BlockToolInteractEvent
Link to blocktoolinteractevent
Fired when when this block is right clicked by a tool to change its state. For example: Used to determine if an axe can strip a log, a shovel can turn grass into a path, or a hoe can till dirt into farmland.
The event is cancelable.
If the event is canceled, this will prevent the tool from changing the block's state.
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.block.BlockToolInteractEvent;
Methods
Link to methods
Name: getFinalState
Gets the transformed state after tool use. If setFinalState is not called, it will return the original state. This will be bypassed if canceled, returning null instead.
Return Type: BlockState?
ZenScript Copy// BlockToolInteractEvent.getFinalState() as BlockState?
myBlockToolInteractEvent.getFinalState();
Name: getHeldItemStack
Return Type: IItemStack
ZenScript Copy// BlockToolInteractEvent.getHeldItemStack() as IItemStack
myBlockToolInteractEvent.getHeldItemStack();
Name: getPlayer
Return Type: Player
ZenScript Copy// BlockToolInteractEvent.getPlayer() as Player
myBlockToolInteractEvent.getPlayer();
Name: getToolType
Return Type: ToolAction
ZenScript Copy// BlockToolInteractEvent.getToolType() as ToolAction
myBlockToolInteractEvent.getToolType();
Name: setFinalState
Sets the transformed state after tool use. If not set, will return the original state. This will be bypassed if canceled, returning null instead.
ZenScript CopyBlockToolInteractEvent.setFinalState(state as BlockState)
Parameter | Type |
---|---|
Parameter state | Type BlockState |
Properties
Link to properties
이름 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
이름 finalState | Type BlockState? | Has Getter true | Has Setter true | Description Gets the transformed state after tool use. If setFinalState is not called, it will return the original state. This will be bypassed if canceled, returning null instead. |
이름 heldItemStack | Type IItemStack | Has Getter true | Has Setter false | Description |
이름 player | Type Player | Has Getter true | Has Setter false | Description |
이름 toolAction | Type ToolAction | Has Getter true | Has Setter false | Description |