Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.block.BlockState;
반환 자료형암묵적
반환 자료형
Block
암묵적
true
반환 자료형
string
암묵적
false

Name: canOcclude

Checks whether this BlockState is solid.

Returns: True if this BlockState is solid. False otherwise.
Return Type: boolean

ZenScript
Copy
// BlockState.canOcclude() as boolean

<blockstate:minecraft:grass>.canOcclude();

Link to getAllowedValuesForProperty

Name: getAllowedValuesForProperty

Gets a list of allowed values for a given property.

Returns: a List of allowed values.
Return Type: stdlib.List<string>

ZenScript
Copy
// BlockState.getAllowedValuesForProperty(name as string) as stdlib.List<string>

<blockstate:minecraft:grass>.getAllowedValuesForProperty("snowy");
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the property to find the allowed values for.

Link to getCommandString

Name: getCommandString

Gets the blockstate bracket handler syntax for this BlockState.

E.G. blockstate:minecraft:grass:snowy=true

Returns: The blockstate bracket handler syntax for this BlockState.
Return Type: string

ZenScript
Copy
// BlockState.getCommandString() as string

<blockstate:minecraft:grass>.getCommandString();

Name: getDestroySpeed

Gets the hardness of this BlockState.

Returns: The hardness of this BlockState.
Return Type: float

ZenScript
Copy
// BlockState.getDestroySpeed() as float

<blockstate:minecraft:grass>.getDestroySpeed();

Link to getLightEmission

Name: getLightEmission

Gets the light level of this BlockState

Returns: The light level of this BlockState.
Return Type: int

ZenScript
Copy
// BlockState.getLightEmission() as int

<blockstate:minecraft:grass>.getLightEmission();

Name: getProperties

Gets the properties of this BlockState.

Returns: a Map of the properties on this BlockState.
Return Type: string[string]

ZenScript
Copy
// BlockState.getProperties() as string[string]

<blockstate:minecraft:grass>.getProperties();

Link to getPropertyNames

Name: getPropertyNames

Gets the names of the properties of this BlockState.

Returns: the List of the names of the BlockStates's properties.
Return Type: stdlib.List<string>

ZenScript
Copy
// BlockState.getPropertyNames() as stdlib.List<string>

<blockstate:minecraft:grass>.getPropertyNames();

Link to getPropertyValue

Name: getPropertyValue

Gets the value of the given property.

Returns: The value of the property on this BlockState.
Return Type: string

ZenScript
Copy
BlockState.getPropertyValue(name as string) as string
ParameterTypeDescription
Parameter
name
Type
string
Description
"snowy"

Name: getSoundType

Return Type: SoundType

ZenScript
Copy
// BlockState.getSoundType() as SoundType

<blockstate:minecraft:grass>.getSoundType();

Name: hasBlockEntity

Checks whether this BlockState has a BlockEntity.

Returns: True if this BlockState has a BlockEntity. False otherwise.
Return Type: boolean

ZenScript
Copy
// BlockState.hasBlockEntity() as boolean

<blockstate:minecraft:grass>.hasBlockEntity();

Name: hasProperty

Checks whether this BlockState has the given property.

Returns: True if this BlockState has the property. False otherwise.
Return Type: boolean

ZenScript
Copy
// BlockState.hasProperty(name as string) as boolean

<blockstate:minecraft:grass>.hasProperty("snowy");
ParameterTypeDescription
Parameter
name
Type
string
Description
the name of the property to check.

Link to isRandomlyTicking

Name: isRandomlyTicking

Checks whether this BlockState ticks randomly.

Returns: True if this BlockState ticks randomly. False otherwise.
Return Type: boolean

ZenScript
Copy
// BlockState.isRandomlyTicking() as boolean

<blockstate:minecraft:grass>.isRandomlyTicking();

Name: isSignalSource

Checks whether this BlockState can provide Redstone Power

Returns: True if this BlockState can provide Redstone Power. False otherwise.
Return Type: boolean

ZenScript
Copy
// BlockState.isSignalSource() as boolean

<blockstate:minecraft:grass>.isSignalSource();

Name: rotate

Return Type: BlockState

ZenScript
Copy
BlockState.rotate(rotation as Rotation) as BlockState
ParameterTypeDescription
Parameter
rotation
Type
Rotation
Description
No Description Provided

Name: setHardness

Sets the destroy speed of this BlockState.

Return Type: void

ZenScript
Copy
// BlockState.setHardness(destroySpeed as float) as void

<blockstate:minecraft:grass>.setHardness(2.4f);
ParameterTypeDescription
Parameter
destroySpeed
Type
float
Description
the new destroy speed of this BlockState

Name: withProperty

Sets a block property based on it's name.

Returns: This BlockState with the new property value.
Return Type: BlockState

ZenScript
Copy
// BlockState.withProperty(name as string, value as string) as BlockState

<blockstate:minecraft:grass>.withProperty("snowy", "true");
ParameterTypeDescription
Parameter
name
Type
string
Description
The name of the property to set.
Parameter
value
Type
string
Description
The new value of the property.
이름TypeHas GetterHas SetterDescription
이름
block
Type
Block
Has Getter
true
Has Setter
false
Description
Gets the base Block of this BlockState.

The Block will not contain any of the properties of this BlockState.
이름
canOcclude
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks whether this BlockState is solid.
이름
commandString
Type
string
Has Getter
true
Has Setter
false
Description
Gets the blockstate bracket handler syntax for this BlockState.

E.G.

blockstate:minecraft:grass:snowy=true
이름
destroySpeed
Type
float
Has Getter
true
Has Setter
true
Description
Gets the hardness of this BlockState.
이름
hasBlockEntity
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks whether this BlockState has a BlockEntity.
이름
lightEmission
Type
int
Has Getter
true
Has Setter
false
Description
Gets the light level of this BlockState
이름
propertyNames
Type
stdlib.List<string>
Has Getter
true
Has Setter
false
Description
Gets the names of the properties of this BlockState.
이름
randomlyTicking
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks whether this BlockState ticks randomly.
이름
signalSource
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks whether this BlockState can provide Redstone Power
이름
soundType
Type
SoundType
Has Getter
true
Has Setter
false
Description
No Description Provided