Sequence<T : Object, U : Object>
A sequence is a series of tasks that run after each other when the actor ticks.
For example, when a level ticks.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Methods
Gets the context for this sequence.
Returns: The context for this sequence.
Return Type: SequenceContext<T,U>
Checks if this sequence is complete.
Returns: true if complete, false otherwise.
Return Type: boolean
Checks if this sequence is stopped or not.
Returns: true if stopped, false otherwise.
Return Type: boolean
Stops this sequence, subsequent tasks will not be ran.
Ticks this sequence.
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name context | Type SequenceContext<T,U> | Has Getter true | Has Setter false | Description Gets the context for this sequence. |
Name isComplete | Type boolean | Has Getter true | Has Setter false | Description Checks if this sequence is complete. |
Name stopped | Type boolean | Has Getter true | Has Setter false | Description Checks if this sequence is stopped or not. |