PlayerDestroyItemEvent
Link to playerdestroyitemevent
This event is fired when a player destroys a tool or item. This happens after the tool has been destroyed and can not be used to prevent the destruction directly.
The event is not cancelable.
The event does not have a result.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.event.entity.player.PlayerDestroyItemEvent;
Extending PlayerEvent
Link to extending-playerevent
PlayerDestroyItemEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in PlayerDestroyItemEvent
使用方式
Link to 使用方式
Name: getHand
Return Type: InteractionHand?
ZenScript Copy// PlayerDestroyItemEvent.getHand() as InteractionHand?
event.getHand();
Name: getOriginal
Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable.
Returns: The original item from before it was broken.
Return Type: IItemStack
ZenScript Copy// PlayerDestroyItemEvent.getOriginal() as IItemStack
event.getOriginal();
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 hand | 类型 InteractionHand? | 可获得 true | 可设置 false | 描述 |
名称 original | 类型 IItemstack | 可获得 true | 可设置 false | 描述 Gets a snapshot of the item from before it broke. Modifying this item will have no effect and it should be treated as unmodifiable. |