Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.type.player.Player;

Extending LivingEntity

Link to extending-livingentity

Player extends LivingEntity. That means all methods available in LivingEntity are also available in Player

Name: addItem

Return Type: boolean

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Player.addItem(stack as ItemStack) as boolean
ParameterType
Parameter
stack
Type
ItemStack

Name: attack

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Player.attack(entity as Entity)
ParameterType
Parameter
entity
Type
Entity

Name: awardStat

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Player.awardStat(stat as ResourceLocation)
ParameterType
Parameter
stat
Type
ResourceLocation

Name: awardStat

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Player.awardStat(stat as ResourceLocation, amount as int)
ParameterType
Parameter
stat
Type
ResourceLocation
Parameter
amount
Type
int

Name: canEat

Return Type: boolean

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Player.canEat(ignoreHunger as boolean) as boolean
ParameterType
Parameter
ignoreHunger
Type
boolean

Name: canHarmPlayer

Return Type: boolean

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Player.canHarmPlayer(player as Player) as boolean
ParameterType
Parameter
player
Type
Player

Link to canUseGameMasterBlocks

Name: canUseGameMasterBlocks

Return Type: boolean

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// Player.canUseGameMasterBlocks() as boolean

myPlayer.canUseGameMasterBlocks();

Link to causeFoodExhaustion

Name: causeFoodExhaustion

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Player.causeFoodExhaustion(exhaustion as float)
ParameterType
Parameter
exhaustion
Type
float

Name: crit

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Player.crit(entity as Entity)
ParameterType
Parameter
entity
Type
Entity

Name: disableShield

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Player.disableShield(usingAxe as boolean)
ParameterType
Parameter
usingAxe
Type
boolean

Link to displayClientMessage

Name: displayClientMessage

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Player.displayClientMessage(component as Component, actionBar as boolean)
ParameterType
Parameter
component
Type
Component
Parameter
actionBar
Type
boolean

Name: drop

Return Type: ItemEntity?

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Player.drop(stack as ItemStack, traceItem as boolean) as ItemEntity?
ParameterType
Parameter
stack
Type
ItemStack
Parameter
traceItem
Type
boolean

Name: getAbilities

Return Type: Abilities

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// Player.getAbilities() as Abilities

myPlayer.getAbilities();

Name: getCooldowns

Return Type: ItemCooldowns

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// Player.getCooldowns() as ItemCooldowns

myPlayer.getCooldowns();

Link to getCurrentItemAttackStrengthDelay

Name: getCurrentItemAttackStrengthDelay

Return Type: float

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// Player.getCurrentItemAttackStrengthDelay() as float

myPlayer.getCurrentItemAttackStrengthDelay();

Name: getDestroySpeed

Return Type: float

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Player.getDestroySpeed(state as BlockState) as float
ParameterType
Parameter
state
Type
BlockState

Link to getEnchantmentSeed

Name: getEnchantmentSeed

Return Type: int

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// Player.getEnchantmentSeed() as int

myPlayer.getEnchantmentSeed();

Link to getExperienceLevel

Name: getExperienceLevel

Return Type: int

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// Player.getExperienceLevel() as int

myPlayer.getExperienceLevel();

Name: getFoodData

Return Type: FoodData

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// Player.getFoodData() as FoodData

myPlayer.getFoodData();

Name: getInventory

Return Type: Inventory

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// Player.getInventory() as Inventory

myPlayer.getInventory();

Name: getLuck

Return Type: float

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// Player.getLuck() as float

myPlayer.getLuck();

Name: getMainArm

Return Type: HumanoidArm

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// Player.getMainArm() as HumanoidArm

myPlayer.getMainArm();

Name: getScore

Return Type: int

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// Player.getScore() as int

myPlayer.getScore();

Link to getShoulderEntityLeft

Name: getShoulderEntityLeft

Return Type: MapData

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// Player.getShoulderEntityLeft() as MapData

myPlayer.getShoulderEntityLeft();

Link to getShoulderEntityRight

Name: getShoulderEntityRight

Return Type: MapData

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// Player.getShoulderEntityRight() as MapData

myPlayer.getShoulderEntityRight();

Name: getSleepTimer

Return Type: int

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// Player.getSleepTimer() as int

myPlayer.getSleepTimer();

Link to getXpNeededForNextLevel

Name: getXpNeededForNextLevel

Return Type: int

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// Player.getXpNeededForNextLevel() as int

myPlayer.getXpNeededForNextLevel();

Name: give

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Player.give(stack as IItemStack, slot as int)
ParameterTypeOptionalDefault Value
Parameter
stack
Type
IItemStack
Optional
false
Default Value
Parameter
slot
Type
int
Optional
true
Default Value
-1

Link to giveExperienceLevels

Name: giveExperienceLevels

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Player.giveExperienceLevels(levels as int)
ParameterType
Parameter
levels
Type
int

Link to giveExperiencePoints

Name: giveExperiencePoints

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Player.giveExperiencePoints(amount as int)
ParameterType
Parameter
amount
Type
int

Link to hasCorrectToolForDrops

Name: hasCorrectToolForDrops

Return Type: boolean

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Player.hasCorrectToolForDrops(state as BlockState) as boolean
ParameterType
Parameter
state
Type
BlockState

Name: increaseScore

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Player.increaseScore(score as int)
ParameterType
Parameter
score
Type
int

Name: isCreative

Return Type: boolean

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// Player.isCreative() as boolean

myPlayer.isCreative();

Name: isHurt

Return Type: boolean

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// Player.isHurt() as boolean

myPlayer.isHurt();

Name: isLocalPlayer

Return Type: boolean

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// Player.isLocalPlayer() as boolean

myPlayer.isLocalPlayer();

Link to isReducedDebugInfo

Name: isReducedDebugInfo

Return Type: boolean

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// Player.isReducedDebugInfo() as boolean

myPlayer.isReducedDebugInfo();

Name: isScoping

Return Type: boolean

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// Player.isScoping() as boolean

myPlayer.isScoping();

Link to isSecondaryUseActive

Name: isSecondaryUseActive

Return Type: boolean

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// Player.isSecondaryUseActive() as boolean

myPlayer.isSecondaryUseActive();

Link to isSleepingLongEnough

Name: isSleepingLongEnough

Return Type: boolean

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// Player.isSleepingLongEnough() as boolean

myPlayer.isSleepingLongEnough();

Name: jumpFromGround

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// Player.jumpFromGround()

myPlayer.jumpFromGround();

Name: magicCrit

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Player.magicCrit(entity as Entity)
ParameterType
Parameter
entity
Type
Entity

Name: mayBuild

Return Type: boolean

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// Player.mayBuild() as boolean

myPlayer.mayBuild();

Name: playNotifySound

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Player.playNotifySound(event as SoundEvent, source as SoundSource, volume as float, pitch as float)
ParameterType
Parameter
event
Type
SoundEvent
Parameter
source
Type
SoundSource
Parameter
volume
Type
float
Parameter
pitch
Type
float

Name: respawn

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// Player.respawn()

myPlayer.respawn();

Name: sendMessage

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Player.sendMessage(text as Component)
ParameterType
Parameter
text
Type
Component

Link to setEntityOnShoulder

Name: setEntityOnShoulder

Return Type: boolean

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Player.setEntityOnShoulder(entityData as MapData) as boolean
ParameterType
Parameter
entityData
Type
MapData

Link to setExperienceLevel

Name: setExperienceLevel

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Player.setExperienceLevel(level as int)
ParameterType
Parameter
level
Type
int

Name: setMainArm

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Player.setMainArm(arm as HumanoidArm)
ParameterType
Parameter
arm
Type
HumanoidArm

Link to setReducedDebugInfo

Name: setReducedDebugInfo

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Player.setReducedDebugInfo(reducedDebugInfo as boolean)
ParameterType
Parameter
reducedDebugInfo
Type
boolean

Name: setScore

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Player.setScore(score as int)
ParameterType
Parameter
score
Type
int

Name: stopSleeping

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// Player.stopSleeping()

myPlayer.stopSleeping();

Name: sweepAttack

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// Player.sweepAttack()

myPlayer.sweepAttack();
이름TypeHas GetterHas Setter
이름
abilities
Type
Abilities
Has Getter
true
Has Setter
false
이름
canUseGameMasterBlocks
Type
boolean
Has Getter
true
Has Setter
false
이름
cooldowns
Type
ItemCooldowns
Has Getter
true
Has Setter
false
이름
currentItemAttackStrengthDelay
Type
float
Has Getter
true
Has Setter
false
이름
enchantmentSeed
Type
int
Has Getter
true
Has Setter
false
이름
experienceLevel
Type
int
Has Getter
true
Has Setter
true
이름
foodData
Type
FoodData
Has Getter
true
Has Setter
false
이름
inventory
Type
Inventory
Has Getter
true
Has Setter
false
이름
isCreative
Type
boolean
Has Getter
true
Has Setter
false
이름
isHurt
Type
boolean
Has Getter
true
Has Setter
false
이름
isLocalPlayer
Type
boolean
Has Getter
true
Has Setter
false
이름
isReducedDebugInfo
Type
boolean
Has Getter
true
Has Setter
false
이름
isScoping
Type
boolean
Has Getter
true
Has Setter
false
이름
isSecondaryUseActive
Type
boolean
Has Getter
true
Has Setter
false
이름
isSleepingLongEnough
Type
boolean
Has Getter
true
Has Setter
false
이름
luck
Type
float
Has Getter
true
Has Setter
false
이름
mainArm
Type
HumanoidArm
Has Getter
true
Has Setter
false
이름
mayBuild
Type
boolean
Has Getter
true
Has Setter
false
이름
score
Type
int
Has Getter
true
Has Setter
false
이름
shoulderEntityLeft
Type
MapData
Has Getter
true
Has Setter
false
이름
shoulderEntityRight
Type
MapData
Has Getter
true
Has Setter
false
이름
sleepTimer
Type
int
Has Getter
true
Has Setter
false
이름
xpNeededForNextLevel
Type
int
Has Getter
true
Has Setter
false