PlayerDestroyItemEvent

Link to playerdestroyitemevent

This event is fired when a player destroys a tool or item. This happens after the tool has been destroyed and can not be used to prevent the destruction directly.

The event is not cancelable.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.player.PlayerDestroyItemEvent;

Extending PlayerEvent

Link to extending-playerevent

PlayerDestroyItemEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerDestroyItemEvent

Name: getHand

Return Type: InteractionHand?

ZenScript
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// PlayerDestroyItemEvent.getHand() as InteractionHand?

event.getHand();

Name: getOriginal

Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable.

Returns: The original item from before it was broken.
Return Type: IItemStack

ZenScript
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// PlayerDestroyItemEvent.getOriginal() as IItemStack

event.getOriginal();
NombreTypeHas GetterHas SetterDescription
Nombre
hand
Type
InteractionHand?
Has Getter
true
Has Setter
false
Description
Nombre
original
Type
IItemStack
Has Getter
true
Has Setter
false
Description
Gets a snapshot of the item from before it broke. Modifying this item
will have no effect and it should be treated as unmodifiable.