IIngredientEmpty
Link to iingredientempty
导入类
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It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.ingredient.type.IIngredientEmpty;
已实现的接口
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IIngredientEmpty implements the following interfaces. That means all methods defined in these interfaces are also available in IIngredientEmpty
Enum Constants
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IIngredientEmpty is an enum. It has 1 enum constants. They are accessible using the code below.
ZenScript CopyIIngredientEmpty.INSTANCE
Static Methods
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Name: getInstance
Return Type: IIngredientEmpty
ZenScript Copy// IIngredientEmpty.getInstance() as IIngredientEmpty
IIngredientEmpty.getInstance();
Casters
Link to casters
Result Type | 是否隐藏 |
---|---|
Result Type IData #数据 | 是否隐藏 true |
Result Type IIngredientWithAmount | 是否隐藏 true |
Result Type MapData #地图数据 | 是否隐藏 true |
使用方式
Link to 使用方式
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientEmpty.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientEmpty.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientEmpty.addGlobalAttributeModifier(attribute as Attribute, uuid as invalid, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientEmpty.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, IItemStack.BASE_ATTACK_DAMAGE_UUID, "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 uuid | 类型 invalid | 描述 The unique identifier of the modifier to replace. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addGlobalAttributeModifier
Adds an AttributeModifier to this IIngredient using a specific UUID.
The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes
to get the UUID of the attributes on an ItemStack.
Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier
ZenScript Copy// IIngredientEmpty.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as EquipmentSlot[])
myIIngredientEmpty.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The Attribute of the modifier. |
参数 uuid | 类型 string | 描述 The unique identifier of the modifier to replace. |
参数 name(名称) | 类型 string | 描述 The name of the modifier. |
参数 value | 类型 double | 描述 The value of the modifier. |
参数 operation | 类型 AttributeOperation | 描述 The operation of the modifier. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 What slots the modifier is valid for. |
Name: addTooltip
ZenScript CopyIIngredientEmpty.addTooltip(content as Component)
参数 | 类型 |
---|---|
参数 内容 | 类型 Component |
Name: anyDamage
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IIngredientEmpty.anyDamage() as IngredientConditioned<IIngredient>
myIIngredientEmpty.anyDamage();
Name: asIIngredientWithAmount
Used implicitly when a machine can accept more than one item but you only provide one.
Return Type: IIngredientWithAmount
ZenScript Copy// IIngredientEmpty.asIIngredientWithAmount() as IIngredientWithAmount
myIIngredientEmpty.asIIngredientWithAmount();
Name: clearTooltip
ZenScript CopyIIngredientEmpty.clearTooltip(leaveName as boolean)
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 leaveName | 类型 布尔值 | 可选 true | 默认值 false |
Name: contains
Does the ingredient contain the given ingredient?
Return Type: boolean
ZenScript Copy// IIngredientEmpty.contains(ingredient as IIngredient) as boolean
myIIngredientEmpty.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数 | 类型 | 描述 |
---|---|---|
参数 ingredient | 类型 材料(IIngredient) | 描述 The ingredient to check |
Name: getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
ZenScript Copy// IIngredientEmpty.getRemainingItem(stack as IItemStack) as IItemStack
myIIngredientEmpty.getRemainingItem(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to provide for this ingredient. |
Name: matches
Does the given stack match the ingredient?
Return Type: boolean
ZenScript Copy// IIngredientEmpty.matches(stack as IItemStack) as boolean
myIIngredientEmpty.matches(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|---|---|
参数 堆叠 | 类型 IItemstack | 描述 The stack to check |
Name: modifyShiftTooltip
ZenScript CopyIIngredientEmpty.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction)
参数 | 类型 | 可选 |
---|---|---|
参数 shiftedFunction | 类型 ITooltipFunction | 可选 false |
参数 unshiftedFunction | 类型 ITooltipFunction | 可选 true |
Name: modifyTooltip
ZenScript CopyIIngredientEmpty.modifyTooltip(function as ITooltipFunction)
参数 | 类型 |
---|---|
参数 function | 类型 ITooltipFunction |
Name: mul
Use this in contexts where machines accept more than one item to state that fact.
Return Type: IIngredientWithAmount
ZenScript CopyIIngredientEmpty.mul(amount as int) as IIngredientWithAmount
参数 | 类型 |
---|---|
参数 amount | 类型 int |
Name: only
Use this if you already have the condition from another ingredient
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.only(condition as IIngredientCondition<IIngredient>) as IngredientConditioned<IIngredient>
参数 | 类型 |
---|---|
参数 condition | 类型 IIngredientCondition<IIngredient> |
Name: onlyDamaged
Return Type: IngredientConditioned<IIngredient>
ZenScript Copy// IIngredientEmpty.onlyDamaged() as IngredientConditioned<IIngredient>
myIIngredientEmpty.onlyDamaged();
Name: onlyDamagedAtLeast
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.onlyDamagedAtLeast(minDamage as int) as IngredientConditioned<IIngredient>
参数 | 类型 |
---|---|
参数 minDamage | 类型 int |
Name: onlyDamagedAtMost
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.onlyDamagedAtMost(maxDamage as int) as IngredientConditioned<IIngredient>
参数 | 类型 |
---|---|
参数 maxDamage | 类型 int |
Name: onlyIf
Return Type: IngredientConditioned<IIngredient>
ZenScript CopyIIngredientEmpty.onlyIf(uid as string, function as Predicate<IItemStack>) as IngredientConditioned<IIngredient>
参数 | 类型 | 可选 |
---|---|---|
参数 uid | 类型 string | 可选 false |
参数 function | 类型 Predicate<IItemStack> | 可选 true |
Name: removeGlobalAttribute
Removes all AttributeModifiers that use the given Attribute from this IIngredient.
Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.
This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.
ZenScript Copy// IIngredientEmpty.removeGlobalAttribute(attribute as Attribute, slotTypes as EquipmentSlot[])
myIIngredientEmpty.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 attribute | 类型 Attribute | 描述 The attribute to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// IIngredientEmpty.removeGlobalAttributeModifier(uuid as invalid, slotTypes as EquipmentSlot[])
myIIngredientEmpty.removeGlobalAttributeModifier(IItemStack.BASE_ATTACK_DAMAGE_UUID, [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 uuid | 类型 invalid | 描述 The unique id of the AttributeModifier to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeGlobalAttributeModifier
Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.
ZenScript Copy// IIngredientEmpty.removeGlobalAttributeModifier(uuid as string, slotTypes as EquipmentSlot[])
myIIngredientEmpty.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<constant:minecraft:equipmentslot:chest>]);
参数 | 类型 | 描述 |
---|---|---|
参数 uuid | 类型 string | 描述 The unique id of the AttributeModifier to remove. |
参数 slotTypes | 类型 EquipmentSlot[] | 描述 The slot types to remove it from. |
Name: removeTooltip
ZenScript CopyIIngredientEmpty.removeTooltip(regex as string)
参数 | 类型 |
---|---|
参数 regex | 类型 string |
Name: reuse
Return Type: IIngredientTransformed<IIngredient>
ZenScript Copy// IIngredientEmpty.reuse() as IIngredientTransformed<IIngredient>
myIIngredientEmpty.reuse();
Name: setBurnTime
Sets the burn time of this ingredient, for use in the furnace and other machines
ZenScript Copy// IIngredientEmpty.setBurnTime(time as int)
myIIngredientEmpty.setBurnTime(500);
参数 | 类型 | 描述 |
---|---|---|
参数 time | 类型 int | 描述 the new burn time |
Name: transform
Use this if you already have the transformer from another ingredient
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transform(transformer as IIngredientTransformer<IIngredient>) as IIngredientTransformed<IIngredient>
参数 | 类型 |
---|---|
参数 变压器 | 类型 IIngredientTransformer<IIngredient> |
Name: transformCustom
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transformCustom(uid as string, function as Function<IItemStack,IItemStack>) as IIngredientTransformed<IIngredient>
参数 | 类型 | 可选 |
---|---|---|
参数 uid | 类型 string | 可选 false |
参数 function | 类型 Function<IItemStack,IItemStack> | 可选 true |
Name: transformDamage
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transformDamage(amount as int) as IIngredientTransformed<IIngredient>
参数 | 类型 | 可选 | 默认值 |
---|---|---|---|
参数 amount | 类型 int | 可选 true | 默认值 1 |
Name: transformReplace
Return Type: IIngredientTransformed<IIngredient>
ZenScript CopyIIngredientEmpty.transformReplace(replaceWith as IItemStack) as IIngredientTransformed<IIngredient>
参数 | 类型 |
---|---|
参数 replaceWith | 类型 IItemstack |
运算符
Link to 运算符
Name: CONTAINS
Does the ingredient contain the given ingredient?
ZenScript Copyingredient as IIngredient in myIIngredientEmpty
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIIngredientEmpty
Name: MUL
Use this in contexts where machines accept more than one item to state that fact.
ZenScript CopymyIIngredientEmpty * amount as int
Name: OR
ZenScript CopymyIIngredientEmpty | other as IIngredient
名称 | 类型 | 可获得 | 可设置 | 描述 |
---|---|---|---|---|
名称 burnTime | 类型 void | 可获得 false | 可设置 true | 描述 Sets the burn time of this ingredient, for use in the furnace and other machines |