Sequence<T : Object, U : Object>

Link to sequencet--object-u--object

A sequence is a series of tasks that run after each other when the actor ticks.

For example, when a level ticks.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.util.sequence.Sequence;

Name: getContext

Gets the context for this sequence.

Returns: The context for this sequence.
Return Type: SequenceContext<T,U>

ZenScript
Copy
// Sequence.getContext() as SequenceContext<T,U>

mySequence.getContext();

Name: isComplete

Checks if this sequence is complete.

Returns: true if complete, false otherwise.
Return Type: boolean

ZenScript
Copy
// Sequence.isComplete() as boolean

mySequence.isComplete();

Name: isStopped

Checks if this sequence is stopped or not.

Returns: true if stopped, false otherwise.
Return Type: boolean

ZenScript
Copy
// Sequence.isStopped() as boolean

mySequence.isStopped();

Name: stop

Stops this sequence, subsequent tasks will not be ran.

ZenScript
Copy
// Sequence.stop()

mySequence.stop();

Name: tick

Ticks this sequence.

ZenScript
Copy
// Sequence.tick()

mySequence.tick();
NombreTypeHas GetterHas SetterDescription
Nombre
contexto
Type
SequenceContext<T,U>
Has Getter
true
Has Setter
false
Description
Gets the context for this sequence.
Nombre
isComplete
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if this sequence is complete.
Nombre
stopped
Type
boolean
Has Getter
true
Has Setter
false
Description
Checks if this sequence is stopped or not.