LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Name: getAmount

Return Type: float

ZenScript
Copy
// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Name: getSource

Return Type: DamageSource

ZenScript
Copy
// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Name: setAmount

Return Type: void

ZenScript
Copy
LivingDamageEvent.setAmount(amount as float) as void
ParametroTipoDescrizione
Parametro
amount
Tipo
float
Descrizione
No Description Provided
NomeTipoHa GetterHa SetterDescrizione
Nome
amount
Tipo
float
Ha Getter
Ha Setter
Descrizione
No Description Provided
Nome
sorgente
Tipo
DamageSource
Ha Getter
Ha Setter
no
Descrizione
No Description Provided