Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.LivingEntity;

Extending Entity

Link to extending-entity

LivingEntity extends Entity. That means all methods available in Entity are also available in LivingEntity

Name: addEffect

Return Type: boolean

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LivingEntity.addEffect(effectInstance as MobEffectInstance) as boolean
ParameterType
Parameter
effectInstance
Type
MobEffectInstance

Name: addEffect

Return Type: boolean

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LivingEntity.addEffect(effectInstance as MobEffectInstance, entity as Entity?) as boolean
ParameterType
Parameter
effectInstance
Type
MobEffectInstance
Parameter
entity
Type
Entity?

Name: attackable

Return Type: boolean

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// LivingEntity.attackable() as boolean

myLivingEntity.attackable();

Name: canAttack

Return Type: boolean

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LivingEntity.canAttack(target as LivingEntity) as boolean
ParameterType
Parameter
target
Type
LivingEntity

Name: canBeAffected

Return Type: boolean

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LivingEntity.canBeAffected(effectInstance as MobEffectInstance) as boolean
ParameterType
Parameter
effectInstance
Type
MobEffectInstance

Link to canBeSeenAsEnemy

Name: canBeSeenAsEnemy

Return Type: boolean

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// LivingEntity.canBeSeenAsEnemy() as boolean

myLivingEntity.canBeSeenAsEnemy();

Link to canBeSeenByAnyone

Name: canBeSeenByAnyone

Return Type: boolean

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// LivingEntity.canBeSeenByAnyone() as boolean

myLivingEntity.canBeSeenByAnyone();

Link to canBreatheUnderwater

Name: canBreatheUnderwater

Return Type: boolean

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// LivingEntity.canBreatheUnderwater() as boolean

myLivingEntity.canBreatheUnderwater();

Link to canSpawnSoulSpeedParticle

Name: canSpawnSoulSpeedParticle

Return Type: boolean

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// LivingEntity.canSpawnSoulSpeedParticle() as boolean

myLivingEntity.canSpawnSoulSpeedParticle();

Name: canStandOnFluid

Return Type: boolean

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LivingEntity.canStandOnFluid(fluid as Fluid) as boolean
ParameterType
Parameter
fluid
Type
Fluid

Name: canTakeItem

Return Type: boolean

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LivingEntity.canTakeItem(stack as ItemStack) as boolean
ParameterType
Parameter
stack
Type
ItemStack

Link to clearSleepingPos

Name: clearSleepingPos

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// LivingEntity.clearSleepingPos()

myLivingEntity.clearSleepingPos();

Name: die

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LivingEntity.die(source as DamageSource)
ParameterType
Parameter
source
Type
DamageSource

Name: doHurtTarget

Return Type: boolean

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LivingEntity.doHurtTarget(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Name: eat

Return Type: ItemStack

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LivingEntity.eat(level as Level, stack as ItemStack) as ItemStack
ParameterType
Parameter
level
Type
Level
Parameter
stack
Type
ItemStack

Name: forceAddEffect

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LivingEntity.forceAddEffect(effectInstance as MobEffectInstance, entity as Entity?)
ParameterType
Parameter
effectInstance
Type
MobEffectInstance
Parameter
entity
Type
Entity?

Link to getAbsorptionAmount

Name: getAbsorptionAmount

Return Type: float

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// LivingEntity.getAbsorptionAmount() as float

myLivingEntity.getAbsorptionAmount();

Link to getActiveEffects

Name: getActiveEffects

Return Type: Collection<MobEffectInstance>

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// LivingEntity.getActiveEffects() as Collection<MobEffectInstance>

myLivingEntity.getActiveEffects();

Link to getActiveEffectsMap

Name: getActiveEffectsMap

Return Type: MobEffectInstance[MobEffect]

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// LivingEntity.getActiveEffectsMap() as MobEffectInstance[MobEffect]

myLivingEntity.getActiveEffectsMap();

Link to getArmorCoverPercentage

Name: getArmorCoverPercentage

Return Type: float

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// LivingEntity.getArmorCoverPercentage() as float

myLivingEntity.getArmorCoverPercentage();

Name: getArmorValue

Return Type: int

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// LivingEntity.getArmorValue() as int

myLivingEntity.getArmorValue();

Name: getArrowCount

Return Type: int

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// LivingEntity.getArrowCount() as int

myLivingEntity.getArrowCount();

Name: getAttribute

Return Type: AttributeInstance?

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LivingEntity.getAttribute(attribute as Attribute) as AttributeInstance?
ParameterType
Parameter
attribute
Type
Attribute

Link to getAttributeBaseValue

Name: getAttributeBaseValue

Return Type: double

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LivingEntity.getAttributeBaseValue(attribute as Attribute) as double
ParameterType
Parameter
attribute
Type
Attribute

Link to getAttributeValue

Name: getAttributeValue

Return Type: double

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LivingEntity.getAttributeValue(attribute as Attribute) as double
ParameterType
Parameter
attribute
Type
Attribute

Link to getBedOrientation

Name: getBedOrientation

Return Type: Direction?

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// LivingEntity.getBedOrientation() as Direction?

myLivingEntity.getBedOrientation();

Name: getEffect

Return Type: MobEffectInstance?

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LivingEntity.getEffect(effect as MobEffect) as MobEffectInstance?
ParameterType
Parameter
effect
Type
MobEffect

Link to getFallFlyingTicks

Name: getFallFlyingTicks

Return Type: int

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// LivingEntity.getFallFlyingTicks() as int

myLivingEntity.getFallFlyingTicks();

Name: getHealth

Return Type: float

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// LivingEntity.getHealth() as float

myLivingEntity.getHealth();

Name: getItemBySlot

Return Type: ItemStack

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LivingEntity.getItemBySlot(slot as EquipmentSlot) as ItemStack
ParameterType
Parameter
slot
Type
EquipmentSlot

Name: getItemInHand

Return Type: ItemStack

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LivingEntity.getItemInHand(hand as InteractionHand) as ItemStack
ParameterType
Parameter
hand
Type
InteractionHand

Link to getJumpBoostPower

Name: getJumpBoostPower

Return Type: double

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// LivingEntity.getJumpBoostPower() as double

myLivingEntity.getJumpBoostPower();

Name: getKillCredit

Return Type: LivingEntity?

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// LivingEntity.getKillCredit() as LivingEntity?

myLivingEntity.getKillCredit();

Link to getLastClimbablePos

Name: getLastClimbablePos

Return Type: BlockPos?

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// LivingEntity.getLastClimbablePos() as BlockPos?

myLivingEntity.getLastClimbablePos();

Link to getLastDamageSource

Name: getLastDamageSource

Return Type: DamageSource?

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// LivingEntity.getLastDamageSource() as DamageSource?

myLivingEntity.getLastDamageSource();

Link to getLastHurtByMob

Name: getLastHurtByMob

Return Type: LivingEntity?

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// LivingEntity.getLastHurtByMob() as LivingEntity?

myLivingEntity.getLastHurtByMob();

Link to getLastHurtByMobTimestamp

Name: getLastHurtByMobTimestamp

Return Type: int

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// LivingEntity.getLastHurtByMobTimestamp() as int

myLivingEntity.getLastHurtByMobTimestamp();

Name: getLastHurtMob

Return Type: LivingEntity

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// LivingEntity.getLastHurtMob() as LivingEntity

myLivingEntity.getLastHurtMob();

Link to getLastHurtMobTimestamp

Name: getLastHurtMobTimestamp

Return Type: int

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// LivingEntity.getLastHurtMobTimestamp() as int

myLivingEntity.getLastHurtMobTimestamp();

Name: getLootTable

Return Type: ResourceLocation

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// LivingEntity.getLootTable() as ResourceLocation

myLivingEntity.getLootTable();

Name: getMainArm

Return Type: HumanoidArm

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// LivingEntity.getMainArm() as HumanoidArm

myLivingEntity.getMainArm();

Name: getMainHandItem

Return Type: ItemStack

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// LivingEntity.getMainHandItem() as ItemStack

myLivingEntity.getMainHandItem();

Name: getMaxHealth

Return Type: float

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// LivingEntity.getMaxHealth() as float

myLivingEntity.getMaxHealth();

Name: getMobType

Return Type: MobType

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// LivingEntity.getMobType() as MobType

myLivingEntity.getMobType();

Name: getNoActionTime

Return Type: int

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// LivingEntity.getNoActionTime() as int

myLivingEntity.getNoActionTime();

Name: getOffhandItem

Return Type: ItemStack

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// LivingEntity.getOffhandItem() as ItemStack

myLivingEntity.getOffhandItem();

Name: getRandom

Return Type: Random

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// LivingEntity.getRandom() as Random

myLivingEntity.getRandom();

Name: getScale

Return Type: float

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// LivingEntity.getScale() as float

myLivingEntity.getScale();

Name: getSleepingPos

Return Type: BlockPos?

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// LivingEntity.getSleepingPos() as BlockPos?

myLivingEntity.getSleepingPos();

Name: getSpeed

Return Type: float

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// LivingEntity.getSpeed() as float

myLivingEntity.getSpeed();

Name: getStingerCount

Return Type: int

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// LivingEntity.getStingerCount() as int

myLivingEntity.getStingerCount();

Name: getSwimAmount

Return Type: float

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LivingEntity.getSwimAmount(partialTicks as float) as float
ParameterType
Parameter
partialTicks
Type
float

Link to getTicksUsingItem

Name: getTicksUsingItem

Return Type: int

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// LivingEntity.getTicksUsingItem() as int

myLivingEntity.getTicksUsingItem();

Name: getUseItem

Return Type: ItemStack

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// LivingEntity.getUseItem() as ItemStack

myLivingEntity.getUseItem();

Link to getUseItemRemainingTicks

Name: getUseItemRemainingTicks

Return Type: int

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// LivingEntity.getUseItemRemainingTicks() as int

myLivingEntity.getUseItemRemainingTicks();

Name: getUsedItemHand

Return Type: InteractionHand

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// LivingEntity.getUsedItemHand() as InteractionHand

myLivingEntity.getUsedItemHand();

Link to getVisibilityPercent

Name: getVisibilityPercent

Return Type: double

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LivingEntity.getVisibilityPercent(lookingEntity as Entity?) as double
ParameterType
Parameter
lookingEntity
Type
Entity?

Name: getVoicePitch

Return Type: float

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// LivingEntity.getVoicePitch() as float

myLivingEntity.getVoicePitch();

Name: hasEffect

Return Type: boolean

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LivingEntity.hasEffect(effect as MobEffect) as boolean
ParameterType
Parameter
effect
Type
MobEffect

Name: hasItemInSlot

Return Type: boolean

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LivingEntity.hasItemInSlot(slot as EquipmentSlot) as boolean
ParameterType
Parameter
slot
Type
EquipmentSlot

Name: hasLineOfSight

Return Type: boolean

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LivingEntity.hasLineOfSight(entity as Entity) as boolean
ParameterType
Parameter
entity
Type
Entity

Name: heal

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LivingEntity.heal(amount as float)
ParameterType
Parameter
amount
Type
float

Link to isAffectedByPotions

Name: isAffectedByPotions

Return Type: boolean

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// LivingEntity.isAffectedByPotions() as boolean

myLivingEntity.isAffectedByPotions();

Link to isAutoSpinAttack

Name: isAutoSpinAttack

Return Type: boolean

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// LivingEntity.isAutoSpinAttack() as boolean

myLivingEntity.isAutoSpinAttack();

Name: isBaby

Return Type: boolean

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// LivingEntity.isBaby() as boolean

myLivingEntity.isBaby();

Name: isBlocking

Return Type: boolean

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// LivingEntity.isBlocking() as boolean

myLivingEntity.isBlocking();

Link to isCurrentlyGlowing

Name: isCurrentlyGlowing

Return Type: boolean

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// LivingEntity.isCurrentlyGlowing() as boolean

myLivingEntity.isCurrentlyGlowing();

Link to isDamageSourceBlocked

Name: isDamageSourceBlocked

Return Type: boolean

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LivingEntity.isDamageSourceBlocked(source as DamageSource) as boolean
ParameterType
Parameter
source
Type
DamageSource

Name: isDeadOrDying

Return Type: boolean

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// LivingEntity.isDeadOrDying() as boolean

myLivingEntity.isDeadOrDying();

Name: isFallFlying

Return Type: boolean

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// LivingEntity.isFallFlying() as boolean

myLivingEntity.isFallFlying();

Name: isHolding

Return Type: boolean

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LivingEntity.isHolding(item as ItemDefinition) as boolean
ParameterType
Parameter
item
Type
ItemDefinition

Name: isHolding

Return Type: boolean

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LivingEntity.isHolding(predicate as Predicate<ItemStack>) as boolean
ParameterType
Parameter
predicate
Type
Predicate<ItemStack>

Link to isInvertedHealAndHarm

Name: isInvertedHealAndHarm

Return Type: boolean

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// LivingEntity.isInvertedHealAndHarm() as boolean

myLivingEntity.isInvertedHealAndHarm();

Link to isSensitiveToWater

Name: isSensitiveToWater

Return Type: boolean

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// LivingEntity.isSensitiveToWater() as boolean

myLivingEntity.isSensitiveToWater();

Name: isSleeping

Return Type: boolean

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// LivingEntity.isSleeping() as boolean

myLivingEntity.isSleeping();

Link to isSuppressingSlidingDownLadder

Name: isSuppressingSlidingDownLadder

Return Type: boolean

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// LivingEntity.isSuppressingSlidingDownLadder() as boolean

myLivingEntity.isSuppressingSlidingDownLadder();

Name: isUsingItem

Return Type: boolean

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// LivingEntity.isUsingItem() as boolean

myLivingEntity.isUsingItem();

Link to isVisuallySwimming

Name: isVisuallySwimming

Return Type: boolean

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// LivingEntity.isVisuallySwimming() as boolean

myLivingEntity.isVisuallySwimming();

Name: knockback

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LivingEntity.knockback(x as double, y as double, z as double)
ParameterType
Parameter
x
Type
double
Parameter
y
Type
double
Parameter
z
Type
double

Link to releaseUsingItem

Name: releaseUsingItem

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// LivingEntity.releaseUsingItem()

myLivingEntity.releaseUsingItem();

Link to removeAllEffects

Name: removeAllEffects

Return Type: boolean

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// LivingEntity.removeAllEffects() as boolean

myLivingEntity.removeAllEffects();

Name: removeEffect

Return Type: boolean

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LivingEntity.removeEffect(effect as MobEffect) as boolean
ParameterType
Parameter
effect
Type
MobEffect

Link to removeEffectNoUpdate

Name: removeEffectNoUpdate

Return Type: MobEffectInstance?

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LivingEntity.removeEffectNoUpdate(effect as MobEffect?) as MobEffectInstance?
ParameterType
Parameter
effect
Type
MobEffect?

Link to setAbsorptionAmount

Name: setAbsorptionAmount

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LivingEntity.setAbsorptionAmount(absorption as float)
ParameterType
Parameter
absorption
Type
float

Name: setArrowCount

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LivingEntity.setArrowCount(count as int)
ParameterType
Parameter
count
Type
int

Link to setDiscardFriction

Name: setDiscardFriction

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LivingEntity.setDiscardFriction(discardFriction as boolean)
ParameterType
Parameter
discardFriction
Type
boolean

Name: setHealth

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LivingEntity.setHealth(health as float)
ParameterType
Parameter
health
Type
float

Name: setItemInHand

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LivingEntity.setItemInHand(hand as InteractionHand, stack as ItemStack)
ParameterType
Parameter
hand
Type
InteractionHand
Parameter
stack
Type
ItemStack

Name: setJumping

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LivingEntity.setJumping(jumping as boolean)
ParameterType
Parameter
jumping
Type
boolean

Link to setLastHurtByMob

Name: setLastHurtByMob

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LivingEntity.setLastHurtByMob(entity as LivingEntity?)
ParameterType
Parameter
entity
Type
LivingEntity?

Link to setLastHurtByPlayer

Name: setLastHurtByPlayer

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LivingEntity.setLastHurtByPlayer(player as Player?)
ParameterType
Parameter
player
Type
Player?

Name: setLastHurtMob

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LivingEntity.setLastHurtMob(entity as Entity)
ParameterType
Parameter
entity
Type
Entity

Name: setNoActionTime

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LivingEntity.setNoActionTime(idleTime as int)
ParameterType
Parameter
idleTime
Type
int

Name: setSleepingPos

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LivingEntity.setSleepingPos(pos as BlockPos)
ParameterType
Parameter
pos
Type
BlockPos

Name: setSpeed

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LivingEntity.setSpeed(speed as float)
ParameterType
Parameter
speed
Type
float

Name: setStingerCount

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LivingEntity.setStingerCount(count as int)
ParameterType
Parameter
count
Type
int

Link to shouldDiscardFriction

Name: shouldDiscardFriction

Return Type: boolean

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// LivingEntity.shouldDiscardFriction() as boolean

myLivingEntity.shouldDiscardFriction();

Name: startSleeping

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LivingEntity.startSleeping(pos as BlockPos)
ParameterType
Parameter
pos
Type
BlockPos

Name: startUsingItem

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LivingEntity.startUsingItem(param0 as InteractionHand)
ParameterType
Parameter
param0
Type
InteractionHand

Name: stopSleeping

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// LivingEntity.stopSleeping()

myLivingEntity.stopSleeping();

Name: stopUsingItem

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// LivingEntity.stopUsingItem()

myLivingEntity.stopUsingItem();

Name: swing

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LivingEntity.swing(hand as InteractionHand)
ParameterType
Parameter
hand
Type
InteractionHand

Name: swing

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LivingEntity.swing(hand as InteractionHand, updateSelf as boolean)
ParameterType
Parameter
hand
Type
InteractionHand
Parameter
updateSelf
Type
boolean

Name: travel

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LivingEntity.travel(vec as Vec3)
ParameterType
Parameter
vec
Type
Vec3
이름TypeHas GetterHas Setter
이름
absorptionAmount
Type
float
Has Getter
true
Has Setter
false
이름
activeEFfectsMap
Type
MobEffectInstance[MobEffect]
Has Getter
true
Has Setter
false
이름
activeEffects
Type
Collection<MobEffectInstance>
Has Getter
true
Has Setter
false
이름
armorCoverPercentage
Type
float
Has Getter
true
Has Setter
false
이름
armorValue
Type
int
Has Getter
true
Has Setter
false
이름
arrowCount
Type
int
Has Getter
true
Has Setter
false
이름
attackable
Type
boolean
Has Getter
true
Has Setter
false
이름
bedOrientation
Type
Direction?
Has Getter
true
Has Setter
false
이름
canBeSeenAsEnemy
Type
boolean
Has Getter
true
Has Setter
false
이름
canBeSeenByAnyone
Type
boolean
Has Getter
true
Has Setter
false
이름
canBreatheUnderwater
Type
boolean
Has Getter
true
Has Setter
false
이름
fallFlyingTicks
Type
int
Has Getter
true
Has Setter
false
이름
health
Type
float
Has Getter
true
Has Setter
false
이름
isAffectedByPotions
Type
boolean
Has Getter
true
Has Setter
false
이름
isAutoSpinAttack
Type
boolean
Has Getter
true
Has Setter
false
이름
isBaby
Type
boolean
Has Getter
true
Has Setter
false
이름
isBlocking
Type
boolean
Has Getter
true
Has Setter
false
이름
isCurrentlyGlowing
Type
boolean
Has Getter
true
Has Setter
false
이름
isDeadOrDying
Type
boolean
Has Getter
true
Has Setter
false
이름
isFallFlying
Type
boolean
Has Getter
true
Has Setter
false
이름
isInvertedHealAndHarm
Type
boolean
Has Getter
true
Has Setter
false
이름
isSensitiveToWater
Type
boolean
Has Getter
true
Has Setter
false
이름
isSleeping
Type
boolean
Has Getter
true
Has Setter
false
이름
isSuppressingSlidingDownLadder
Type
boolean
Has Getter
true
Has Setter
false
이름
isUsingItem
Type
boolean
Has Getter
true
Has Setter
false
이름
isVisuallySwimming
Type
boolean
Has Getter
true
Has Setter
false
이름
jumpBoostPower
Type
double
Has Getter
true
Has Setter
false
이름
killCredit
Type
LivingEntity?
Has Getter
true
Has Setter
false
이름
lastClimbablePos
Type
BlockPos?
Has Getter
true
Has Setter
false
이름
lastDamageSource
Type
DamageSource?
Has Getter
true
Has Setter
false
이름
lastHurtByMob
Type
LivingEntity?
Has Getter
true
Has Setter
false
이름
lastHurtByMobTimestamp
Type
int
Has Getter
true
Has Setter
false
이름
lastHurtMob
Type
LivingEntity
Has Getter
true
Has Setter
false
이름
lastHurtMobTimestamp
Type
int
Has Getter
true
Has Setter
false
이름
lootTable
Type
ResourceLocation
Has Getter
true
Has Setter
false
이름
mainArm
Type
HumanoidArm
Has Getter
true
Has Setter
false
이름
mainHandItem
Type
ItemStack
Has Getter
true
Has Setter
false
이름
maxHealth
Type
float
Has Getter
true
Has Setter
false
이름
mobType
Type
MobType
Has Getter
true
Has Setter
false
이름
noActionTime
Type
int
Has Getter
true
Has Setter
false
이름
offHandItem
Type
ItemStack
Has Getter
true
Has Setter
false
이름
random
Type
Random
Has Getter
true
Has Setter
false
이름
scale
Type
float
Has Getter
true
Has Setter
false
이름
shouldDiscardFriction
Type
boolean
Has Getter
true
Has Setter
false
이름
sleepingPos
Type
BlockPos?
Has Getter
true
Has Setter
false
이름
speed
Type
float
Has Getter
true
Has Setter
false
이름
stingerCount
Type
int
Has Getter
true
Has Setter
false
이름
ticksUsingItem
Type
int
Has Getter
true
Has Setter
false
이름
useItem
Type
ItemStack
Has Getter
true
Has Setter
false
이름
useItemRemainingTicks
Type
int
Has Getter
true
Has Setter
false
이름
usedItemHand
Type
InteractionHand
Has Getter
true
Has Setter
false
이름
voicePitch
Type
float
Has Getter
true
Has Setter
false