It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.entity.type.projectile.SmallFireball;

Extending Fireball

Link to extending-fireball

SmallFireball extends Fireball. That means all methods available in Fireball are also available in SmallFireball

Constructor #构造函数

Link to constructor-构造函数

ZenScript
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new SmallFireball(level as invalid, shooter as LivingEntity, xPower as double, yPower as double, zPower as double) as SmallFireball
new SmallFireball(level, shooter, 0, 1, 2);
参数类型描述
参数
level
类型
invalid
描述
The level this entity is in.
参数
shooter
类型
LivingEntity
描述
The entity that created the fireball, used to get the position.
参数
xPower
类型
double
描述
The x power of the entity.
参数
yPower
类型
double
描述
The y power of the entity.
参数
zPower
类型
double
描述
The z power of the entity.
ZenScript
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new SmallFireball(level as invalid, x as double, y as double, z as double, xPower as double, yPower as double, zPower as double) as SmallFireball
new SmallFireball(level, 0, 1, 2, 3, 3, 3);
参数类型描述
参数
level
类型
invalid
描述
The level this entity is in.
参数
x
类型
double
描述
The x position of the entity.
参数
y
类型
double
描述
The y position of the entity.
参数
z
类型
double
描述
The z position of the entity.
参数
xPower
类型
double
描述
The x power of the entity.
参数
yPower
类型
double
描述
The y power of the entity.
参数
zPower
类型
double
描述
The z power of the entity.