LivingHurtEvent
Link to livinghurtevent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingHurtEvent;
Extending LivingEvent
Link to extending-livingevent
LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent
Metodi
Link to metodi
Name: getAmount
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
ZenScript Copy// LivingHurtEvent.getAmount() as float
event.getAmount();
Name: getSource
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
ZenScript Copy// LivingHurtEvent.getSource() as DamageSource
event.getSource();
Name: setAmount
Sets the amount of damage.
Return Type: void
ZenScript Copy// LivingHurtEvent.setAmount(amount as float) as void
event.setAmount(0.5);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro amount | Tipo float | Descrizione The amount of damage. |
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome amount | Tipo float | Ha Getter sì | Ha Setter sì | Descrizione Gets the amount of damage. |
Nome sorgente | Tipo DamageSource | Ha Getter sì | Ha Setter no | Descrizione Gets the source of the damage. |