registryName
Type
ResourceLocation
Has Getter
true
Has Setter
false
Description
Gets the registry name of this block.
Nombre
speedFactor
Type
float
Has Getter
true
Has Setter
true
Description
Gets the speed factor of this Block.
Nombre
translationKey
Type
string
Has Getter
true
Has Setter
false
Description
Gets the translation key that is used to localize this Block.
Nombre
validStates
Type
stdlib.List<BlockState>
Has Getter
true
Has Setter
false
Description
Gets a list of valid BlockStates for this Block.