Allows you to add or remove Mixer recipes.

Mixer Recipes consist of a fluid input, multiple item inputs and a fluid output.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.immersiveengineering.Mixer;

Implemented Interfaces

Link to implemented-interfaces

Mixer implements the following interfaces. That means all methods defined in these interfaces are also available in Mixer

Name: addJsonRecipe

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Mixer.addJsonRecipe(name as string, mapData as MapData)
ParameterType
Parameter
name
Type
string
Parameter
mapData
Type
MapData

Name: addRecipe

Adds a recipe to the Mixer. Make sure that the provided Tag is a valid fluid tag.

Mixer recipes will always convert 1mB of the input fluid to 1mB of the output fluid. The amount parameter specifies for how many mB the given ingredients last

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// Mixer.addRecipe(recipePath as string, fluidInput as MCTag, inputItems as IIngredientWithAmount[], energy as int, output as Fluid, amount as int)

<recipetype:immersiveengineering:mixer>.addRecipe("grow_creosote_oil", <tag:minecraft:water>, [<item:minecraft:oak_sapling>, <item:minecraft:bone_meal> * 4, <item:immersiveengineering:creosote_bucket>], 5000, <fluid:immersiveengineering:creosote>.fluid, 8000);
ParameterTypeDescription
Parameter
recipePath
Type
string
Description
The recipe name, without the resource location
Parameter
fluidInput
Type
MCTag
Description
The fluid input as Tag
Parameter
inputItems
Type
IIngredientWithAmount[]
Description
The required input items
Parameter
energy
Type
int
Description
The total energy required
Parameter
output
Type
Fluid
Description
The produced output fluidStack
Parameter
amount
Type
int
Description
The amount of fluid that can be converted per set of input items (in mB)

Name: getAllRecipes

Return Type: stdlib.List<T>

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// Mixer.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:mixer>.getAllRecipes();

Name: getRecipeByName

Return Type: T

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Mixer.getRecipeByName(name as string) as T
ParameterType
Parameter
name
Type
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

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// Mixer.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:mixer>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

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Mixer.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
ParameterType
Parameter
output
Type
IIngredient

Name: removeAll

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// Mixer.removeAll()

<recipetype:immersiveengineering:mixer>.removeAll();

Name: removeByInput

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Mixer.removeByInput(input as IItemStack)
ParameterType
Parameter
input
Type
IItemStack

Name: removeByModid

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Mixer.removeByModid(modid as string, exclude as Predicate<string>)
ParameterTypeOptionalDefault Value
Parameter
modid - mod que lo añade
Type
string
Optional
false
Default Value
Parameter
excluir
Type
Predicate<string>
Optional
true
Default Value
(name as string) as bool => false

Name: removeByName

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Mixer.removeByName(names as string[])
ParameterType
Parameter
names
Type
string[]

Name: removeByRegex

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Mixer.removeByRegex(regex as string, exclude as Predicate<string>)
ParameterTypeOptionalDefault Value
Parameter
regex
Type
string
Optional
false
Default Value
Parameter
excluir
Type
Predicate<string>
Optional
true
Default Value
(name as string) as bool => false

Name: removeRecipe

Removes all recipes that return this given fluid. Since it's only the fluid, it does not check amounts. Does not remove potion recipes!

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// Mixer.removeRecipe(fluid as Fluid)

<recipetype:immersiveengineering:mixer>.removeRecipe(<fluid:immersiveengineering:concrete>.fluid);
ParameterTypeDescription
Parameter
fluid
Type
Fluid
Description
The fluid output to remove

Name: removeRecipe

Removes all recipes that return this given fluid Stack. Only removes if the fluid and the fluid amount match. Does not remove potion recipes!

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// Mixer.removeRecipe(fluidStack as IFluidStack)

<recipetype:immersiveengineering:mixer>.removeRecipe(<fluid:immersiveengineering:concrete> * 500);
ParameterTypeDescription
Parameter
fluidStack
Type
IFluidStack
Description
The output to remove
NombreTypeHas GetterHas Setter
Nombre
allRecipes
Type
stdlib.List<T>
Has Getter
true
Has Setter
false
Nombre
recipeMap
Type
T[ResourceLocation]
Has Getter
true
Has Setter
false