Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.DamageSource;

Name: arrow

Return Type: DamageSource

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DamageSource.arrow(arrow as Arrow, owner as Entity?) as DamageSource
ParameterType
Parameter
arrow
Type
Arrow
Parameter
owner
Type
Entity?

Link to badRespawnPointExplosion

Name: badRespawnPointExplosion

Return Type: DamageSource

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// DamageSource.badRespawnPointExplosion() as DamageSource

DamageSource.badRespawnPointExplosion();

Name: explosion

Return Type: DamageSource

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DamageSource.explosion(explosion as Explosion?) as DamageSource
ParameterType
Parameter
explosion
Type
Explosion?

Name: explosion

Return Type: DamageSource

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DamageSource.explosion(owner as LivingEntity?) as DamageSource
ParameterTypeOptional
Parameter
owner
Type
LivingEntity?
Optional
true

Name: fireball

Return Type: DamageSource

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DamageSource.fireball(fireball as Fireball, owner as Entity?) as DamageSource
ParameterType
Parameter
fireball
Type
Fireball
Parameter
owner
Type
Entity?

Name: fireworks

Return Type: DamageSource

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DamageSource.fireworks(entity as FireworkRocketEntity, owner as Entity?) as DamageSource
ParameterType
Parameter
entity
Type
FireworkRocketEntity
Parameter
owner
Type
Entity?

Name: indirectMagic

Return Type: DamageSource

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DamageSource.indirectMagic(entity as Entity, owner as Entity?) as DamageSource
ParameterType
Parameter
entity
Type
Entity
Parameter
owner
Type
Entity?

Link to indirectMobAttack

Name: indirectMobAttack

Return Type: DamageSource

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DamageSource.indirectMobAttack(entity as Entity, owner as LivingEntity?) as DamageSource
ParameterType
Parameter
entity
Type
Entity
Parameter
owner
Type
LivingEntity?

Name: mobAttack

Return Type: DamageSource

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DamageSource.mobAttack(living as LivingEntity) as DamageSource
ParameterType
Parameter
living
Type
LivingEntity

Name: playerAttack

Return Type: DamageSource

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DamageSource.playerAttack(player as Player) as DamageSource
ParameterType
Parameter
player
Type
Player

Name: string

Return Type: DamageSource

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DamageSource.string(living as LivingEntity) as DamageSource
ParameterType
Parameter
living
Type
LivingEntity

Name: thorns

Return Type: DamageSource

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DamageSource.thorns(entity as Entity) as DamageSource
ParameterType
Parameter
entity
Type
Entity

Name: thrown

Return Type: DamageSource

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DamageSource.thrown(entity as Entity, owner as Entity?) as DamageSource
ParameterType
Parameter
entity
Type
Entity
Parameter
owner
Type
Entity?

Name: trident

Return Type: DamageSource

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DamageSource.trident(entity as Entity, owner as Entity?) as DamageSource
ParameterType
Parameter
entity
Type
Entity
Parameter
owner
Type
Entity?

Name: witherSkull

Return Type: DamageSource

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DamageSource.witherSkull(witherSkull as WitherSkull, owner as Entity?) as DamageSource
ParameterType
Parameter
witherSkull
Type
WitherSkull
Parameter
owner
Type
Entity?

Name: getDirectEntity

Return Type: Entity?

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// DamageSource.getDirectEntity() as Entity?

myDamageSource.getDirectEntity();

Name: getEntity

Return Type: Entity?

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// DamageSource.getEntity() as Entity?

myDamageSource.getEntity();

Link to getFoodExhaustion

Name: getFoodExhaustion

Return Type: float

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// DamageSource.getFoodExhaustion() as float

myDamageSource.getFoodExhaustion();

Link to getLocalizedDeathMessage

Name: getLocalizedDeathMessage

Return Type: Component

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DamageSource.getLocalizedDeathMessage(entity as LivingEntity) as Component
ParameterType
Parameter
entity
Type
LivingEntity

Name: getMsgId

Return Type: string

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// DamageSource.getMsgId() as string

myDamageSource.getMsgId();

Link to getSourcePosition

Name: getSourcePosition

Return Type: Vec3?

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// DamageSource.getSourcePosition() as Vec3?

myDamageSource.getSourcePosition();

Name: isBypassArmor

Return Type: boolean

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// DamageSource.isBypassArmor() as boolean

myDamageSource.isBypassArmor();

Name: isBypassInvul

Return Type: boolean

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// DamageSource.isBypassInvul() as boolean

myDamageSource.isBypassInvul();

Name: isBypassMagic

Return Type: boolean

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// DamageSource.isBypassMagic() as boolean

myDamageSource.isBypassMagic();

Link to isCreativePlayer

Name: isCreativePlayer

Return Type: boolean

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// DamageSource.isCreativePlayer() as boolean

myDamageSource.isCreativePlayer();

Name: isDamageHelmet

Return Type: boolean

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// DamageSource.isDamageHelmet() as boolean

myDamageSource.isDamageHelmet();

Name: isExplosion

Return Type: boolean

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// DamageSource.isExplosion() as boolean

myDamageSource.isExplosion();

Name: isFall

Return Type: boolean

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// DamageSource.isFall() as boolean

myDamageSource.isFall();

Name: isFire

Return Type: boolean

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// DamageSource.isFire() as boolean

myDamageSource.isFire();

Name: isMagic

Return Type: boolean

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// DamageSource.isMagic() as boolean

myDamageSource.isMagic();

Name: isNoAggro

Return Type: boolean

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// DamageSource.isNoAggro() as boolean

myDamageSource.isNoAggro();

Name: isProjectile

Return Type: boolean

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// DamageSource.isProjectile() as boolean

myDamageSource.isProjectile();

Link to scalesWithDifficulty

Name: scalesWithDifficulty

Return Type: boolean

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// DamageSource.scalesWithDifficulty() as boolean

myDamageSource.scalesWithDifficulty();

Name: setExplosion

Return Type: DamageSource

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// DamageSource.setExplosion() as DamageSource

myDamageSource.setExplosion();

Name: setIsFall

Return Type: DamageSource

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// DamageSource.setIsFall() as DamageSource

myDamageSource.setIsFall();

Name: setMagic

Return Type: DamageSource

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// DamageSource.setMagic() as DamageSource

myDamageSource.setMagic();

Name: setNoAggro

Return Type: DamageSource

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// DamageSource.setNoAggro() as DamageSource

myDamageSource.setNoAggro();

Name: setProjectile

Return Type: DamageSource

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// DamageSource.setProjectile() as DamageSource

myDamageSource.setProjectile();

Link to setScalesWithDifficulty

Name: setScalesWithDifficulty

Return Type: DamageSource

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// DamageSource.setScalesWithDifficulty() as DamageSource

myDamageSource.setScalesWithDifficulty();
이름TypeHas GetterHas Setter
이름
directEntity
Type
Entity?
Has Getter
true
Has Setter
false
이름
doesBypassArmor
Type
boolean
Has Getter
true
Has Setter
false
이름
doesBypassInvul
Type
boolean
Has Getter
true
Has Setter
false
이름
doesBypassMagic
Type
boolean
Has Getter
true
Has Setter
false
이름
doesDamageHelmet
Type
boolean
Has Getter
true
Has Setter
false
이름
entity
Type
Entity?
Has Getter
true
Has Setter
false
이름
foodExhaustion
Type
float
Has Getter
true
Has Setter
false
이름
isCreativePlayer
Type
boolean
Has Getter
true
Has Setter
false
이름
isExplosion
Type
boolean
Has Getter
true
Has Setter
false
이름
isFall
Type
boolean
Has Getter
true
Has Setter
false
이름
isFire
Type
boolean
Has Getter
true
Has Setter
false
이름
isMagic
Type
boolean
Has Getter
true
Has Setter
false
이름
isNoAggro
Type
boolean
Has Getter
true
Has Setter
false
이름
isProjectile
Type
boolean
Has Getter
true
Has Setter
false
이름
msgId
Type
string
Has Getter
true
Has Setter
false
이름
scalesWithDifficulty
Type
boolean
Has Getter
true
Has Setter
false
이름
source
Type
Vec3?
Has Getter
true
Has Setter
false