This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.

The event is cancelable.

If the event is canceled, the entity is not hurt

The event does not have a result.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.entity.living.LivingHurtEvent;

Extending LivingEvent

Link to extending-livingevent

LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent

Name: getAmount

Gets the amount of damage.

Returns: The amount of damage.
Return Type: float

ZenScript
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// LivingHurtEvent.getAmount() as float

event.getAmount();

Name: getSource

Gets the source of the damage.

Returns: The source of the damage.
Return Type: DamageSource

ZenScript
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// LivingHurtEvent.getSource() as DamageSource

event.getSource();

Name: setAmount

Sets the amount of damage.

Return Type: void

ZenScript
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// LivingHurtEvent.setAmount(amount as float) as void

event.setAmount(0.5);
ParametroTipoDescrizione
Parametro
amount
Tipo
float
Descrizione
The amount of damage.
NomeTipoHa GetterHa SetterDescrizione
Nome
amount
Tipo
float
Ha Getter
Ha Setter
Descrizione
Gets the amount of damage.
Nome
sorgente
Tipo
DamageSource
Ha Getter
Ha Setter
no
Descrizione
Gets the source of the damage.