LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Name: getAmount

Return Type: float

ZenScript
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// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Name: getSource

Return Type: DamageSource

ZenScript
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// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Name: setAmount

Return Type: void

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LivingDamageEvent.setAmount(amount as float) as void
ПараметрТипОписание
Параметр
amount
Тип
float
Описание
No Description Provided

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет SetterОписание
Название
amount
Тип
float
Имеет Getter
true
Имеет Setter
true
Описание
No Description Provided
Название
источник
Тип
DamageSource
Имеет Getter
true
Имеет Setter
false
Описание
No Description Provided