AnvilRepairEvent
Link to anvilrepairevent
The event is not cancelable.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.player.AnvilRepairEvent;
Extending PlayerEvent
Link to extending-playerevent
AnvilRepairEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in AnvilRepairEvent
使用方式
Link to 使用方式
Name: getBreakChance
Return Type: float
ZenScript Copy// AnvilRepairEvent.getBreakChance() as float
myAnvilRepairEvent.getBreakChance();
Name: getIngredientInput
Return Type: IItemStack
ZenScript Copy// AnvilRepairEvent.getIngredientInput() as IItemStack
myAnvilRepairEvent.getIngredientInput();
Name: getItemInput
Return Type: IItemStack
ZenScript Copy// AnvilRepairEvent.getItemInput() as IItemStack
myAnvilRepairEvent.getItemInput();
Name: getItemResult
Return Type: IItemStack
ZenScript Copy// AnvilRepairEvent.getItemResult() as IItemStack
myAnvilRepairEvent.getItemResult();
Name: setBreakChance
ZenScript CopyAnvilRepairEvent.setBreakChance(breakChance as float)
参数 | 类型 |
---|---|
参数 breakChance | 类型 float |
名称 | 类型 | 可获得 | 可设置 |
---|---|---|---|
名称 breakChance | 类型 float | 可获得 true | 可设置 true |
名称 ingredientInput | 类型 IItemstack | 可获得 true | 可设置 false |
名称 itemInput | 类型 IItemstack | 可获得 true | 可设置 false |
名称 itemResult | 类型 IItemstack | 可获得 true | 可设置 false |