Allows you to add or remove Mineral Mix recipes.

Mineral Mixes consist of a list of weighted itemstack outputs, a weight for how often the mix is selected, a change of how often the mix should fail, a list of dimensions that the mix can be excavated in and a background used in the gui.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import mods.immersiveengineering.MineralMix;

Implemented Interfaces

Link to implemented-interfaces

MineralMix implements the following interfaces. That means all methods defined in these interfaces are also available in MineralMix

Name: addJsonRecipe

ZenScript
Copy
MineralMix.addJsonRecipe(name as string, mapData as MapData)
ParameterType
Parameter
name
Type
string
Parameter
mapData
Type
MapData

Name: addRecipe

Adds a Mineral Mix recipe

ZenScript
Copy
MineralMix.addRecipe(recipePath as string, outputs as stdlib.List<Percentaged<IItemStack>>, spoils as stdlib.List<Percentaged<IItemStack>>, weight as int, failChance as float, dimensions as ResourceLocation[], background as Block)
ParameterTypeDescription
Parameter
recipePath
Type
string
Description
The recipe name, without the resource location
Parameter
outputs
Type
stdlib.List<Percentaged<IItemStack>>
Description
The WeightedItemStack array outputs
Parameter
spoils
Type
stdlib.List<Percentaged<IItemStack>>
Description
The WeightedItemStack array spoils
Parameter
weight
Type
int
Description
How often should the Mix be exavated.
Parameter
failChance
Type
float
Description
The chance for the Mix to fail excavation.
Parameter
dimensions
Type
ResourceLocation[]
Description
The list of dimensions that this Mix can be mined in.
Parameter
background
Type
Block
Description
The background block used in samples

Name: getAllRecipes

Return Type: stdlib.List<T>

ZenScript
Copy
// MineralMix.getAllRecipes() as stdlib.List<T>

<recipetype:immersiveengineering:mineral_mix>.getAllRecipes();

Name: getRecipeByName

Return Type: T

ZenScript
Copy
MineralMix.getRecipeByName(name as string) as T
ParameterType
Parameter
name
Type
string

Name: getRecipeMap

Return Type: T[ResourceLocation]

ZenScript
Copy
// MineralMix.getRecipeMap() as T[ResourceLocation]

<recipetype:immersiveengineering:mineral_mix>.getRecipeMap();

Link to getRecipesByOutput

Name: getRecipesByOutput

Return Type: stdlib.List<T>

ZenScript
Copy
MineralMix.getRecipesByOutput(output as IIngredient) as stdlib.List<T>
ParameterType
Parameter
output
Type
IIngredient

Name: removeAll

ZenScript
Copy
// MineralMix.removeAll()

<recipetype:immersiveengineering:mineral_mix>.removeAll();

Name: removeByInput

ZenScript
Copy
MineralMix.removeByInput(input as IItemStack)
ParameterType
Parameter
input
Type
IItemStack

Name: removeByModid

ZenScript
Copy
MineralMix.removeByModid(modid as string, exclude as Predicate<string>)
ParameterTypeOptionalDefault Value
Parameter
modid
Type
string
Optional
false
Default Value
Parameter
wyklucz
Type
Predicate<string>
Optional
true
Default Value
(name as string) as bool => false

Name: removeByName

ZenScript
Copy
MineralMix.removeByName(names as string[])
ParameterType
Parameter
names
Type
string[]

Name: removeByRegex

ZenScript
Copy
MineralMix.removeByRegex(regex as string, exclude as Predicate<string>)
ParameterTypeOptionalDefault Value
Parameter
regex
Type
string
Optional
false
Default Value
Parameter
wyklucz
Type
Predicate<string>
Optional
true
Default Value
(name as string) as bool => false
NameTypeHas GetterHas Setter
Name
allRecipes
Type
stdlib.List<T>
Has Getter
true
Has Setter
false
Name
recipeMap
Type
T[ResourceLocation]
Has Getter
true
Has Setter
false