LivingDropsEvent
Link to livingdropsevent
The event is cancelable.
If the event is canceled, the entity does not drop anything.
The event does not have a result.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.living.LivingDropsEvent;
Extending LivingEvent
Link to extending-livingevent
LivingDropsEvent extends LivingEvent. That means all methods available in LivingEvent are also available in LivingDropsEvent
Methods
Link to methods
Name: addDrop
Adds an item to the drops.
ZenScript CopyLivingDropsEvent.addDrop(stack as IItemStack)
Parameter | Type |
---|---|
Parameter stack | Type IItemStack |
Name: getDrops
Returns the list of items will be dropped. The list is read-only, modifying this list does not change the drops.
You should use the drops
setter, addDrop
or removeDrop
method to change the drops.
Return Type: stdlib.List<IItemStack>
ZenScript Copy// LivingDropsEvent.getDrops() as stdlib.List<IItemStack>
myLivingDropsEvent.getDrops();
Name: getLootingLevel
Return Type: int
ZenScript Copy// LivingDropsEvent.getLootingLevel() as int
myLivingDropsEvent.getLootingLevel();
Name: getSource
Return Type: DamageSource
ZenScript Copy// LivingDropsEvent.getSource() as DamageSource
myLivingDropsEvent.getSource();
Name: isRecentlyHit
Whether the Entity doing the drop has recently been damaged.
Return Type: boolean
ZenScript Copy// LivingDropsEvent.isRecentlyHit() as boolean
myLivingDropsEvent.isRecentlyHit();
Name: removeDrop
Removes items that match the given ingredient from drops.
ZenScript CopyLivingDropsEvent.removeDrop(ingredient as IIngredient)
Parameter | Type |
---|---|
Parameter ingredient | Type IIngredient |
Name: setDrops
Sets which items will be dropped.
ZenScript CopyLivingDropsEvent.setDrops(drops as stdlib.List<IItemStack>)
Parameter | Type |
---|---|
Parameter drops | Type stdlib.List<IItemStack> |
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name drops | Type stdlib.List<IItemStack> | Has Getter true | Has Setter true | Description Returns the list of items will be dropped. The list is read-only, modifying this list does not change the drops. You should use the drops setter, addDrop or removeDrop method to change the drops. |
Name isRecentlyHit | Type boolean | Has Getter true | Has Setter false | Description Whether the Entity doing the drop has recently been damaged. |
Name lootingLevel | Type int | Has Getter true | Has Setter false | Description |
Name źródło | Type DamageSource | Has Getter true | Has Setter false | Description |