LivingHurtEvent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending LivingEvent
LivingHurtEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingHurtEvent
Methods
Gets the amount of damage.
Returns: The amount of damage.
Return Type: float
Gets the source of the damage.
Returns: The source of the damage.
Return Type: DamageSource
Sets the amount of damage.
Parameter | Type | Description |
---|---|---|
Parameter amount | Type float | Description The amount of damage. |
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name amount | Type float | Has Getter true | Has Setter true | Description Gets the amount of damage. |
Name source | Type DamageSource | Has Getter true | Has Setter false | Description Gets the source of the damage. |