WitherSkull
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Importare la Classe
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.entity.type.projectile.WitherSkull;
Extending AbstractHurtingProjectile
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WitherSkull extends AbstractHurtingProjectile. That means all methods available in AbstractHurtingProjectile are also available in WitherSkull
Constructors
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ZenScript Copynew WitherSkull(level as Level, owner as LivingEntity, xPower as double, yPower as double, zPower as double) as WitherSkull
new WitherSkull(level, entity, 9, 9, 9);
Parametro | Tipo | Descrizione |
---|---|---|
Parametro level | Tipo Level | Descrizione The level the entity is in. |
Parametro owner | Tipo LivingEntity | Descrizione The owner of the skull, used for position. |
Parametro xPower | Tipo double | Descrizione The xPower of the entity. |
Parametro yPower | Tipo double | Descrizione The yPower of the entity. |
Parametro zPower | Tipo double | Descrizione The zPower of the entity. |
Metodi
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Name: isDangerous
Gets whether this skull is dangerous or not.
Returns: true if dangerous, false otherwise.
Return Type: boolean
ZenScript Copy// WitherSkull.isDangerous() as boolean
myWitherSkull.isDangerous();
Name: setDangerous
Sets whether this skull is dangerous or not.
ZenScript Copy// WitherSkull.setDangerous(dangerous as boolean)
myWitherSkull.setDangerous(true);
Parametro | Tipo |
---|---|
Parametro dangerous | Tipo boolean |
Proprietà
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Nome | Tipo | Ha Getter | Ha Setter | Descrizione |
---|---|---|---|---|
Nome isDangerous | Tipo boolean | Ha Getter sì | Ha Setter sì | Descrizione Gets whether this skull is dangerous or not. |