ItemTooltipEvent
This event is fired whenever a tooltip is calculated.
Note: the player may not always be present, make sure you check if it is null before trying to use it
The event is not cancelable.
The event does not have a result.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending PlayerEvent
ItemTooltipEvent extends PlayerEvent. That means all methods available in PlayerEvent are also available in ItemTooltipEvent
Methods
Gets the extra tooltip flags, such as if advanced tooltips should be displayed.
Returns: The tooltip flags
Return Type: TooltipFlag
Gets the ItemStack that the tooltip is for.
Returns: The ItemStack that the tooltip is for.
Return Type: IItemStack
Gets the player that is viewing the tooltip.
Note: The player can be null
Returns: The player that is viewing the tooltip.
Return Type: Player?
Properties
Name | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
Name flags | Type TooltipFlag | Has Getter true | Has Setter false | Description Gets the extra tooltip flags, such as if advanced tooltips should be displayed. |
Name itemStack | Type IItemStack | Has Getter true | Has Setter false | Description Gets the ItemStack that the tooltip is for. |
Name player | Type Player? | Has Getter true | Has Setter false | Description Gets the player that is viewing the tooltip. Note: The player can be null |
Name tooltip | Type stdlib.List<Component> | Has Getter true | Has Setter false | Description Gets the list of Components that make up the tooltip. |