Sequence<T : Object, U : Object>
Link to sequencet--object-u--object
A sequence is a series of tasks that run after each other when the actor ticks.
For example, when a level ticks.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.util.sequence.Sequence;
Methods
Link to methods
Name: getContext
Gets the context for this sequence.
Returns: The context for this sequence.
Return Type: SequenceContext<T,U>
ZenScript Copy// Sequence.getContext() as SequenceContext<T,U>
mySequence.getContext();
Name: isComplete
Checks if this sequence is complete.
Returns: true if complete, false otherwise.
Return Type: boolean
ZenScript Copy// Sequence.isComplete() as boolean
mySequence.isComplete();
Name: isStopped
Checks if this sequence is stopped or not.
Returns: true if stopped, false otherwise.
Return Type: boolean
ZenScript Copy// Sequence.isStopped() as boolean
mySequence.isStopped();
Name: stop
Stops this sequence, subsequent tasks will not be ran.
ZenScript Copy// Sequence.stop()
mySequence.stop();
Name: tick
Ticks this sequence.
ZenScript Copy// Sequence.tick()
mySequence.tick();
Properties
Link to properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name context | Type SequenceContext<T,U> | Has Getter true | Has Setter false | Description Gets the context for this sequence. |
Name isComplete | Type boolean | Has Getter true | Has Setter false | Description Checks if this sequence is complete. |
Name stopped | Type boolean | Has Getter true | Has Setter false | Description Checks if this sequence is stopped or not. |