BlockState
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Importare la Classe
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.block.BlockState;
Caster
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Result Type | Implicito |
---|---|
Result Type Block | Implicito sì |
Result Type BlockIngredient | Implicito sì |
Result Type string | Implicito no |
Metodi
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Name: asString
Return Type: string
ZenScript Copy// BlockState.asString() as string
<blockstate:minecraft:grass>.asString();
Name: canOcclude
Checks whether this BlockState is solid.
Returns: True if this BlockState is solid. False otherwise.
Return Type: boolean
ZenScript Copy// BlockState.canOcclude() as boolean
<blockstate:minecraft:grass>.canOcclude();
Name: getAllowedValuesForProperty
Gets a list of allowed values for a given property.
Returns: a List of allowed values.
Return Type: stdlib.List<string>
ZenScript Copy// BlockState.getAllowedValuesForProperty(name as string) as stdlib.List<string>
<blockstate:minecraft:grass>.getAllowedValuesForProperty("snowy");
Parametro | Tipo | Descrizione |
---|---|---|
Parametro nome | Tipo string | Descrizione The name of the property to find the allowed values for. |
Name: getCommandString
Gets the blockstate bracket handler syntax for this BlockState.
E.G. <blockstate:minecraft:grass:snowy=true>
Returns: The blockstate bracket handler syntax for this BlockState.
Return Type: string
ZenScript Copy// BlockState.getCommandString() as string
<blockstate:minecraft:grass>.getCommandString();
Name: getDestroySpeed
Gets the hardness of this BlockState.
Returns: The hardness of this BlockState.
Return Type: float
ZenScript Copy// BlockState.getDestroySpeed() as float
<blockstate:minecraft:grass>.getDestroySpeed();
Name: getLightEmission
Gets the light level of this BlockState
Returns: The light level of this BlockState.
Return Type: int
ZenScript Copy// BlockState.getLightEmission() as int
<blockstate:minecraft:grass>.getLightEmission();
Name: getProperties
Gets the properties of this BlockState.
Returns: a Map of the properties on this BlockState.
Return Type: string[string]
ZenScript Copy// BlockState.getProperties() as string[string]
<blockstate:minecraft:grass>.getProperties();
Name: getPropertyNames
Gets the names of the properties of this BlockState.
Returns: the List of the names of the BlockStates's properties.
Return Type: stdlib.List<string>
ZenScript Copy// BlockState.getPropertyNames() as stdlib.List<string>
<blockstate:minecraft:grass>.getPropertyNames();
Name: getPropertyValue
Gets the value of the given property.
Returns: The value of the property on this BlockState.
Return Type: string
ZenScript CopyBlockState.getPropertyValue(name as string) as string
Parametro | Tipo | Descrizione |
---|---|---|
Parametro nome | Tipo string | Descrizione "snowy" |
Name: getSoundType
Return Type: SoundType
ZenScript Copy// BlockState.getSoundType() as SoundType
<blockstate:minecraft:grass>.getSoundType();
Name: hasBlockEntity
Checks whether this BlockState has a BlockEntity.
Returns: True if this BlockState has a BlockEntity. False otherwise.
Return Type: boolean
ZenScript Copy// BlockState.hasBlockEntity() as boolean
<blockstate:minecraft:grass>.hasBlockEntity();
Name: hasProperty
Checks whether this BlockState has the given property.
Returns: True if this BlockState has the property. False otherwise.
Return Type: boolean
ZenScript Copy// BlockState.hasProperty(name as string) as boolean
<blockstate:minecraft:grass>.hasProperty("snowy");
Parametro | Tipo | Descrizione |
---|---|---|
Parametro nome | Tipo string | Descrizione the name of the property to check. |
Name: isRandomlyTicking
Checks whether this BlockState ticks randomly.
Returns: True if this BlockState ticks randomly. False otherwise.
Return Type: boolean
ZenScript Copy// BlockState.isRandomlyTicking() as boolean
<blockstate:minecraft:grass>.isRandomlyTicking();
Name: isSignalSource
Checks whether this BlockState can provide Redstone Power
Returns: True if this BlockState can provide Redstone Power. False otherwise.
Return Type: boolean
ZenScript Copy// BlockState.isSignalSource() as boolean
<blockstate:minecraft:grass>.isSignalSource();
Name: rotate
Return Type: BlockState
ZenScript CopyBlockState.rotate(rotation as Rotation) as BlockState
Parametro | Tipo |
---|---|
Parametro rotation | Tipo Rotation |
Name: setDestroySpeed
Sets the destroy speed of this BlockState.
ZenScript Copy// BlockState.setDestroySpeed(destroySpeed as float)
<blockstate:minecraft:grass>.setDestroySpeed(2.4f);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro destroySpeed | Tipo float | Descrizione the new destroy speed of this BlockState |
Name: withProperty
Sets a block property based on it's name.
Returns: This BlockState with the new property value.
Return Type: BlockState
ZenScript Copy// BlockState.withProperty(name as string, value as string) as BlockState
<blockstate:minecraft:grass>.withProperty("snowy", "true");
Parametro | Tipo | Descrizione |
---|---|---|
Parametro nome | Tipo string | Descrizione The name of the property to set. |
Parametro valore | Tipo string | Descrizione The new value of the property. |
Proprietà
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Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome block | Tipo Block | Ha Getter sì | Ha Setter no | Descrizione Gets the base Block of this BlockState. The Block will not contain any of the properties of this BlockState. |
Nome canOcclude | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks whether this BlockState is solid. |
Nome commandString | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Gets the blockstate bracket handler syntax for this BlockState. E.G. <blockstate:minecraft:grass:snowy=true> |
Nome destroySpeed | Tipo float | Ha Getter sì | Ha Setter sì | Descrizione Gets the hardness of this BlockState. |
Nome hasBlockEntity | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks whether this BlockState has a BlockEntity. |
Nome isRandomlyTicking | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks whether this BlockState ticks randomly. |
Nome isSignalSource | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Checks whether this BlockState can provide Redstone Power |
Nome lightEmission | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the light level of this BlockState |
Nome properties | Tipo string[string] | Ha Getter sì | Ha Setter no | Descrizione Gets the properties of this BlockState. |
Nome propertyNames | Tipo stdlib.List<string> | Ha Getter sì | Ha Setter no | Descrizione Gets the names of the properties of this BlockState. |
Nome soundType | Tipo SoundType | Ha Getter sì | Ha Setter no | Descrizione |