Link to livinghealevent
This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.
The event is cancelable.
If the event is canceled, the entity is not healed
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Link to extending-livingevent
LivingHealEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHealEvent
Link to methods
Gets the amount of healing.
Returns: The amount of damage to heal.
Return Type: float
// LivingHealEvent.getAmount() as float event.getAmount();
Sets the amount of healing.
Return Type: void
// LivingHealEvent.setAmount(amount as float) as void event.setAmount(0.5);
DescriptionThe amount of damage to heal.
Link to properties
|이름||Type||Has Getter||Has Setter||Description|
DescriptionGets the amount of healing.