LivingDamageEvent

Link to livingdamageevent

The event is cancelable.

If the event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.living.LivingDamageEvent;

Extending LivingEvent

Link to extending-livingevent

LivingDamageEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDamageEvent

Name: getAmount

Return Type: float

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// LivingDamageEvent.getAmount() as float

myLivingDamageEvent.getAmount();

Name: getSource

Return Type: DamageSource

ZenScript
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// LivingDamageEvent.getSource() as DamageSource

myLivingDamageEvent.getSource();

Name: setAmount

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LivingDamageEvent.setAmount(amount as float)
ParameterType
Parameter
amount
Type
float
이름TypeHas GetterHas Setter
이름
amount
Type
float
Has Getter
true
Has Setter
true
이름
source
Type
DamageSource
Has Getter
true
Has Setter
false