Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.LivingEntity;

Extending Entity

Link to extending-entity

LivingEntity extends Entity. That means all methods available in Entity are also available in LivingEntity

Name: addEffect

Return Type: boolean

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LivingEntity.addEffect(effectInstance as MobEffectInstance) as boolean
ParametroTipo
Parametro
effectInstance
Tipo
MobEffectInstance

Name: addEffect

Return Type: boolean

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LivingEntity.addEffect(effectInstance as MobEffectInstance, entity as Entity?) as boolean
ParametroTipo
Parametro
effectInstance
Tipo
MobEffectInstance
Parametro
entity
Tipo
Entity?

Name: attackable

Return Type: boolean

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// LivingEntity.attackable() as boolean

myLivingEntity.attackable();

Name: canAttack

Return Type: boolean

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LivingEntity.canAttack(target as LivingEntity) as boolean
ParametroTipo
Parametro
target
Tipo
LivingEntity

Name: canBeAffected

Return Type: boolean

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LivingEntity.canBeAffected(effectInstance as MobEffectInstance) as boolean
ParametroTipo
Parametro
effectInstance
Tipo
MobEffectInstance

Link to canBeSeenAsEnemy

Name: canBeSeenAsEnemy

Return Type: boolean

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// LivingEntity.canBeSeenAsEnemy() as boolean

myLivingEntity.canBeSeenAsEnemy();

Link to canBeSeenByAnyone

Name: canBeSeenByAnyone

Return Type: boolean

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// LivingEntity.canBeSeenByAnyone() as boolean

myLivingEntity.canBeSeenByAnyone();

Link to canBreatheUnderwater

Name: canBreatheUnderwater

Return Type: boolean

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// LivingEntity.canBreatheUnderwater() as boolean

myLivingEntity.canBreatheUnderwater();

Link to canSpawnSoulSpeedParticle

Name: canSpawnSoulSpeedParticle

Return Type: boolean

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// LivingEntity.canSpawnSoulSpeedParticle() as boolean

myLivingEntity.canSpawnSoulSpeedParticle();

Name: canStandOnFluid

Return Type: boolean

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LivingEntity.canStandOnFluid(fluid as Fluid) as boolean
ParametroTipo
Parametro
fluid
Tipo
Fluid

Name: canTakeItem

Return Type: boolean

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LivingEntity.canTakeItem(stack as ItemStack) as boolean
ParametroTipo
Parametro
stack
Tipo
ItemStack

Link to clearSleepingPos

Name: clearSleepingPos

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// LivingEntity.clearSleepingPos()

myLivingEntity.clearSleepingPos();

Name: die

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LivingEntity.die(source as DamageSource)
ParametroTipo
Parametro
sorgente
Tipo
DamageSource

Name: doHurtTarget

Return Type: boolean

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LivingEntity.doHurtTarget(entity as Entity) as boolean
ParametroTipo
Parametro
entity
Tipo
Entity

Name: eat

Return Type: ItemStack

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LivingEntity.eat(level as Level, stack as ItemStack) as ItemStack
ParametroTipo
Parametro
level
Tipo
Level
Parametro
stack
Tipo
ItemStack

Name: forceAddEffect

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LivingEntity.forceAddEffect(effectInstance as MobEffectInstance, entity as Entity?)
ParametroTipo
Parametro
effectInstance
Tipo
MobEffectInstance
Parametro
entity
Tipo
Entity?

Link to getAbsorptionAmount

Name: getAbsorptionAmount

Return Type: float

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// LivingEntity.getAbsorptionAmount() as float

myLivingEntity.getAbsorptionAmount();

Link to getActiveEffects

Name: getActiveEffects

Return Type: Collection<MobEffectInstance>

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// LivingEntity.getActiveEffects() as Collection<MobEffectInstance>

myLivingEntity.getActiveEffects();

Link to getActiveEffectsMap

Name: getActiveEffectsMap

Return Type: MobEffectInstance[MobEffect]

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// LivingEntity.getActiveEffectsMap() as MobEffectInstance[MobEffect]

myLivingEntity.getActiveEffectsMap();

Link to getArmorCoverPercentage

Name: getArmorCoverPercentage

Return Type: float

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// LivingEntity.getArmorCoverPercentage() as float

myLivingEntity.getArmorCoverPercentage();

Name: getArmorValue

Return Type: int

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// LivingEntity.getArmorValue() as int

myLivingEntity.getArmorValue();

Name: getArrowCount

Return Type: int

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// LivingEntity.getArrowCount() as int

myLivingEntity.getArrowCount();

Name: getAttribute

Return Type: AttributeInstance?

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LivingEntity.getAttribute(attribute as Attribute) as AttributeInstance?
ParametroTipo
Parametro
attribute
Tipo
Attribute

Link to getAttributeBaseValue

Name: getAttributeBaseValue

Return Type: double

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LivingEntity.getAttributeBaseValue(attribute as Attribute) as double
ParametroTipo
Parametro
attribute
Tipo
Attribute

Link to getAttributeValue

Name: getAttributeValue

Return Type: double

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LivingEntity.getAttributeValue(attribute as Attribute) as double
ParametroTipo
Parametro
attribute
Tipo
Attribute

Link to getBedOrientation

Name: getBedOrientation

Return Type: Direction?

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// LivingEntity.getBedOrientation() as Direction?

myLivingEntity.getBedOrientation();

Name: getEffect

Return Type: MobEffectInstance?

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LivingEntity.getEffect(effect as MobEffect) as MobEffectInstance?
ParametroTipo
Parametro
effect
Tipo
MobEffect

Link to getFallFlyingTicks

Name: getFallFlyingTicks

Return Type: int

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// LivingEntity.getFallFlyingTicks() as int

myLivingEntity.getFallFlyingTicks();

Name: getHealth

Return Type: float

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// LivingEntity.getHealth() as float

myLivingEntity.getHealth();

Name: getItemBySlot

Return Type: ItemStack

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LivingEntity.getItemBySlot(slot as EquipmentSlot) as ItemStack
ParametroTipo
Parametro
slot
Tipo
EquipmentSlot

Name: getItemInHand

Return Type: ItemStack

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LivingEntity.getItemInHand(hand as InteractionHand) as ItemStack
ParametroTipo
Parametro
hand
Tipo
InteractionHand

Link to getJumpBoostPower

Name: getJumpBoostPower

Return Type: double

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// LivingEntity.getJumpBoostPower() as double

myLivingEntity.getJumpBoostPower();

Name: getKillCredit

Return Type: LivingEntity?

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// LivingEntity.getKillCredit() as LivingEntity?

myLivingEntity.getKillCredit();

Link to getLastClimbablePos

Name: getLastClimbablePos

Return Type: BlockPos?

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// LivingEntity.getLastClimbablePos() as BlockPos?

myLivingEntity.getLastClimbablePos();

Link to getLastDamageSource

Name: getLastDamageSource

Return Type: DamageSource?

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// LivingEntity.getLastDamageSource() as DamageSource?

myLivingEntity.getLastDamageSource();

Link to getLastHurtByMob

Name: getLastHurtByMob

Return Type: LivingEntity?

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// LivingEntity.getLastHurtByMob() as LivingEntity?

myLivingEntity.getLastHurtByMob();

Link to getLastHurtByMobTimestamp

Name: getLastHurtByMobTimestamp

Return Type: int

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// LivingEntity.getLastHurtByMobTimestamp() as int

myLivingEntity.getLastHurtByMobTimestamp();

Name: getLastHurtMob

Return Type: LivingEntity

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// LivingEntity.getLastHurtMob() as LivingEntity

myLivingEntity.getLastHurtMob();

Link to getLastHurtMobTimestamp

Name: getLastHurtMobTimestamp

Return Type: int

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// LivingEntity.getLastHurtMobTimestamp() as int

myLivingEntity.getLastHurtMobTimestamp();

Name: getLootTable

Return Type: ResourceLocation

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// LivingEntity.getLootTable() as ResourceLocation

myLivingEntity.getLootTable();

Name: getMainArm

Return Type: HumanoidArm

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// LivingEntity.getMainArm() as HumanoidArm

myLivingEntity.getMainArm();

Name: getMainHandItem

Return Type: ItemStack

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// LivingEntity.getMainHandItem() as ItemStack

myLivingEntity.getMainHandItem();

Name: getMaxHealth

Return Type: float

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// LivingEntity.getMaxHealth() as float

myLivingEntity.getMaxHealth();

Name: getMobType

Return Type: MobType

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// LivingEntity.getMobType() as MobType

myLivingEntity.getMobType();

Name: getNoActionTime

Return Type: int

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// LivingEntity.getNoActionTime() as int

myLivingEntity.getNoActionTime();

Name: getOffhandItem

Return Type: ItemStack

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// LivingEntity.getOffhandItem() as ItemStack

myLivingEntity.getOffhandItem();

Name: getRandom

Return Type: RandomSource

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// LivingEntity.getRandom() as RandomSource

myLivingEntity.getRandom();

Name: getScale

Return Type: float

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// LivingEntity.getScale() as float

myLivingEntity.getScale();

Name: getSleepingPos

Return Type: BlockPos?

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// LivingEntity.getSleepingPos() as BlockPos?

myLivingEntity.getSleepingPos();

Name: getSpeed

Return Type: float

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// LivingEntity.getSpeed() as float

myLivingEntity.getSpeed();

Name: getStingerCount

Return Type: int

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// LivingEntity.getStingerCount() as int

myLivingEntity.getStingerCount();

Name: getSwimAmount

Return Type: float

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LivingEntity.getSwimAmount(partialTicks as float) as float
ParametroTipo
Parametro
partialTicks
Tipo
float

Link to getTicksUsingItem

Name: getTicksUsingItem

Return Type: int

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// LivingEntity.getTicksUsingItem() as int

myLivingEntity.getTicksUsingItem();

Name: getUseItem

Return Type: ItemStack

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// LivingEntity.getUseItem() as ItemStack

myLivingEntity.getUseItem();

Link to getUseItemRemainingTicks

Name: getUseItemRemainingTicks

Return Type: int

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// LivingEntity.getUseItemRemainingTicks() as int

myLivingEntity.getUseItemRemainingTicks();

Name: getUsedItemHand

Return Type: InteractionHand

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// LivingEntity.getUsedItemHand() as InteractionHand

myLivingEntity.getUsedItemHand();

Link to getVisibilityPercent

Name: getVisibilityPercent

Return Type: double

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LivingEntity.getVisibilityPercent(lookingEntity as Entity?) as double
ParametroTipo
Parametro
lookingEntity
Tipo
Entity?

Name: getVoicePitch

Return Type: float

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// LivingEntity.getVoicePitch() as float

myLivingEntity.getVoicePitch();

Name: hasEffect

Return Type: boolean

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LivingEntity.hasEffect(effect as MobEffect) as boolean
ParametroTipo
Parametro
effect
Tipo
MobEffect

Name: hasItemInSlot

Return Type: boolean

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LivingEntity.hasItemInSlot(slot as EquipmentSlot) as boolean
ParametroTipo
Parametro
slot
Tipo
EquipmentSlot

Name: hasLineOfSight

Return Type: boolean

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LivingEntity.hasLineOfSight(entity as Entity) as boolean
ParametroTipo
Parametro
entity
Tipo
Entity

Name: heal

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LivingEntity.heal(amount as float)
ParametroTipo
Parametro
amount
Tipo
float

Link to isAffectedByPotions

Name: isAffectedByPotions

Return Type: boolean

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// LivingEntity.isAffectedByPotions() as boolean

myLivingEntity.isAffectedByPotions();

Link to isAutoSpinAttack

Name: isAutoSpinAttack

Return Type: boolean

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// LivingEntity.isAutoSpinAttack() as boolean

myLivingEntity.isAutoSpinAttack();

Name: isBaby

Return Type: boolean

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// LivingEntity.isBaby() as boolean

myLivingEntity.isBaby();

Name: isBlocking

Return Type: boolean

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// LivingEntity.isBlocking() as boolean

myLivingEntity.isBlocking();

Link to isCurrentlyGlowing

Name: isCurrentlyGlowing

Return Type: boolean

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// LivingEntity.isCurrentlyGlowing() as boolean

myLivingEntity.isCurrentlyGlowing();

Link to isDamageSourceBlocked

Name: isDamageSourceBlocked

Return Type: boolean

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LivingEntity.isDamageSourceBlocked(source as DamageSource) as boolean
ParametroTipo
Parametro
sorgente
Tipo
DamageSource

Name: isDeadOrDying

Return Type: boolean

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// LivingEntity.isDeadOrDying() as boolean

myLivingEntity.isDeadOrDying();

Name: isFallFlying

Return Type: boolean

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// LivingEntity.isFallFlying() as boolean

myLivingEntity.isFallFlying();

Name: isHolding

Return Type: boolean

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LivingEntity.isHolding(item as ItemDefinition) as boolean
ParametroTipo
Parametro
item
Tipo
ItemDefinition

Name: isHolding

Return Type: boolean

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LivingEntity.isHolding(predicate as Predicate<ItemStack>) as boolean
ParametroTipo
Parametro
predicate
Tipo
Predicate<ItemStack>

Link to isInvertedHealAndHarm

Name: isInvertedHealAndHarm

Return Type: boolean

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// LivingEntity.isInvertedHealAndHarm() as boolean

myLivingEntity.isInvertedHealAndHarm();

Link to isSensitiveToWater

Name: isSensitiveToWater

Return Type: boolean

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// LivingEntity.isSensitiveToWater() as boolean

myLivingEntity.isSensitiveToWater();

Name: isSleeping

Return Type: boolean

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// LivingEntity.isSleeping() as boolean

myLivingEntity.isSleeping();

Link to isSuppressingSlidingDownLadder

Name: isSuppressingSlidingDownLadder

Return Type: boolean

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// LivingEntity.isSuppressingSlidingDownLadder() as boolean

myLivingEntity.isSuppressingSlidingDownLadder();

Name: isUsingItem

Return Type: boolean

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// LivingEntity.isUsingItem() as boolean

myLivingEntity.isUsingItem();

Link to isVisuallySwimming

Name: isVisuallySwimming

Return Type: boolean

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// LivingEntity.isVisuallySwimming() as boolean

myLivingEntity.isVisuallySwimming();

Name: knockback

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LivingEntity.knockback(x as double, y as double, z as double)
ParametroTipo
Parametro
x
Tipo
double
Parametro
y
Tipo
double
Parametro
z
Tipo
double

Link to releaseUsingItem

Name: releaseUsingItem

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// LivingEntity.releaseUsingItem()

myLivingEntity.releaseUsingItem();

Link to removeAllEffects

Name: removeAllEffects

Return Type: boolean

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// LivingEntity.removeAllEffects() as boolean

myLivingEntity.removeAllEffects();

Name: removeEffect

Return Type: boolean

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LivingEntity.removeEffect(effect as MobEffect) as boolean
ParametroTipo
Parametro
effect
Tipo
MobEffect

Link to removeEffectNoUpdate

Name: removeEffectNoUpdate

Return Type: MobEffectInstance?

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LivingEntity.removeEffectNoUpdate(effect as MobEffect?) as MobEffectInstance?
ParametroTipo
Parametro
effect
Tipo
MobEffect?

Link to setAbsorptionAmount

Name: setAbsorptionAmount

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LivingEntity.setAbsorptionAmount(absorption as float)
ParametroTipo
Parametro
absorption
Tipo
float

Name: setArrowCount

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LivingEntity.setArrowCount(count as int)
ParametroTipo
Parametro
count
Tipo
int

Link to setDiscardFriction

Name: setDiscardFriction

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LivingEntity.setDiscardFriction(discardFriction as boolean)
ParametroTipo
Parametro
discardFriction
Tipo
boolean

Name: setHealth

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LivingEntity.setHealth(health as float)
ParametroTipo
Parametro
health
Tipo
float

Name: setItemInHand

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LivingEntity.setItemInHand(hand as InteractionHand, stack as ItemStack)
ParametroTipo
Parametro
hand
Tipo
InteractionHand
Parametro
stack
Tipo
ItemStack

Name: setJumping

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LivingEntity.setJumping(jumping as boolean)
ParametroTipo
Parametro
jumping
Tipo
boolean

Link to setLastHurtByMob

Name: setLastHurtByMob

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LivingEntity.setLastHurtByMob(entity as LivingEntity?)
ParametroTipo
Parametro
entity
Tipo
LivingEntity?

Link to setLastHurtByPlayer

Name: setLastHurtByPlayer

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LivingEntity.setLastHurtByPlayer(player as Player?)
ParametroTipo
Parametro
player
Tipo
Player?

Name: setLastHurtMob

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LivingEntity.setLastHurtMob(entity as Entity)
ParametroTipo
Parametro
entity
Tipo
Entity

Name: setNoActionTime

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LivingEntity.setNoActionTime(idleTime as int)
ParametroTipo
Parametro
idleTime
Tipo
int

Name: setSleepingPos

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LivingEntity.setSleepingPos(pos as BlockPos)
ParametroTipo
Parametro
pos
Tipo
BlockPos

Name: setSpeed

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LivingEntity.setSpeed(speed as float)
ParametroTipo
Parametro
speed
Tipo
float

Name: setStingerCount

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LivingEntity.setStingerCount(count as int)
ParametroTipo
Parametro
count
Tipo
int

Link to shouldDiscardFriction

Name: shouldDiscardFriction

Return Type: boolean

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// LivingEntity.shouldDiscardFriction() as boolean

myLivingEntity.shouldDiscardFriction();

Name: startSleeping

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LivingEntity.startSleeping(pos as BlockPos)
ParametroTipo
Parametro
pos
Tipo
BlockPos

Name: startUsingItem

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LivingEntity.startUsingItem(param0 as InteractionHand)
ParametroTipo
Parametro
param0
Tipo
InteractionHand

Name: stopSleeping

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// LivingEntity.stopSleeping()

myLivingEntity.stopSleeping();

Name: stopUsingItem

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// LivingEntity.stopUsingItem()

myLivingEntity.stopUsingItem();

Name: swing

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LivingEntity.swing(hand as InteractionHand)
ParametroTipo
Parametro
hand
Tipo
InteractionHand

Name: swing

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LivingEntity.swing(hand as InteractionHand, updateSelf as boolean)
ParametroTipo
Parametro
hand
Tipo
InteractionHand
Parametro
updateSelf
Tipo
boolean

Name: travel

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LivingEntity.travel(vec as Vec3)
ParametroTipo
Parametro
vec
Tipo
Vec3
NomeTipoHa GetterHa Setter
Nome
absorptionAmount
Tipo
float
Ha Getter
Ha Setter
no
Nome
activeEFfectsMap
Tipo
MobEffectInstance[MobEffect]
Ha Getter
Ha Setter
no
Nome
activeEffects
Tipo
Collection<MobEffectInstance>
Ha Getter
Ha Setter
no
Nome
armorCoverPercentage
Tipo
float
Ha Getter
Ha Setter
no
Nome
armorValue
Tipo
int
Ha Getter
Ha Setter
no
Nome
arrowCount
Tipo
int
Ha Getter
Ha Setter
no
Nome
attackable
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
bedOrientation
Tipo
Direction?
Ha Getter
Ha Setter
no
Nome
canBeSeenAsEnemy
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
canBeSeenByAnyone
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
canBreatheUnderwater
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
fallFlyingTicks
Tipo
int
Ha Getter
Ha Setter
no
Nome
health
Tipo
float
Ha Getter
Ha Setter
no
Nome
isAffectedByPotions
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isAutoSpinAttack
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isBaby
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isBlocking
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isCurrentlyGlowing
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isDeadOrDying
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isFallFlying
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isInvertedHealAndHarm
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isSensitiveToWater
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isSleeping
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isSuppressingSlidingDownLadder
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isUsingItem
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isVisuallySwimming
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
jumpBoostPower
Tipo
double
Ha Getter
Ha Setter
no
Nome
killCredit
Tipo
LivingEntity?
Ha Getter
Ha Setter
no
Nome
lastClimbablePos
Tipo
BlockPos?
Ha Getter
Ha Setter
no
Nome
lastDamageSource
Tipo
DamageSource?
Ha Getter
Ha Setter
no
Nome
lastHurtByMob
Tipo
LivingEntity?
Ha Getter
Ha Setter
no
Nome
lastHurtByMobTimestamp
Tipo
int
Ha Getter
Ha Setter
no
Nome
lastHurtMob
Tipo
LivingEntity
Ha Getter
Ha Setter
no
Nome
lastHurtMobTimestamp
Tipo
int
Ha Getter
Ha Setter
no
Nome
lootTable
Tipo
ResourceLocation
Ha Getter
Ha Setter
no
Nome
mainArm
Tipo
HumanoidArm
Ha Getter
Ha Setter
no
Nome
mainHandItem
Tipo
ItemStack
Ha Getter
Ha Setter
no
Nome
maxHealth
Tipo
float
Ha Getter
Ha Setter
no
Nome
mobType
Tipo
MobType
Ha Getter
Ha Setter
no
Nome
noActionTime
Tipo
int
Ha Getter
Ha Setter
no
Nome
offHandItem
Tipo
ItemStack
Ha Getter
Ha Setter
no
Nome
random
Tipo
RandomSource
Ha Getter
Ha Setter
no
Nome
scale
Tipo
float
Ha Getter
Ha Setter
no
Nome
shouldDiscardFriction
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
sleepingPos
Tipo
BlockPos?
Ha Getter
Ha Setter
no
Nome
speed
Tipo
float
Ha Getter
Ha Setter
no
Nome
stingerCount
Tipo
int
Ha Getter
Ha Setter
no
Nome
ticksUsingItem
Tipo
int
Ha Getter
Ha Setter
no
Nome
useItem
Tipo
ItemStack
Ha Getter
Ha Setter
no
Nome
useItemRemainingTicks
Tipo
int
Ha Getter
Ha Setter
no
Nome
usedItemHand
Tipo
InteractionHand
Ha Getter
Ha Setter
no
Nome
voicePitch
Tipo
float
Ha Getter
Ha Setter
no