LevelChangeEvent
This event is fired when the player’s level count is changed. If the amount is positive the levels are being added. If they are negative, levels are being removed. This event takes place before the levels are changed. This allows you to change the amount of levels, or cancel the change entirely.
The event is cancelable.
If the event is canceled, the xp level will not change
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending PlayerXpEvent
LevelChangeEvent extends PlayerXpEvent. That means all methods available in PlayerXpEvent are also available in LevelChangeEvent
Methods
Gets the amount of levels that the player’s level is being changed by.
Returns: The amount of levels that the player’s level is being changed by.
Return Type: int
Sets the amount of levels to change the player’s level by.
Parameter | Type | Description |
---|---|---|
Parameter levels | Type int | Description The amount of levels that should be added to the player’s level counter. |
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name levels | Type int | Has Getter true | Has Setter true | Description Gets the amount of levels that the player’s level is being changed by. |