LivingDamageEvent
Link to livingdamageevent
The event is cancelable.
If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.
The event does not have a result.
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.living.LivingDamageEvent;
Extending LivingEvent
Link to extending-livingevent
LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent
Metodi
Link to metodi
Name: getAmount
Return Type: float
ZenScript Copy// LivingDamageEvent.getAmount() as float
myLivingDamageEvent.getAmount();
Name: getSource
Return Type: DamageSource
ZenScript Copy// LivingDamageEvent.getSource() as DamageSource
myLivingDamageEvent.getSource();
Name: setAmount
Return Type: void
ZenScript CopyLivingDamageEvent.setAmount(amount as float) as void
Parametro | Tipo | Descrizione |
---|---|---|
Parametro amount | Tipo float | Descrizione No Description Provided |
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome amount | Tipo float | Ha Getter sì | Ha Setter sì | Descrizione No Description Provided |
Nome sorgente | Tipo DamageSource | Ha Getter sì | Ha Setter no | Descrizione No Description Provided |