LevelEventConstants
Link to leveleventconstants
This is not an event that you can listen to, this just holds fields for use in LevelAccessor#levelEvent(int, BlockPos, int)
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.world.LevelEventConstants;
Static Methods
Link to static-methods
Name: ANIMATION_DRAGON_SUMMON_ROAR
Return Type: int
ZenScript Copy// LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR() as int
LevelEventConstants.ANIMATION_DRAGON_SUMMON_ROAR();
Name: ANIMATION_END_GATEWAY_SPAWN
Return Type: int
ZenScript Copy// LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN() as int
LevelEventConstants.ANIMATION_END_GATEWAY_SPAWN();
Name: COMPOSTER_FILL
Return Type: int
ZenScript Copy// LevelEventConstants.COMPOSTER_FILL() as int
LevelEventConstants.COMPOSTER_FILL();
Name: DRIPSTONE_DRIP
Return Type: int
ZenScript Copy// LevelEventConstants.DRIPSTONE_DRIP() as int
LevelEventConstants.DRIPSTONE_DRIP();
Name: END_PORTAL_FRAME_FILL
Return Type: int
ZenScript Copy// LevelEventConstants.END_PORTAL_FRAME_FILL() as int
LevelEventConstants.END_PORTAL_FRAME_FILL();
Name: LAVA_FIZZ
Return Type: int
ZenScript Copy// LevelEventConstants.LAVA_FIZZ() as int
LevelEventConstants.LAVA_FIZZ();
Name: PARTICLES_AND_SOUND_PLANT_GROWTH
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH() as int
LevelEventConstants.PARTICLES_AND_SOUND_PLANT_GROWTH();
Name: PARTICLES_AND_SOUND_WAX_ON
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON() as int
LevelEventConstants.PARTICLES_AND_SOUND_WAX_ON();
Name: PARTICLES_DESTROY_BLOCK
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_DESTROY_BLOCK() as int
LevelEventConstants.PARTICLES_DESTROY_BLOCK();
Name: PARTICLES_DRAGON_BLOCK_BREAK
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK() as int
LevelEventConstants.PARTICLES_DRAGON_BLOCK_BREAK();
Name: PARTICLES_DRAGON_FIREBALL_SPLASH
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH() as int
LevelEventConstants.PARTICLES_DRAGON_FIREBALL_SPLASH();
Name: PARTICLES_ELECTRIC_SPARK
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_ELECTRIC_SPARK() as int
LevelEventConstants.PARTICLES_ELECTRIC_SPARK();
Name: PARTICLES_EYE_OF_ENDER_DEATH
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH() as int
LevelEventConstants.PARTICLES_EYE_OF_ENDER_DEATH();
Name: PARTICLES_INSTANT_POTION_SPLASH
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH() as int
LevelEventConstants.PARTICLES_INSTANT_POTION_SPLASH();
Name: PARTICLES_MOBBLOCK_SPAWN
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN() as int
LevelEventConstants.PARTICLES_MOBBLOCK_SPAWN();
Name: PARTICLES_PLANT_GROWTH
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_PLANT_GROWTH() as int
LevelEventConstants.PARTICLES_PLANT_GROWTH();
Name: PARTICLES_SCRAPE
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_SCRAPE() as int
LevelEventConstants.PARTICLES_SCRAPE();
Name: PARTICLES_SCULK_CHARGE
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_SCULK_CHARGE() as int
LevelEventConstants.PARTICLES_SCULK_CHARGE();
Name: PARTICLES_SCULK_SHRIEK
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_SCULK_SHRIEK() as int
LevelEventConstants.PARTICLES_SCULK_SHRIEK();
Name: PARTICLES_SHOOT
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_SHOOT() as int
LevelEventConstants.PARTICLES_SHOOT();
Name: PARTICLES_SPELL_POTION_SPLASH
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH() as int
LevelEventConstants.PARTICLES_SPELL_POTION_SPLASH();
Name: PARTICLES_WATER_EVAPORATING
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_WATER_EVAPORATING() as int
LevelEventConstants.PARTICLES_WATER_EVAPORATING();
Name: PARTICLES_WAX_OFF
Return Type: int
ZenScript Copy// LevelEventConstants.PARTICLES_WAX_OFF() as int
LevelEventConstants.PARTICLES_WAX_OFF();
Name: REDSTONE_TORCH_BURNOUT
Return Type: int
ZenScript Copy// LevelEventConstants.REDSTONE_TORCH_BURNOUT() as int
LevelEventConstants.REDSTONE_TORCH_BURNOUT();
Name: SOUND_ANVIL_BROKEN
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ANVIL_BROKEN() as int
LevelEventConstants.SOUND_ANVIL_BROKEN();
Name: SOUND_ANVIL_LAND
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ANVIL_LAND() as int
LevelEventConstants.SOUND_ANVIL_LAND();
Name: SOUND_ANVIL_USED
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ANVIL_USED() as int
LevelEventConstants.SOUND_ANVIL_USED();
Name: SOUND_BAT_LIFTOFF
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_BAT_LIFTOFF() as int
LevelEventConstants.SOUND_BAT_LIFTOFF();
Name: SOUND_BLAZE_FIREBALL
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_BLAZE_FIREBALL() as int
LevelEventConstants.SOUND_BLAZE_FIREBALL();
Name: SOUND_BREWING_STAND_BREW
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_BREWING_STAND_BREW() as int
LevelEventConstants.SOUND_BREWING_STAND_BREW();
Name: SOUND_CHORUS_DEATH
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_CHORUS_DEATH() as int
LevelEventConstants.SOUND_CHORUS_DEATH();
Name: SOUND_CHORUS_GROW
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_CHORUS_GROW() as int
LevelEventConstants.SOUND_CHORUS_GROW();
Name: SOUND_DISPENSER_DISPENSE
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DISPENSER_DISPENSE() as int
LevelEventConstants.SOUND_DISPENSER_DISPENSE();
Name: SOUND_DISPENSER_FAIL
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DISPENSER_FAIL() as int
LevelEventConstants.SOUND_DISPENSER_FAIL();
Name: SOUND_DISPENSER_PROJECTILE_LAUNCH
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH() as int
LevelEventConstants.SOUND_DISPENSER_PROJECTILE_LAUNCH();
Name: SOUND_DRAGON_DEATH
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DRAGON_DEATH() as int
LevelEventConstants.SOUND_DRAGON_DEATH();
Name: SOUND_DRAGON_FIREBALL
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DRAGON_FIREBALL() as int
LevelEventConstants.SOUND_DRAGON_FIREBALL();
Name: SOUND_DRIP_LAVA_INTO_CAULDRON
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON() as int
LevelEventConstants.SOUND_DRIP_LAVA_INTO_CAULDRON();
Name: SOUND_DRIP_WATER_INTO_CAULDRON
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON() as int
LevelEventConstants.SOUND_DRIP_WATER_INTO_CAULDRON();
Name: SOUND_ENDER_EYE_LAUNCH
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ENDER_EYE_LAUNCH() as int
LevelEventConstants.SOUND_ENDER_EYE_LAUNCH();
Name: SOUND_END_PORTAL_SPAWN
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_END_PORTAL_SPAWN() as int
LevelEventConstants.SOUND_END_PORTAL_SPAWN();
Name: SOUND_EXTINGUISH_FIRE
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_EXTINGUISH_FIRE() as int
LevelEventConstants.SOUND_EXTINGUISH_FIRE();
Name: SOUND_FIREWORK_SHOOT
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_FIREWORK_SHOOT() as int
LevelEventConstants.SOUND_FIREWORK_SHOOT();
Name: SOUND_GHAST_FIREBALL
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_GHAST_FIREBALL() as int
LevelEventConstants.SOUND_GHAST_FIREBALL();
Name: SOUND_GHAST_WARNING
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_GHAST_WARNING() as int
LevelEventConstants.SOUND_GHAST_WARNING();
Name: SOUND_GRINDSTONE_USED
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_GRINDSTONE_USED() as int
LevelEventConstants.SOUND_GRINDSTONE_USED();
Name: SOUND_HUSK_TO_ZOMBIE
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_HUSK_TO_ZOMBIE() as int
LevelEventConstants.SOUND_HUSK_TO_ZOMBIE();
Name: SOUND_PAGE_TURN
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_PAGE_TURN() as int
LevelEventConstants.SOUND_PAGE_TURN();
Name: SOUND_PHANTOM_BITE
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_PHANTOM_BITE() as int
LevelEventConstants.SOUND_PHANTOM_BITE();
Name: SOUND_PLAY_RECORDING
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_PLAY_RECORDING() as int
LevelEventConstants.SOUND_PLAY_RECORDING();
Name: SOUND_POINTED_DRIPSTONE_LAND
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND() as int
LevelEventConstants.SOUND_POINTED_DRIPSTONE_LAND();
Name: SOUND_PORTAL_TRAVEL
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_PORTAL_TRAVEL() as int
LevelEventConstants.SOUND_PORTAL_TRAVEL();
Name: SOUND_SKELETON_TO_STRAY
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_SKELETON_TO_STRAY() as int
LevelEventConstants.SOUND_SKELETON_TO_STRAY();
Name: SOUND_SMITHING_TABLE_USED
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_SMITHING_TABLE_USED() as int
LevelEventConstants.SOUND_SMITHING_TABLE_USED();
Name: SOUND_WITHER_BLOCK_BREAK
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_WITHER_BLOCK_BREAK() as int
LevelEventConstants.SOUND_WITHER_BLOCK_BREAK();
Name: SOUND_WITHER_BOSS_SHOOT
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_WITHER_BOSS_SHOOT() as int
LevelEventConstants.SOUND_WITHER_BOSS_SHOOT();
Name: SOUND_WITHER_BOSS_SPAWN
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_WITHER_BOSS_SPAWN() as int
LevelEventConstants.SOUND_WITHER_BOSS_SPAWN();
Name: SOUND_ZOMBIE_CONVERTED
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ZOMBIE_CONVERTED() as int
LevelEventConstants.SOUND_ZOMBIE_CONVERTED();
Name: SOUND_ZOMBIE_DOOR_CRASH
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH() as int
LevelEventConstants.SOUND_ZOMBIE_DOOR_CRASH();
Name: SOUND_ZOMBIE_INFECTED
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ZOMBIE_INFECTED() as int
LevelEventConstants.SOUND_ZOMBIE_INFECTED();
Name: SOUND_ZOMBIE_IRON_DOOR
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR() as int
LevelEventConstants.SOUND_ZOMBIE_IRON_DOOR();
Name: SOUND_ZOMBIE_TO_DROWNED
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED() as int
LevelEventConstants.SOUND_ZOMBIE_TO_DROWNED();
Name: SOUND_ZOMBIE_WOODEN_DOOR
Return Type: int
ZenScript Copy// LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR() as int
LevelEventConstants.SOUND_ZOMBIE_WOODEN_DOOR();