Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.world.DamageSource;

Name: arrow

Return Type: DamageSource

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DamageSource.arrow(arrow as Arrow, owner as Entity?) as DamageSource
ParametroTipo
Parametro
arrow
Tipo
Arrow
Parametro
owner
Tipo
Entity?

Link to badRespawnPointExplosion

Name: badRespawnPointExplosion

Return Type: DamageSource

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// DamageSource.badRespawnPointExplosion() as DamageSource

DamageSource.badRespawnPointExplosion();

Name: explosion

Return Type: DamageSource

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DamageSource.explosion(explosion as Explosion?) as DamageSource
ParametroTipo
Parametro
explosion
Tipo
Explosion?

Name: explosion

Return Type: DamageSource

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DamageSource.explosion(owner as LivingEntity?) as DamageSource
ParametroTipoOptional
Parametro
owner
Tipo
LivingEntity?
Optional

Name: fireball

Return Type: DamageSource

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DamageSource.fireball(fireball as Fireball, owner as Entity?) as DamageSource
ParametroTipo
Parametro
fireball
Tipo
Fireball
Parametro
owner
Tipo
Entity?

Name: fireworks

Return Type: DamageSource

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DamageSource.fireworks(entity as FireworkRocketEntity, owner as Entity?) as DamageSource
ParametroTipo
Parametro
entity
Tipo
FireworkRocketEntity
Parametro
owner
Tipo
Entity?

Name: indirectMagic

Return Type: DamageSource

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DamageSource.indirectMagic(entity as Entity, owner as Entity?) as DamageSource
ParametroTipo
Parametro
entity
Tipo
Entity
Parametro
owner
Tipo
Entity?

Link to indirectMobAttack

Name: indirectMobAttack

Return Type: DamageSource

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DamageSource.indirectMobAttack(entity as Entity, owner as LivingEntity?) as DamageSource
ParametroTipo
Parametro
entity
Tipo
Entity
Parametro
owner
Tipo
LivingEntity?

Name: mobAttack

Return Type: DamageSource

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DamageSource.mobAttack(living as LivingEntity) as DamageSource
ParametroTipo
Parametro
living
Tipo
LivingEntity

Name: playerAttack

Return Type: DamageSource

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DamageSource.playerAttack(player as Player) as DamageSource
ParametroTipo
Parametro
player
Tipo
Player

Name: string

Return Type: DamageSource

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DamageSource.string(living as LivingEntity) as DamageSource
ParametroTipo
Parametro
living
Tipo
LivingEntity

Name: thorns

Return Type: DamageSource

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DamageSource.thorns(entity as Entity) as DamageSource
ParametroTipo
Parametro
entity
Tipo
Entity

Name: thrown

Return Type: DamageSource

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DamageSource.thrown(entity as Entity, owner as Entity?) as DamageSource
ParametroTipo
Parametro
entity
Tipo
Entity
Parametro
owner
Tipo
Entity?

Name: trident

Return Type: DamageSource

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DamageSource.trident(entity as Entity, owner as Entity?) as DamageSource
ParametroTipo
Parametro
entity
Tipo
Entity
Parametro
owner
Tipo
Entity?

Name: witherSkull

Return Type: DamageSource

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DamageSource.witherSkull(witherSkull as WitherSkull, owner as Entity?) as DamageSource
ParametroTipo
Parametro
witherSkull
Tipo
WitherSkull
Parametro
owner
Tipo
Entity?

Name: getDirectEntity

Return Type: Entity?

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// DamageSource.getDirectEntity() as Entity?

myDamageSource.getDirectEntity();

Name: getEntity

Return Type: Entity?

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// DamageSource.getEntity() as Entity?

myDamageSource.getEntity();

Link to getFoodExhaustion

Name: getFoodExhaustion

Return Type: float

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// DamageSource.getFoodExhaustion() as float

myDamageSource.getFoodExhaustion();

Link to getLocalizedDeathMessage

Name: getLocalizedDeathMessage

Return Type: Component

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DamageSource.getLocalizedDeathMessage(entity as LivingEntity) as Component
ParametroTipo
Parametro
entity
Tipo
LivingEntity

Name: getMsgId

Return Type: string

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// DamageSource.getMsgId() as string

myDamageSource.getMsgId();

Link to getSourcePosition

Name: getSourcePosition

Return Type: Vec3?

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// DamageSource.getSourcePosition() as Vec3?

myDamageSource.getSourcePosition();

Name: isBypassArmor

Return Type: boolean

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// DamageSource.isBypassArmor() as boolean

myDamageSource.isBypassArmor();

Name: isBypassInvul

Return Type: boolean

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// DamageSource.isBypassInvul() as boolean

myDamageSource.isBypassInvul();

Name: isBypassMagic

Return Type: boolean

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// DamageSource.isBypassMagic() as boolean

myDamageSource.isBypassMagic();

Link to isCreativePlayer

Name: isCreativePlayer

Return Type: boolean

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// DamageSource.isCreativePlayer() as boolean

myDamageSource.isCreativePlayer();

Name: isDamageHelmet

Return Type: boolean

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// DamageSource.isDamageHelmet() as boolean

myDamageSource.isDamageHelmet();

Name: isExplosion

Return Type: boolean

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// DamageSource.isExplosion() as boolean

myDamageSource.isExplosion();

Name: isFall

Return Type: boolean

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// DamageSource.isFall() as boolean

myDamageSource.isFall();

Name: isFire

Return Type: boolean

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// DamageSource.isFire() as boolean

myDamageSource.isFire();

Name: isMagic

Return Type: boolean

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// DamageSource.isMagic() as boolean

myDamageSource.isMagic();

Name: isNoAggro

Return Type: boolean

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// DamageSource.isNoAggro() as boolean

myDamageSource.isNoAggro();

Name: isProjectile

Return Type: boolean

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// DamageSource.isProjectile() as boolean

myDamageSource.isProjectile();

Link to scalesWithDifficulty

Name: scalesWithDifficulty

Return Type: boolean

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// DamageSource.scalesWithDifficulty() as boolean

myDamageSource.scalesWithDifficulty();

Name: setExplosion

Return Type: DamageSource

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// DamageSource.setExplosion() as DamageSource

myDamageSource.setExplosion();

Name: setIsFall

Return Type: DamageSource

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// DamageSource.setIsFall() as DamageSource

myDamageSource.setIsFall();

Name: setMagic

Return Type: DamageSource

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// DamageSource.setMagic() as DamageSource

myDamageSource.setMagic();

Name: setNoAggro

Return Type: DamageSource

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// DamageSource.setNoAggro() as DamageSource

myDamageSource.setNoAggro();

Name: setProjectile

Return Type: DamageSource

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// DamageSource.setProjectile() as DamageSource

myDamageSource.setProjectile();

Link to setScalesWithDifficulty

Name: setScalesWithDifficulty

Return Type: DamageSource

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// DamageSource.setScalesWithDifficulty() as DamageSource

myDamageSource.setScalesWithDifficulty();
NomeTipoHa GetterHa Setter
Nome
directEntity
Tipo
Entity?
Ha Getter
Ha Setter
no
Nome
doesBypassArmor
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
doesBypassInvul
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
doesBypassMagic
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
doesDamageHelmet
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
entity
Tipo
Entity?
Ha Getter
Ha Setter
no
Nome
foodExhaustion
Tipo
float
Ha Getter
Ha Setter
no
Nome
isCreativePlayer
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isExplosion
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isFall
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isFire
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isMagic
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isNoAggro
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
isProjectile
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
msgId
Tipo
string
Ha Getter
Ha Setter
no
Nome
scalesWithDifficulty
Tipo
boolean
Ha Getter
Ha Setter
no
Nome
sorgente
Tipo
Vec3?
Ha Getter
Ha Setter
no