MCItemStack
Link to mcitemstack
Importare la Classe
Link to importare-la-classe
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.item.MCItemStack;
Interfacce Implementate
Link to interfacce-implementate
MCItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStack
Static Properties
Link to static-properties
Nome | Tipo | Ha Getter | Ha Setter |
---|---|---|---|
Nome BASE_ATTACK_DAMAGE_UUID | Tipo invalid | Ha Getter sì | Ha Setter no |
Nome BASE_ATTACK_SPEED_UUID | Tipo invalid | Ha Getter sì | Ha Setter no |
Nome CRAFTTWEAKER_DATA_KEY | Tipo string | Ha Getter sì | Ha Setter no |
Caster
Link to caster
Result Type | Implicito |
---|---|
Result Type IIngredientWithAmount | Implicito sì |
Result Type ItemDefinition | Implicito sì |
Result Type ItemLike | Implicito sì |
Result Type MapData | Implicito sì |
Result Type Percentaged<IItemStack> | Implicito sì |
Metodi
Link to metodi
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. |
Parametro nome | Tipo string | Descrizione The name of the modifier. |
Parametro valore | Tipo double | Descrizione The value of the modifier. |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, IItemStack.BASE_ATTACK_DAMAGE_UUID, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. |
Parametro uuid | Tipo invalid | Descrizione The unique identifier of the modifier to replace. |
Parametro nome | Tipo string | Descrizione The name of the modifier. |
Parametro valore | Tipo double | Descrizione The value of the modifier. |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// MCItemStack.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myMCItemStack.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. |
Parametro uuid | Tipo string | Descrizione The unique identifier of the modifier to replace. |
Parametro nome | Tipo string | Descrizione The name of the modifier. |
Parametro valore | Tipo double | Descrizione The value of the modifier. |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. |
Name: addTooltip
ZenScript CopyMCItemStack.addTooltip(content as Component)
Parametro | Tipo |
---|---|
Parametro contenuto | Tipo Component |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStack.anyDamage() as IngredientConditioned<IIngredient>
myMCItemStack.anyDamage();
Name: asIIngredientWithAmount
Return Type: IIngredientWithAmount
ZenScript Copy// MCItemStack.asIIngredientWithAmount() as IIngredientWithAmount
myMCItemStack.asIIngredientWithAmount();
Name: asItemLike
Return Type: ItemLike
ZenScript Copy// MCItemStack.asItemLike() as ItemLike
myMCItemStack.asItemLike();
Name: clearTooltip
ZenScript CopyMCItemStack.clearTooltip(leaveName as boolean)
Parametro | Tipo | Optional | Default Value |
---|---|---|---|
Parametro leaveName | Tipo boolean | Optional sì | Default Value no |
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// MCItemStack.contains(ingredient as IIngredient) as boolean
myMCItemStack.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parametro | Tipo | Descrizione |
---|---|---|
Parametro ingredient | Tipo IIngredient | Descrizione The ingredient to check |
Name: getAttributes
Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlot
Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlot.
Return Type: stdlib.List<AttributeModifier>[Attribute]
ZenScript Copy// MCItemStack.getAttributes(slotType as EquipmentSlot) as stdlib.List<AttributeModifier>[Attribute]
myMCItemStack.getAttributes(<constant:minecraft:equipmentslot:chest>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro slotType | Tipo EquipmentSlot | Descrizione The slot to get the Attributes for. |
Name: getDefinition
Return Type: ItemDefinition
ZenScript Copy// MCItemStack.getDefinition() as ItemDefinition
myMCItemStack.getDefinition();
Name: getEnchantmentLevel
Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.
Return Type: int
ZenScript CopyMCItemStack.getEnchantmentLevel(enchantment as Enchantment) as int
Parametro | Tipo |
---|---|
Parametro enchantment | Tipo Enchantment |
Name: getEnchantments
Return Type: int?[Enchantment]
ZenScript Copy// MCItemStack.getEnchantments() as int?[Enchantment]
myMCItemStack.getEnchantments();
Name: getFood
Return Type: FoodProperties?
ZenScript Copy// MCItemStack.getFood() as FoodProperties?
myMCItemStack.getFood();
Name: getHoverName
Gets the hover name of the ItemStack.
This will give the raw name without the formatting that 'displayName' applies.
Returns: The hover name of the ItemStack.
Return Type: Component
ZenScript Copy// MCItemStack.getHoverName() as Component
myMCItemStack.getHoverName();
Name: getImmutableInternal
Return Type: ItemStack
ZenScript Copy// MCItemStack.getImmutableInternal() as ItemStack
myMCItemStack.getImmutableInternal();
Name: getMaxStackSize
Returns the max stack size of the Item in the ItemStack
Returns: Max stack size of the Item.
Return Type: int
ZenScript Copy// MCItemStack.getMaxStackSize() as int
myMCItemStack.getMaxStackSize();
Name: getOrCreateTag
Returns the NBT tag attached to this ItemStack or makes a new tag.
Returns: MapData of the ItemStack NBT Tag, empty tag if it doesn't exist.
Return Type: IData
ZenScript Copy// MCItemStack.getOrCreateTag() as IData
myMCItemStack.getOrCreateTag();
Name: getRarity
Returns the rarity of the Item in the ItemStack
Returns: Rarity of the Item.
Return Type: Rarity
ZenScript Copy// MCItemStack.getRarity() as Rarity
myMCItemStack.getRarity();
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// MCItemStack.getRemainingItem(stack as IItemStack) as IItemStack
myMCItemStack.getRemainingItem(<item:minecraft:iron_ingot>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro stack | Tipo IItemStack | Descrizione The stack to provide for this ingredient. |
Name: grow
Grows this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStack.grow(amount as int) as IItemStack
myMCItemStack.grow(2);
Parametro | Tipo | Descrizione | Optional | Default Value |
---|---|---|---|---|
Parametro amount | Tipo int | Descrizione The amount to grow by. | Optional sì | Default Value 1 |
Name: isEdible
Return Type: boolean
ZenScript Copy// MCItemStack.isEdible() as boolean
myMCItemStack.isEdible();
Name: isFireResistant
Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.
Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean
ZenScript Copy// MCItemStack.isFireResistant() as boolean
myMCItemStack.isFireResistant();
Name: isMutable
Return Type: boolean
ZenScript Copy// MCItemStack.isMutable() as boolean
myMCItemStack.isMutable();
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// MCItemStack.matches(stack as IItemStack) as boolean
myMCItemStack.matches(<item:minecraft:iron_ingot>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro stack | Tipo IItemStack | Descrizione The stack to check |
Name: modifyShiftTooltip
ZenScript CopyMCItemStack.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction)
Parametro | Tipo | Optional |
---|---|---|
Parametro shiftedFunction | Tipo ITooltipFunction | Optional no |
Parametro unshiftedFunction | Tipo ITooltipFunction | Optional sì |
Name: modifyTooltip
ZenScript CopyMCItemStack.modifyTooltip(function as ITooltipFunction)
Parametro | Tipo |
---|---|
Parametro function | Tipo ITooltipFunction |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyMCItemStack.mul(amount as int) as IIngredientWithAmount
Parametro | Tipo |
---|---|
Parametro amount | Tipo int |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
Parametro | Tipo |
---|---|
Parametro condition | Tipo IIngredientCondition<IIngredient> |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// MCItemStack.onlyDamaged() as IngredientConditioned<IIngredient>
myMCItemStack.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
Parametro | Tipo |
---|---|
Parametro minDamage | Tipo int |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
Parametro | Tipo |
---|---|
Parametro maxDamage | Tipo int |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyMCItemStack.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
Parametro | Tipo | Optional |
---|---|---|
Parametro uid | Tipo string | Optional no |
Parametro function | Tipo Predicate<IItemStack> | Optional sì |
Name: percent
Return Type: Percentaged<IItemStack>
ZenScript CopyMCItemStack.percent(percentage as double) as Percentaged<IItemStack>
Parametro | Tipo |
---|---|
Parametro percentage | Tipo double |
Name: removeEnchantment
Removes the given enchantment from this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantment removed otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.removeEnchantment(enchantment as Enchantment) as IItemStack
myMCItemStack.removeEnchantment(<enchantment:minecraft:riptide>);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro enchantment | Tipo Enchantment | Descrizione The enchantment to remove. |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
ZenScript Copy// MCItemStack.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[])
myMCItemStack.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The attribute to remove. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// MCItemStack.removeGlobalAttributeModifier(uuid as invalid, slotTypes as EquipmentSlot[])
myMCItemStack.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro uuid | Tipo invalid | Descrizione The unique id of the AttributeModifier to remove. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// MCItemStack.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[])
myMCItemStack.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro uuid | Tipo string | Descrizione The unique id of the AttributeModifier to remove. |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione The slot types to remove it from. |
Name: removeTooltip
ZenScript CopyMCItemStack.removeTooltip(regex as string)
Parametro | Tipo |
---|---|
Parametro regex | Tipo string |
Name: resetHoverName
Clears any custom name set for this ItemStack
ZenScript Copy// MCItemStack.resetHoverName()
myMCItemStack.resetHoverName();
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// MCItemStack.reuse() as IIngredientTransformed<IIngredient>
myMCItemStack.reuse();
Name: setBurnTime
Sets the burn time of this ingredient, for use in the furnace and other machines
ZenScript Copy// MCItemStack.setBurnTime(time as int)
myMCItemStack.setBurnTime(500);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro time | Tipo int | Descrizione the new burn time |
Name: setEnchantments
Sets the enchantments on this IItemStack.
Returns: This itemStack if it is mutable, a new one with the enchantments otherwise
Return Type: IItemStack
ZenScript CopyMCItemStack.setEnchantments(enchantments as int?[Enchantment]) as IItemStack
Parametro | Tipo | Descrizione |
---|---|---|
Parametro enchantments | Tipo int?[Enchantment] | Descrizione The new enchantments |
Name: setFireResistant
Sets if this IItemStack is immune to fire / lava.
If true, the item will not burn when thrown into fire or lava.
ZenScript CopyMCItemStack.setFireResistant(fireResistant as boolean)
Parametro | Tipo | Descrizione |
---|---|---|
Parametro fireResistant | Tipo boolean | Descrizione Should the item be immune to fire. |
Name: setFood
ZenScript CopyMCItemStack.setFood(food as FoodProperties?)
Parametro | Tipo |
---|---|
Parametro food | Tipo FoodProperties? |
Name: setMaxStackSize
Sets the max stacksize of the Item.
ZenScript Copy// MCItemStack.setMaxStackSize(newMaxStackSize as int)
myMCItemStack.setMaxStackSize(16);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro newMaxStackSize | Tipo int | Descrizione The new max stack size of the Item. |
Name: setRarity
Sets the rarity of the Item.
ZenScript Copy// MCItemStack.setRarity(newRarity as Rarity)
myMCItemStack.setRarity(Rarity.UNCOMMON);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro newRarity | Tipo Rarity | Descrizione The new rarity of the Item. |
Name: shrink
Shrinks this IItemStack's stack size by the given amount, or 1 if no amount is given.
Returns: This IItemStack if mutable, a new one with the new amount otherwise.
Return Type: IItemStack
ZenScript Copy// MCItemStack.shrink(amount as int) as IItemStack
myMCItemStack.shrink(2);
Parametro | Tipo | Descrizione | Optional | Default Value |
---|---|---|---|---|
Parametro amount | Tipo int | Descrizione The amount to shrink by. | Optional sì | Default Value 1 |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
Parametro | Tipo |
---|---|
Parametro trasformatore | Tipo IIngredientTransformer<IIngredient> |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
Parametro | Tipo | Optional |
---|---|---|
Parametro uid | Tipo string | Optional no |
Parametro function | Tipo Function<IItemStack,IItemStack> | Optional sì |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
Parametro | Tipo | Optional | Default Value |
---|---|---|---|
Parametro amount | Tipo int | Optional sì | Default Value 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyMCItemStack.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
Parametro | Tipo |
---|---|
Parametro replaceWith | Tipo IItemStack |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
Parametro | Tipo | Descrizione | Optional | Default Value |
---|---|---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. | Optional no | Default Value |
Parametro nome | Tipo string | Descrizione The name of the modifier. | Optional no | Default Value |
Parametro valore | Tipo double | Descrizione The value of the modifier. | Optional no | Default Value |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. | Optional no | Default Value |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. | Optional no | Default Value |
Parametro preserveDefaults | Tipo boolean | Descrizione Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional sì | Default Value no |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
Parametro | Tipo | Descrizione | Optional | Default Value |
---|---|---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. | Optional no | Default Value |
Parametro uuid | Tipo invalid | Descrizione The unique identifier of the modifier to replace. | Optional no | Default Value |
Parametro nome | Tipo string | Descrizione The name of the modifier. | Optional no | Default Value |
Parametro valore | Tipo double | Descrizione The value of the modifier. | Optional no | Default Value |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. | Optional no | Default Value |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. | Optional no | Default Value |
Parametro preserveDefaults | Tipo boolean | Descrizione Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional sì | Default Value no |
Name: withAttributeModifier
Adds an AttributeModifier to this IItemStack using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method will only appear on this specific IItemStack.
By defaults, adding a modifier will remove the default Attribute Modifiers on the Item, like the Diamond Chestplate's Armor and Toughness values. When preserveDefaults
is set to true (by default it is false.), the default Attribute Modifiers will be preserved when adding this modifier. This means that if you were adding the forge:nametag_distance
attribute to an Item, it would keep its default attributes (like Armor and Toughness values).
Return Type: IItemStack
ZenScript Copy// MCItemStack.withAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[], preserveDefaults as boolean) as IItemStack
myMCItemStack.withAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>], true);
Parametro | Tipo | Descrizione | Optional | Default Value |
---|---|---|---|---|
Parametro attribute | Tipo Attribute | Descrizione The Attribute of the modifier. | Optional no | Default Value |
Parametro uuid | Tipo string | Descrizione The unique identifier of the modifier to replace. | Optional no | Default Value |
Parametro nome | Tipo string | Descrizione The name of the modifier. | Optional no | Default Value |
Parametro valore | Tipo double | Descrizione The value of the modifier. | Optional no | Default Value |
Parametro operation | Tipo AttributeOperation | Descrizione The operation of the modifier. | Optional no | Default Value |
Parametro slotTypes | Tipo EquipmentSlot[] | Descrizione What slots the modifier is valid for. | Optional no | Default Value |
Parametro preserveDefaults | Tipo boolean | Descrizione Should the default Item Attribute Modifiers be preserved when adding this modifier. | Optional sì | Default Value no |
Name: withDamage
Sets the damage of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withDamage(damage as int) as IItemStack
myMCItemStack.withDamage(10);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro damage | Tipo int | Descrizione the new damage value |
Name: withDisplayName
Sets the display name of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withDisplayName(name as Component) as IItemStack
myMCItemStack.withDisplayName("totally not dirt");
Parametro | Tipo | Descrizione |
---|---|---|
Parametro nome | Tipo Component | Descrizione New name of the stack. |
Name: withEnchantment
Enchants this IItemStack with the given Enchantment.
Returns: This itemStack if it is mutable, a new one with the enchantment added otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withEnchantment(enchantment as Enchantment, level as int) as IItemStack
myMCItemStack.withEnchantment(<enchantment:minecraft:riptide>, 2);
Parametro | Tipo | Descrizione | Optional | Default Value |
---|---|---|---|---|
Parametro enchantment | Tipo Enchantment | Descrizione The enchantment to add. | Optional no | Default Value |
Parametro level | Tipo int | Descrizione The level of the enchantment | Optional sì | Default Value 1 |
Name: withLore
Sets the lore of the ItemStack
Return Type: IItemStack
ZenScript Copy// MCItemStack.withLore(lore as Component?[]) as IItemStack
myMCItemStack.withLore(new crafttweaker.api.text.TextComponent("I am the lore I speak for the trees"););
Parametro | Tipo | Descrizione |
---|---|---|
Parametro lore | Tipo Component?[] | Descrizione the new Lore of the ItemStack. |
Name: withTag
Sets the tag for the ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withTag(tag as MapData) as IItemStack
myMCItemStack.withTag({Display: {lore: ["Hello"]}});
Parametro | Tipo | Descrizione |
---|---|---|
Parametro tag | Tipo MapData | Descrizione The tag to set. |
Name: withoutTag
Removes the tag from this ItemStack.
Returns: This itemStack if it is mutable, a new one with the changed property otherwise
Return Type: IItemStack
ZenScript Copy// MCItemStack.withoutTag() as IItemStack
myMCItemStack.withoutTag();
Operators
Link to operators
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myMCItemStack
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCItemStack
Name: EQUALS
ZenScript CopymyMCItemStack == o as Object
Name: MOD
ZenScript CopymyMCItemStack % percentage as double
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyMCItemStack * amount as int
Name: OR
ZenScript CopymyMCItemStack | other as IIngredient
Proprietà
Link to proprietà
Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome amount | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the amount of Items in the ItemStack |
Nome baseRepairCost | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the base repair cost of the ItemStack, or 0 if no repair is defined. |
Nome burnTime | Tipo void | Ha Getter no | Ha Setter sì | Descrizione Sets the burn time of this ingredient, for use in the furnace and other machines |
Nome damage | Tipo int | Ha Getter sì | Ha Setter no | Descrizione |
Nome damageableItem | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack is damageable I.E Swords and tools are damageable, sticks are not. |
Nome damaged | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack is damaged I.E a Swords that is no at full durability is damaged. |
Nome definition | Tipo ItemDefinition | Ha Getter sì | Ha Setter no | Descrizione |
Nome descriptionId | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Returns the unlocalized Name of the Item in the ItemStack |
Nome displayName | Tipo Component | Ha Getter sì | Ha Setter no | Descrizione Gets the display name of the ItemStack |
Nome enchantments | Tipo int?[Enchantment] | Ha Getter sì | Ha Setter sì | Descrizione |
Nome fireResistant | Tipo boolean | Ha Getter sì | Ha Setter sì | Descrizione Checks if this IItemStack burns when thrown into fire / lava or damaged by fire. |
Nome food | Tipo FoodProperties? | Ha Getter sì | Ha Setter sì | Descrizione |
Nome hasCustomHoverName | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if the ItemStack has a display name. |
Nome hasFoil | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if this ItemStack has a foil effect. Foil is the glint / effect that is added to enchanted ItemStacks (and other items). |
Nome hasTag | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if this ItemStack has a Tag |
Nome hoverName | Tipo Component | Ha Getter sì | Ha Setter no | Descrizione Gets the hover name of the ItemStack. This will give the raw name without the formatting that 'displayName' applies. |
Nome isEdible | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome isEnchantable | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Can this ItemStack be enchanted? |
Nome isEnchanted | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Is this ItemStack enchanted? |
Nome isMutable | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione |
Nome maxDamage | Tipo int | Ha Getter sì | Ha Setter sì | Descrizione Returns the max damage of the ItemStack This is the max durability of the ItemStack. |
Nome maxStackSize | Tipo int | Ha Getter sì | Ha Setter sì | Descrizione Returns the max stack size of the Item in the ItemStack |
Nome owner | Tipo string | Ha Getter sì | Ha Setter no | Descrizione Gets owning mod for the Item in this IItemStack |
Nome rarity | Tipo Rarity | Ha Getter sì | Ha Setter sì | Descrizione Returns the rarity of the Item in the ItemStack |
Nome registryName | Tipo ResourceLocation | Ha Getter sì | Ha Setter no | Descrizione Gets the registry name for the Item in this IItemStack |
Nome stackable | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns if the ItemStack can have an amount greater than 1 I.E Swords and tools are not stackable, sticks are. |
Nome tag | Tipo IData? | Ha Getter sì | Ha Setter no | Descrizione Returns the NBT tag attached to this ItemStack. |
Nome useDuration | Tipo int | Ha Getter sì | Ha Setter no | Descrizione Gets the use duration of the ItemStack |
Nome useOnRelease | Tipo boolean | Ha Getter sì | Ha Setter no | Descrizione Returns true if this stack is considered a crossbow item |