Link to livinghurtevent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Link to extending-livingevent
LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent
Link to methods
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
// LivingHurtEvent.getAmount() as float event.getAmount();
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
// LivingHurtEvent.getSource() as DamageSource event.getSource();
Sets the amount of damage.
Return Type: void
// LivingHurtEvent.setAmount(amount as float) as void event.setAmount(0.5);
DescriptionThe amount of damage.
Link to properties
|이름||Type||Has Getter||Has Setter||Description|
DescriptionGets the amount of damage.
DescriptionGets the source of the damage.