IIngredientEmpty
Link to iingredientempty
Diese Klasse importieren
Link to diese-klasse-importieren
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.ingredient.type.IIngredientEmpty;
Implemented Interfaces
Link to implemented-interfaces
IIngredientEmpty implements the following interfaces. That means all methods defined in these interfaces are also available in IIngredientEmpty
Enum Constants
Link to enum-constants
IIngredientEmpty is an enum. It has 1 enum constants. They are accessible using the code below.
ZenScript CopyIIngredientEmpty.INSTANCE
Static Methods
Link to static-methods
Name: getInstance
Return Type: IIngredientEmpty
ZenScript Copy// IIngredientEmpty.getInstance() as IIngredientEmpty
IIngredientEmpty.getInstance();
Casters
Link to casters
Result Type | Is Implicit |
---|---|
Result Type IData | Is Implicit true |
Result Type IIngredientWithAmount | Is Implicit true |
Result Type MapData | Is Implicit true |
Methoden
Link to methoden
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientEmpty.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientEmpty.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Parameter | Type | Beschreibung |
---|---|---|
Parameter attribute | Type Attribute | Beschreibung The Attribute of the modifier. |
Parameter name | Type string | Beschreibung The name of the modifier. |
Parameter value | Type double | Beschreibung The value of the modifier. |
Parameter operation | Type AttributeOperation | Beschreibung The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Beschreibung What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientEmpty.addGlobalAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientEmpty.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, IItemStack.BASE_ATTACK_DAMAGE_UUID, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Parameter | Type | Beschreibung |
---|---|---|
Parameter attribute | Type Attribute | Beschreibung The Attribute of the modifier. |
Parameter uuid | Type invalid | Beschreibung The unique identifier of the modifier to replace. |
Parameter name | Type string | Beschreibung The name of the modifier. |
Parameter value | Type double | Beschreibung The value of the modifier. |
Parameter operation | Type AttributeOperation | Beschreibung The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Beschreibung What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientEmpty.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientEmpty.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Parameter | Type | Beschreibung |
---|---|---|
Parameter attribute | Type Attribute | Beschreibung The Attribute of the modifier. |
Parameter uuid | Type string | Beschreibung The unique identifier of the modifier to replace. |
Parameter name | Type string | Beschreibung The name of the modifier. |
Parameter value | Type double | Beschreibung The value of the modifier. |
Parameter operation | Type AttributeOperation | Beschreibung The operation of the modifier. |
Parameter slotTypes | Type EquipmentSlot[] | Beschreibung What slots the modifier is valid for. |
Name: addTooltip
ZenScript CopyIIngredientEmpty.addTooltip(content as Component)
Parameter | Type |
---|---|
Parameter inhalt | Type Component |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IIngredientEmpty.anyDamage() as IngredientConditioned<IIngredient>
myIIngredientEmpty.anyDamage();
Name: asIIngredientWithAmount
Used implicitly when a machine can accept more than one item but you only provide one.
Return Type: IIngredientWithAmount
ZenScript Copy// IIngredientEmpty.asIIngredientWithAmount() as IIngredientWithAmount
myIIngredientEmpty.asIIngredientWithAmount();
Name: clearTooltip
ZenScript CopyIIngredientEmpty.clearTooltip(leaveName as boolean)
Parameter | Type | Optional | Standardwert |
---|---|---|---|
Parameter leaveName | Type boolean | Optional true | Standardwert false |
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// IIngredientEmpty.contains(ingredient as IIngredient) as boolean
myIIngredientEmpty.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parameter | Type | Beschreibung |
---|---|---|
Parameter ingredient | Type IIngredient | Beschreibung The ingredient to check |
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// IIngredientEmpty.getRemainingItem(stack as IItemStack) as IItemStack
myIIngredientEmpty.getRemainingItem(<item:minecraft:iron_ingot>);
Parameter | Type | Beschreibung |
---|---|---|
Parameter stack | Type IItemStack | Beschreibung The stack to provide for this ingredient. |
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// IIngredientEmpty.matches(stack as IItemStack) as boolean
myIIngredientEmpty.matches(<item:minecraft:iron_ingot>);
Parameter | Type | Beschreibung |
---|---|---|
Parameter stack | Type IItemStack | Beschreibung The stack to check |
Name: modifyShiftTooltip
ZenScript CopyIIngredientEmpty.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction)
Parameter | Type | Optional |
---|---|---|
Parameter shiftedFunction | Type ITooltipFunction | Optional false |
Parameter unshiftedFunction | Type ITooltipFunction | Optional true |
Name: modifyTooltip
ZenScript CopyIIngredientEmpty.modifyTooltip(function as ITooltipFunction)
Parameter | Type |
---|---|
Parameter function | Type ITooltipFunction |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyIIngredientEmpty.mul(amount as int) as IIngredientWithAmount
Parameter | Type |
---|---|
Parameter amount | Type int |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
Parameter | Type |
---|---|
Parameter condition | Type IIngredientCondition<IIngredient> |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IIngredientEmpty.onlyDamaged() as IngredientConditioned<IIngredient>
myIIngredientEmpty.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
Parameter | Type |
---|---|
Parameter minDamage | Type int |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
Parameter | Type |
---|---|
Parameter maxDamage | Type int |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
Parameter | Type | Optional |
---|---|---|
Parameter uid | Type string | Optional false |
Parameter function | Type Predicate<IItemStack> | Optional true |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
ZenScript Copy// IIngredientEmpty.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[])
myIIngredientEmpty.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);
Parameter | Type | Beschreibung |
---|---|---|
Parameter attribute | Type Attribute | Beschreibung The attribute to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Beschreibung The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// IIngredientEmpty.removeGlobalAttributeModifier(uuid as invalid, slotTypes as EquipmentSlot[])
myIIngredientEmpty.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);
Parameter | Type | Beschreibung |
---|---|---|
Parameter uuid | Type invalid | Beschreibung The unique id of the AttributeModifier to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Beschreibung The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// IIngredientEmpty.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[])
myIIngredientEmpty.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);
Parameter | Type | Beschreibung |
---|---|---|
Parameter uuid | Type string | Beschreibung The unique id of the AttributeModifier to remove. |
Parameter slotTypes | Type EquipmentSlot[] | Beschreibung The slot types to remove it from. |
Name: removeTooltip
ZenScript CopyIIngredientEmpty.removeTooltip(regex as string)
Parameter | Type |
---|---|
Parameter regex | Type string |
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// IIngredientEmpty.reuse() as IIngredientTransformed<IIngredient>
myIIngredientEmpty.reuse();
Name: setBurnTime
Sets the burn time of this ingredient, for use in the furnace and other machines
ZenScript Copy// IIngredientEmpty.setBurnTime(time as int)
myIIngredientEmpty.setBurnTime(500);
Parameter | Type | Beschreibung |
---|---|---|
Parameter time | Type int | Beschreibung the new burn time |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
Parameter | Type |
---|---|
Parameter transformator | Type IIngredientTransformer<IIngredient> |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
Parameter | Type | Optional |
---|---|---|
Parameter uid | Type string | Optional false |
Parameter function | Type Function<IItemStack,IItemStack> | Optional true |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
Parameter | Type | Optional | Standardwert |
---|---|---|---|
Parameter amount | Type int | Optional true | Standardwert 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
Parameter | Type |
---|---|
Parameter replaceWith | Type IItemStack |
Operatoren
Link to operatoren
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myIIngredientEmpty
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIIngredientEmpty
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyIIngredientEmpty * amount as int
Name: OR
ZenScript CopymyIIngredientEmpty | other as IIngredient
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Beschreibung |
---|---|---|---|---|
Name burnTime | Type void | Has Getter false | Has Setter true | Beschreibung Sets the burn time of this ingredient, for use in the furnace and other machines |