Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.Entity;

Extending CapabilityProvider<Entity>

Link to extending-capabilityproviderentity

Entity extends CapabilityProvider<Entity>. That means all methods available in CapabilityProvider<Entity> are also available in Entity

Implemented Interfaces

Link to implemented-interfaces

Entity implements the following interfaces. That means all methods defined in these interfaces are also available in Entity

Name: addTag

Return Type: boolean

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Entity.addTag(tagName as string) as boolean
ParameterType
Parameter
tagName
Type
string

Name: blockPosition

Return Type: BlockPos

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// Entity.blockPosition() as BlockPos

myEntity.blockPosition();

Link to canBeCollidedWith

Name: canBeCollidedWith

Return Type: boolean

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// Entity.canBeCollidedWith() as boolean

myEntity.canBeCollidedWith();

Name: canCollideWith

Return Type: boolean

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Entity.canCollideWith(other as Entity) as boolean
ParameterType
Parameter
other
Type
Entity

Name: canFreeze

Return Type: boolean

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// Entity.canFreeze() as boolean

myEntity.canFreeze();

Name: clearFire

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// Entity.clearFire()

myEntity.clearFire();

Name: closerThan

Return Type: boolean

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Entity.closerThan(other as Entity, distance as double) as boolean
ParameterType
Parameter
other
Type
Entity
Parameter
distance
Type
double

Name: discard

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// Entity.discard()

myEntity.discard();

Name: distanceTo

Return Type: float

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Entity.distanceTo(entity as Entity) as float
ParameterType
Parameter
entity
Type
Entity

Name: distanceToSqr

Return Type: double

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Entity.distanceToSqr(entity as Entity) as double
ParameterType
Parameter
entity
Type
Entity

Name: distanceToSqr

Return Type: double

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Entity.distanceToSqr(vec as Vec3) as double
ParameterType
Parameter
vec
Type
Vec3

Name: distanceToSqr

Return Type: double

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Entity.distanceToSqr(x as double, y as double, z as double) as double
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Name: ejectPassengers

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// Entity.ejectPassengers()

myEntity.ejectPassengers();

Link to eyeBlockPosition

Name: eyeBlockPosition

Return Type: BlockPos

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// Entity.eyeBlockPosition() as BlockPos

myEntity.eyeBlockPosition();

Name: fireImmune

Return Type: boolean

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// Entity.fireImmune() as boolean

myEntity.fireImmune();

Name: getAirSupply

Return Type: int

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// Entity.getAirSupply() as int

myEntity.getAirSupply();

Name: getAllSlots

Return Type: stdlib.Iterable<ItemStack>

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// Entity.getAllSlots() as stdlib.Iterable<ItemStack>

myEntity.getAllSlots();

Name: getArmorSlots

Return Type: stdlib.Iterable<ItemStack>

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// Entity.getArmorSlots() as stdlib.Iterable<ItemStack>

myEntity.getArmorSlots();

Name: getBbHeight

Return Type: float

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// Entity.getBbHeight() as float

myEntity.getBbHeight();

Name: getBbWidth

Return Type: float

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// Entity.getBbWidth() as float

myEntity.getBbWidth();

Name: getBlockX

Return Type: int

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// Entity.getBlockX() as int

myEntity.getBlockX();

Name: getBlockY

Return Type: int

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// Entity.getBlockY() as int

myEntity.getBlockY();

Name: getBlockZ

Return Type: int

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// Entity.getBlockZ() as int

myEntity.getBlockZ();

Link to getBoundingBoxForCulling

Name: getBoundingBoxForCulling

Return Type: AABB

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// Entity.getBoundingBoxForCulling() as AABB

myEntity.getBoundingBoxForCulling();

Name: getBrightness

Return Type: float

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// Entity.getBrightness() as float

myEntity.getBrightness();

Link to getCommandSenderWorld

Name: getCommandSenderWorld

Return Type: Level

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// Entity.getCommandSenderWorld() as Level

myEntity.getCommandSenderWorld();

Link to getControllingPassenger

Name: getControllingPassenger

Return Type: Entity?

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// Entity.getControllingPassenger() as Entity?

myEntity.getControllingPassenger();

Name: getCustomData

Gets the custom NBT data for this Entity.

Returns: The custom data for this Entity.
Return Type: MapData

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// Entity.getCustomData() as MapData

myEntity.getCustomData();

Name: getCustomName

Return Type: Component?

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// Entity.getCustomName() as Component?

myEntity.getCustomName();

Name: getData

Gets the NBT data of this Entity.

Returns: The NBT data of this Entity.
Return Type: MapData

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// Entity.getData() as MapData

myEntity.getData();

Link to getDeltaMovement

Name: getDeltaMovement

Return Type: Vec3

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// Entity.getDeltaMovement() as Vec3

myEntity.getDeltaMovement();

Link to getDimensionChangingDelay

Name: getDimensionChangingDelay

Return Type: int

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// Entity.getDimensionChangingDelay() as int

myEntity.getDimensionChangingDelay();

Name: getDirection

Return Type: Direction

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// Entity.getDirection() as Direction

myEntity.getDirection();

Name: getDisplayName

Return Type: Component

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// Entity.getDisplayName() as Component

myEntity.getDisplayName();

Name: getEyeHeight

Return Type: float

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// Entity.getEyeHeight() as float

myEntity.getEyeHeight();

Name: getEyePosition

Return Type: Vec3

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// Entity.getEyePosition() as Vec3

myEntity.getEyePosition();

Name: getEyePosition

Return Type: Vec3

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Entity.getEyePosition(partialTicks as float) as Vec3
ParameterType
Parameter
partialTicks
Type
float

Name: getEyeY

Return Type: double

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// Entity.getEyeY() as double

myEntity.getEyeY();

Link to getFeetBlockState

Name: getFeetBlockState

Return Type: BlockState

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// Entity.getFeetBlockState() as BlockState

myEntity.getFeetBlockState();

Link to getFirstPassenger

Name: getFirstPassenger

Return Type: Entity?

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// Entity.getFirstPassenger() as Entity?

myEntity.getFirstPassenger();

Link to getFluidJumpThreshold

Name: getFluidJumpThreshold

Return Type: double

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// Entity.getFluidJumpThreshold() as double

myEntity.getFluidJumpThreshold();

Name: getForward

Return Type: Vec3

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// Entity.getForward() as Vec3

myEntity.getForward();

Name: getHandSlots

Return Type: stdlib.Iterable<ItemStack>

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// Entity.getHandSlots() as stdlib.Iterable<ItemStack>

myEntity.getHandSlots();

Name: getLevel

Return Type: Level

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// Entity.getLevel() as Level

myEntity.getLevel();

Name: getLookAngle

Return Type: Vec3

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// Entity.getLookAngle() as Vec3

myEntity.getLookAngle();

Name: getMaxAirSupply

Return Type: int

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// Entity.getMaxAirSupply() as int

myEntity.getMaxAirSupply();

Link to getMaxFallDistance

Name: getMaxFallDistance

Return Type: int

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// Entity.getMaxFallDistance() as int

myEntity.getMaxFallDistance();

Link to getMotionDirection

Name: getMotionDirection

Return Type: Direction

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// Entity.getMotionDirection() as Direction

myEntity.getMotionDirection();

Name: getName

Return Type: Component

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// Entity.getName() as Component

myEntity.getName();

Name: getOnPos

Return Type: BlockPos

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// Entity.getOnPos() as BlockPos

myEntity.getOnPos();

Name: getPassengers

Return Type: stdlib.List<Entity>

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// Entity.getPassengers() as stdlib.List<Entity>

myEntity.getPassengers();

Link to getPercentFrozen

Name: getPercentFrozen

Return Type: float

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// Entity.getPercentFrozen() as float

myEntity.getPercentFrozen();

Link to getPistonPushReaction

Name: getPistonPushReaction

Return Type: PushReaction

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// Entity.getPistonPushReaction() as PushReaction

myEntity.getPistonPushReaction();

Link to getPortalWaitTime

Name: getPortalWaitTime

Return Type: int

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// Entity.getPortalWaitTime() as int

myEntity.getPortalWaitTime();

Name: getPosition

Return Type: Vec3

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Entity.getPosition(partialTicks as float) as Vec3
ParameterType
Parameter
partialTicks
Type
float

Link to getRemainingFireTicks

Name: getRemainingFireTicks

Return Type: int

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// Entity.getRemainingFireTicks() as int

myEntity.getRemainingFireTicks();

Name: getRootVehicle

Return Type: Entity

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// Entity.getRootVehicle() as Entity

myEntity.getRootVehicle();

Name: getSoundSource

Return Type: SoundSource

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// Entity.getSoundSource() as SoundSource

myEntity.getSoundSource();

Name: getStringUUID

Return Type: string

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// Entity.getStringUUID() as string

myEntity.getStringUUID();

Name: getTags

Return Type: Set<string>

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// Entity.getTags() as Set<string>

myEntity.getTags();

Name: getTeamColor

Return Type: int

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// Entity.getTeamColor() as int

myEntity.getTeamColor();

Name: getTicksFrozen

Return Type: int

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// Entity.getTicksFrozen() as int

myEntity.getTicksFrozen();

Link to getTicksRequiredToFreeze

Name: getTicksRequiredToFreeze

Return Type: int

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// Entity.getTicksRequiredToFreeze() as int

myEntity.getTicksRequiredToFreeze();

Name: getType

Return Type: EntityType

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// Entity.getType() as EntityType

myEntity.getType();

Name: getUpVector

Return Type: Vec3

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Entity.getUpVector(partialTicks as float) as Vec3
ParameterType
Parameter
partialTicks
Type
float

Name: getVehicle

Return Type: Entity?

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// Entity.getVehicle() as Entity?

myEntity.getVehicle();

Name: getViewVector

Return Type: Vec3

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Entity.getViewVector(partialTicks as float) as Vec3
ParameterType
Parameter
partialTicks
Type
float

Name: getX

Return Type: double

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// Entity.getX() as double

myEntity.getX();

Name: getX

Return Type: double

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Entity.getX(scale as double) as double
ParameterType
Parameter
scale
Type
double

Name: getY

Return Type: double

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// Entity.getY() as double

myEntity.getY();

Name: getY

Return Type: double

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Entity.getY(scale as double) as double
ParameterType
Parameter
scale
Type
double

Name: getZ

Return Type: double

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// Entity.getZ() as double

myEntity.getZ();

Name: getZ

Return Type: double

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Entity.getZ(scale as double) as double
ParameterType
Parameter
scale
Type
double

Name: hasCustomName

Return Type: boolean

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// Entity.hasCustomName() as boolean

myEntity.hasCustomName();

Link to hasExactlyOnePlayerPassenger

Name: hasExactlyOnePlayerPassenger

Return Type: boolean

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// Entity.hasExactlyOnePlayerPassenger() as boolean

myEntity.hasExactlyOnePlayerPassenger();

Name: hasGlowingTag

Return Type: boolean

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// Entity.hasGlowingTag() as boolean

myEntity.hasGlowingTag();

Link to hasIndirectPassenger

Name: hasIndirectPassenger

Return Type: boolean

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Entity.hasIndirectPassenger(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Name: hasPassenger

Return Type: boolean

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Entity.hasPassenger(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Name: hasPassenger

Return Type: boolean

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Entity.hasPassenger(predicate as Predicate<Entity>) as boolean
ParameterType
Parameter
predicate
Type
Predicate<Entity>

Name: hurt

Return Type: boolean

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Entity.hurt(source as DamageSource, amount as float) as boolean
ParameterType
Parameter
source
Type
DamageSource
Parameter
amount
Type
float

Name: isAlive

Return Type: boolean

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// Entity.isAlive() as boolean

myEntity.isAlive();

Name: isAttackable

Return Type: boolean

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// Entity.isAttackable() as boolean

myEntity.isAttackable();

Name: isColliding

Return Type: boolean

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Entity.isColliding(pos as BlockPos, state as BlockState) as boolean
ParameterType
Parameter
pos
Type
BlockPos
Parameter
state
Type
BlockState

Name: isCrouching

Return Type: boolean

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// Entity.isCrouching() as boolean

myEntity.isCrouching();

Link to isCurrentlyGlowing

Name: isCurrentlyGlowing

Return Type: boolean

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// Entity.isCurrentlyGlowing() as boolean

myEntity.isCurrentlyGlowing();

Link to isCustomNameVisible

Name: isCustomNameVisible

Return Type: boolean

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// Entity.isCustomNameVisible() as boolean

myEntity.isCustomNameVisible();

Name: isDescending

Return Type: boolean

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// Entity.isDescending() as boolean

myEntity.isDescending();

Name: isDiscrete

Return Type: boolean

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// Entity.isDiscrete() as boolean

myEntity.isDiscrete();

Name: isFree

Return Type: boolean

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Entity.isFree(x as double, y as double, z as double) as boolean
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Name: isFullyFrozen

Return Type: boolean

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// Entity.isFullyFrozen() as boolean

myEntity.isFullyFrozen();

Name: isInLava

Return Type: boolean

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// Entity.isInLava() as boolean

myEntity.isInLava();

Name: isInWall

Return Type: boolean

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// Entity.isInWall() as boolean

myEntity.isInWall();

Name: isInWater

Return Type: boolean

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// Entity.isInWater() as boolean

myEntity.isInWater();

Link to isInWaterOrBubble

Name: isInWaterOrBubble

Return Type: boolean

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// Entity.isInWaterOrBubble() as boolean

myEntity.isInWaterOrBubble();

Name: isInWaterOrRain

Return Type: boolean

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// Entity.isInWaterOrRain() as boolean

myEntity.isInWaterOrRain();

Link to isInWaterRainOrBubble

Name: isInWaterRainOrBubble

Return Type: boolean

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// Entity.isInWaterRainOrBubble() as boolean

myEntity.isInWaterRainOrBubble();

Name: isInvisible

Return Type: boolean

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// Entity.isInvisible() as boolean

myEntity.isInvisible();

Name: isInvisibleTo

Return Type: boolean

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Entity.isInvisibleTo(player as Player) as boolean
ParameterType
Parameter
player
Type
Player

Name: isInvulnerable

Return Type: boolean

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// Entity.isInvulnerable() as boolean

myEntity.isInvulnerable();

Link to isInvulnerableTo

Name: isInvulnerableTo

Return Type: boolean

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Entity.isInvulnerableTo(source as DamageSource) as boolean
ParameterType
Parameter
source
Type
DamageSource

Name: isNoGravity

Return Type: boolean

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// Entity.isNoGravity() as boolean

myEntity.isNoGravity();

Name: isOnFire

Return Type: boolean

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// Entity.isOnFire() as boolean

myEntity.isOnFire();

Name: isOnGround

Return Type: boolean

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// Entity.isOnGround() as boolean

myEntity.isOnGround();

Link to isOnPortalCooldown

Name: isOnPortalCooldown

Return Type: boolean

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// Entity.isOnPortalCooldown() as boolean

myEntity.isOnPortalCooldown();

Name: isPassenger

Return Type: boolean

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// Entity.isPassenger() as boolean

myEntity.isPassenger();

Link to isPassengerOfSameVehicle

Name: isPassengerOfSameVehicle

Return Type: boolean

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Entity.isPassengerOfSameVehicle(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Name: isPickable

Return Type: boolean

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// Entity.isPickable() as boolean

myEntity.isPickable();

Name: isPushable

Return Type: boolean

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// Entity.isPushable() as boolean

myEntity.isPushable();

Name: isPushedByFluid

Return Type: boolean

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// Entity.isPushedByFluid() as boolean

myEntity.isPushedByFluid();

Name: isRemoved

Return Type: boolean

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// Entity.isRemoved() as boolean

myEntity.isRemoved();

Name: isShiftKeyDown

Return Type: boolean

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// Entity.isShiftKeyDown() as boolean

myEntity.isShiftKeyDown();

Name: isSilent

Return Type: boolean

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// Entity.isSilent() as boolean

myEntity.isSilent();

Name: isSpectator

Return Type: boolean

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// Entity.isSpectator() as boolean

myEntity.isSpectator();

Name: isSprinting

Return Type: boolean

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// Entity.isSprinting() as boolean

myEntity.isSprinting();

Link to isSteppingCarefully

Name: isSteppingCarefully

Return Type: boolean

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// Entity.isSteppingCarefully() as boolean

myEntity.isSteppingCarefully();

Link to isSuppressingBounce

Name: isSuppressingBounce

Return Type: boolean

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// Entity.isSuppressingBounce() as boolean

myEntity.isSuppressingBounce();

Name: isSwimming

Return Type: boolean

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// Entity.isSwimming() as boolean

myEntity.isSwimming();

Name: isUnderWater

Return Type: boolean

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// Entity.isUnderWater() as boolean

myEntity.isUnderWater();

Name: isVehicle

Return Type: boolean

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// Entity.isVehicle() as boolean

myEntity.isVehicle();

Link to isVisuallyCrawling

Name: isVisuallyCrawling

Return Type: boolean

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// Entity.isVisuallyCrawling() as boolean

myEntity.isVisuallyCrawling();

Link to isVisuallySwimming

Name: isVisuallySwimming

Return Type: boolean

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// Entity.isVisuallySwimming() as boolean

myEntity.isVisuallySwimming();

Name: kill

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// Entity.kill()

myEntity.kill();

Name: lavaHurt

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// Entity.lavaHurt()

myEntity.lavaHurt();

Name: moveRelative

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Entity.moveRelative(amount as float, relative as Vec3)
ParameterType
Parameter
amount
Type
float
Parameter
relative
Type
Vec3

Name: moveTo

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Entity.moveTo(vec as Vec3)
ParameterType
Parameter
vec
Type
Vec3

Name: moveTo

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Entity.moveTo(pos as BlockPos, yaw as float, pitch as float)
ParameterType
Parameter
pos
Type
BlockPos
Parameter
yaw
Type
float
Parameter
pitch
Type
float

Name: moveTo

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Entity.moveTo(x as double, y as double, z as double)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Name: moveTo

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Entity.moveTo(x as double, y as double, z as double, yaw as float, pitch as float)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double
Parameter
yaw
Type
float
Parameter
pitch
Type
float

Link to occludesVibrations

Name: occludesVibrations

Return Type: boolean

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// Entity.occludesVibrations() as boolean

myEntity.occludesVibrations();

Name: playSound

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Entity.playSound(sound as SoundEvent, volume as float, pitch as float)
ParameterType
Parameter
sound
Type
SoundEvent
Parameter
volume
Type
float
Parameter
pitch
Type
float

Name: position

Return Type: Vec3

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// Entity.position() as Vec3

myEntity.position();

Name: positionRider

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Entity.positionRider(entity as Entity)
ParameterType
Parameter
entity
Type
Entity

Name: removeTag

Return Type: boolean

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Entity.removeTag(tagName as string) as boolean
ParameterType
Parameter
tagName
Type
string

Name: removeVehicle

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// Entity.removeVehicle()

myEntity.removeVehicle();

Link to rideableUnderWater

Name: rideableUnderWater

Return Type: boolean

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// Entity.rideableUnderWater() as boolean

myEntity.rideableUnderWater();

Name: sendMessage

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Entity.sendMessage(message as Component)
ParameterType
Parameter
message
Type
Component

Name: setAirSupply

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Entity.setAirSupply(air as int)
ParameterType
Parameter
air
Type
int

Name: setCustomName

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Entity.setCustomName(name as Component?)
ParameterType
Parameter
name
Type
Component?

Link to setCustomNameVisible

Name: setCustomNameVisible

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Entity.setCustomNameVisible(visible as boolean)
ParameterType
Parameter
visible
Type
boolean

Link to setDeltaMovement

Name: setDeltaMovement

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Entity.setDeltaMovement(deltaMovement as Vec3)
ParameterType
Parameter
deltaMovement
Type
Vec3

Link to setDeltaMovement

Name: setDeltaMovement

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Entity.setDeltaMovement(xDelta as double, yDelta as double, zDelta as double)
ParameterType
Parameter
xDelta
Type
double
Parameter
yDelta
Type
double
Parameter
zDelta
Type
double

Name: setGlowingTag

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Entity.setGlowingTag(glowing as boolean)
ParameterType
Parameter
glowing
Type
boolean

Name: setInvisible

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Entity.setInvisible(invisible as boolean)
ParameterType
Parameter
invisible
Type
boolean

Name: setInvulnerable

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Entity.setInvulnerable(invulnerable as boolean)
ParameterType
Parameter
invulnerable
Type
boolean

Link to setIsInPowderSnow

Name: setIsInPowderSnow

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Entity.setIsInPowderSnow(inPowderSnow as boolean)
ParameterType
Parameter
inPowderSnow
Type
boolean

Name: setItemSlot

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Entity.setItemSlot(slot as EquipmentSlot, stack as ItemStack)
ParameterType
Parameter
slot
Type
EquipmentSlot
Parameter
stack
Type
ItemStack

Name: setNoGravity

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Entity.setNoGravity(noGravity as boolean)
ParameterType
Parameter
noGravity
Type
boolean

Name: setOldPosAndRot

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// Entity.setOldPosAndRot()

myEntity.setOldPosAndRot();

Name: setOnGround

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Entity.setOnGround(onGround as boolean)
ParameterType
Parameter
onGround
Type
boolean

Link to setPortalCooldown

Name: setPortalCooldown

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// Entity.setPortalCooldown()

myEntity.setPortalCooldown();

Name: setPos

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Entity.setPos(position as Vec3)
ParameterType
Parameter
position
Type
Vec3

Name: setPos

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Entity.setPos(x as double, y as double, z as double)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Name: setPosRaw

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Entity.setPosRaw(x as double, y as double, z as double)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Link to setRemainingFireTicks

Name: setRemainingFireTicks

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Entity.setRemainingFireTicks(ticks as int)
ParameterType
Parameter
ticks
Type
int

Link to setSecondsOnFire

Name: setSecondsOnFire

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Entity.setSecondsOnFire(seconds as int)
ParameterType
Parameter
seconds
Type
int

Name: setShiftKeyDown

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Entity.setShiftKeyDown(keyDown as boolean)
ParameterType
Parameter
keyDown
Type
boolean

Name: setSilent

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Entity.setSilent(silent as boolean)
ParameterType
Parameter
silent
Type
boolean

Name: setSprinting

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Entity.setSprinting(sprinting as boolean)
ParameterType
Parameter
sprinting
Type
boolean

Name: setSwimming

ZenScript
Copy
Entity.setSwimming(swimming as boolean)
ParameterType
Parameter
swimming
Type
boolean

Name: setTicksFrozen

ZenScript
Copy
Entity.setTicksFrozen(ticks as int)
ParameterType
Parameter
ticks
Type
int

Name: shouldShowName

Return Type: boolean

ZenScript
Copy
// Entity.shouldShowName() as boolean

myEntity.shouldShowName();

Link to showVehicleHealth

Name: showVehicleHealth

Return Type: boolean

ZenScript
Copy
// Entity.showVehicleHealth() as boolean

myEntity.showVehicleHealth();

Name: startRiding

Return Type: boolean

ZenScript
Copy
Entity.startRiding(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Name: startRiding

Return Type: boolean

ZenScript
Copy
Entity.startRiding(entity as Entity, force as boolean) as boolean
ParameterType
Parameter
entity
Type
Entity
Parameter
force
Type
boolean

Name: stopRiding

ZenScript
Copy
// Entity.stopRiding()

myEntity.stopRiding();

Name: teleportTo

ZenScript
Copy
Entity.teleportTo(x as double, y as double, z as double)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Name: turn

ZenScript
Copy
Entity.turn(yaw as double, pitch as double)
ParameterType
Parameter
yaw
Type
double
Parameter
pitch
Type
double

Name: unRide

ZenScript
Copy
// Entity.unRide()

myEntity.unRide();

Link to updateCustomData

Name: updateCustomData

Updates the custom NBT data for this Entity.

ZenScript
Copy
// Entity.updateCustomData(data as MapData)

myEntity.updateCustomData({custom: "data"});
ParameterTypeDescription
Parameter
data
Type
MapData
Description
The custom data to store.

Name: updateData

Updates the NBT data of this Entity.

ZenScript
Copy
// Entity.updateData(data as MapData)

myEntity.updateData({key: "value"});
ParameterTypeDescription
Parameter
data
Type
MapData
Description
The new Data for this Entity
이름TypeHas GetterHas SetterDescription
이름
airSupply
Type
int
Has Getter
true
Has Setter
false
Description
이름
allSlots
Type
stdlib.Iterable<ItemStack>
Has Getter
true
Has Setter
false
Description
이름
armorSlots
Type
stdlib.Iterable<ItemStack>
Has Getter
true
Has Setter
false
Description
이름
bbHeight
Type
float
Has Getter
true
Has Setter
false
Description
이름
bbWidth
Type
float
Has Getter
true
Has Setter
false
Description
이름
blockPosition
Type
BlockPos
Has Getter
true
Has Setter
false
Description
이름
blockX
Type
int
Has Getter
true
Has Setter
false
Description
이름
blockY
Type
int
Has Getter
true
Has Setter
false
Description
이름
blockZ
Type
int
Has Getter
true
Has Setter
false
Description
이름
boundingBoxForCulling
Type
AABB
Has Getter
true
Has Setter
false
Description
이름
brightness
Type
float
Has Getter
true
Has Setter
false
Description
이름
canBeCollidedWith
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
canFreeze
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
commandSenderWorld
Type
Level
Has Getter
true
Has Setter
false
Description
이름
controllingPassenger
Type
Entity?
Has Getter
true
Has Setter
false
Description
이름
customData
Type
MapData
Has Getter
true
Has Setter
false
Description
Gets the custom NBT data for this Entity.
이름
customName
Type
Component?
Has Getter
true
Has Setter
false
Description
이름
data
Type
MapData
Has Getter
true
Has Setter
false
Description
Gets the NBT data of this Entity.
이름
deltaMovement
Type
Vec3
Has Getter
true
Has Setter
true
Description
이름
dimensionChangingDelay
Type
int
Has Getter
true
Has Setter
false
Description
이름
direction
Type
Direction
Has Getter
true
Has Setter
false
Description
이름
displayName
Type
Component
Has Getter
true
Has Setter
false
Description
이름
eyeBlockPosition
Type
BlockPos
Has Getter
true
Has Setter
false
Description
이름
eyeHeight
Type
float
Has Getter
true
Has Setter
false
Description
이름
eyePosition
Type
Vec3
Has Getter
true
Has Setter
false
Description
이름
eyeY
Type
double
Has Getter
true
Has Setter
false
Description
이름
feetBlockState
Type
BlockState
Has Getter
true
Has Setter
false
Description
이름
fireImmune
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
firstPassenger
Type
Entity?
Has Getter
true
Has Setter
false
Description
이름
fluidJumpThreshold
Type
double
Has Getter
true
Has Setter
false
Description
이름
forward
Type
Vec3
Has Getter
true
Has Setter
false
Description
이름
handSlots
Type
stdlib.Iterable<ItemStack>
Has Getter
true
Has Setter
false
Description
이름
hasCustomName
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
hasExactlyOnePlayerPassenger
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
hasGlowingTag
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isAlive
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isAttackable
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isCrouching
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isCurrentlyGlowing
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isCustomNameVisible
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isDescending
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isDiscrete
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isFullyFrozen
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInLava
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInWall
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInWater
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInWaterOrBubble
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInWaterOrRain
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInWaterRainOrBubble
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInvisible
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isInvulnerable
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isNoGravity
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isOnFire
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isOnGround
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isOnPortalCooldown
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isPassenger
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isPickable
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isPushable
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isPushedByFluid
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isRemoved
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isShiftKeyDown
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isSilent
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isSpectator
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isSprinting
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isSteppingCarefully
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isSuppressingBounce
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isSwimming
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isUnderWater
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isVehicle
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isVisuallyCrawling
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
isVisuallySwimming
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
level
Type
Level
Has Getter
true
Has Setter
false
Description
이름
lookAngle
Type
Vec3
Has Getter
true
Has Setter
false
Description
이름
maxAirSupply
Type
int
Has Getter
true
Has Setter
false
Description
이름
maxFallDistance
Type
int
Has Getter
true
Has Setter
false
Description
이름
motionDirection
Type
Direction
Has Getter
true
Has Setter
false
Description
이름
name
Type
Component
Has Getter
true
Has Setter
false
Description
이름
occludesVibrations
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
onPos
Type
BlockPos
Has Getter
true
Has Setter
false
Description
이름
passengers
Type
stdlib.List<Entity>
Has Getter
true
Has Setter
false
Description
이름
percentFrozen
Type
float
Has Getter
true
Has Setter
false
Description
이름
pistonPushReaction
Type
PushReaction
Has Getter
true
Has Setter
false
Description
이름
portalWaitTime
Type
int
Has Getter
true
Has Setter
false
Description
이름
position
Type
Vec3
Has Getter
true
Has Setter
false
Description
이름
remainingFireTicks
Type
int
Has Getter
true
Has Setter
false
Description
이름
rideableUnderWater
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
rootVehicle
Type
Entity
Has Getter
true
Has Setter
false
Description
이름
shouldShowName
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
showVehicleHealth
Type
boolean
Has Getter
true
Has Setter
false
Description
이름
soundSource
Type
SoundSource
Has Getter
true
Has Setter
false
Description
이름
stringUUID
Type
string
Has Getter
true
Has Setter
false
Description
이름
tags
Type
Set<string>
Has Getter
true
Has Setter
false
Description
이름
teamColor
Type
int
Has Getter
true
Has Setter
false
Description
이름
ticksFrozen
Type
int
Has Getter
true
Has Setter
false
Description
이름
ticksRequiredToFreeze
Type
int
Has Getter
true
Has Setter
false
Description
이름
type
Type
EntityType
Has Getter
true
Has Setter
false
Description
이름
vehicle
Type
Entity?
Has Getter
true
Has Setter
false
Description
이름
x
Type
double
Has Getter
true
Has Setter
false
Description
이름
y
Type
double
Has Getter
true
Has Setter
false
Description
이름
z
Type
double
Has Getter
true
Has Setter
false
Description